ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.31-a0-145-g046c7d2549 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2714888502226509871, deterministic pregen: 1 Command line: /usr/games/crawl-git-046c7d2549 -name Angani -rc /dgldir/rcfiles/crawl-git/Angani.rc -macro /dgldir/rcfiles/crawl-git/Angani.macro -morgue /dgldir/morgue/Angani/ -webtiles-socket /crawl-master/webserver/sockets/Angani:2023-06-06.02:27:27.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 30 stack frames. /usr/games/crawl-git-046c7d2549(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x55bd0c3b258b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-046c7d2549(_Z13do_crash_dumpv+0x49b) [0x55bd0c3bd6db]: do_crash_dump() /usr/games/crawl-git-046c7d2549(_Z20crash_signal_handleri+0xae) [0x55bd0c3b28fe]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7fd85912cf20]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xc7) [0x7fd8594f1727]: /usr/games/crawl-git-046c7d2549(+0x3c1d2b) [0x55bd0c3bcd2b]: /usr/games/crawl-git-046c7d2549(+0x3c1f9e) [0x55bd0c3bcf9e]: /usr/games/crawl-git-046c7d2549(+0x210f94) [0x55bd0c20bf94]: /usr/games/crawl-git-046c7d2549(+0x3802eb) [0x55bd0c37b2eb]: /usr/games/crawl-git-046c7d2549(_Z16fill_status_infoiR11status_info+0x13ec) [0x55bd0c8e684c]: fill_status_info(int, status_info&) /usr/games/crawl-git-046c7d2549(_ZN14TilesFramework12_send_playerEb+0x1e1e) [0x55bd0c9f217e]: TilesFramework::_send_player(bool) /usr/games/crawl-git-046c7d2549(_ZN14TilesFramework6redrawEv+0xa2) [0x55bd0c9f5b52]: TilesFramework::redraw() /usr/games/crawl-git-046c7d2549(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x178) [0x55bd0c9f5e18]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-git-046c7d2549(_ZN13mouse_controlC1E10mouse_mode+0x19) [0x55bd0c619699]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-git-046c7d2549(+0x6afd63) [0x55bd0c6aad63]: /usr/games/crawl-git-046c7d2549(_ZN14message_window4moreEbb+0x1ba) [0x55bd0c6abfca]: message_window::more(bool, bool) /usr/games/crawl-git-046c7d2549(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x4c8) [0x55bd0c6ac818]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-git-046c7d2549(_ZN13message_store9store_msgERK12message_line+0x136) [0x55bd0c6acfc6]: message_store::store_msg(message_line const&) /usr/games/crawl-git-046c7d2549(_ZN13message_store10flush_prevEv+0x137) [0x55bd0c6ad167]: message_store::flush_prev() /usr/games/crawl-git-046c7d2549(+0x6acdb4) [0x55bd0c6a7db4]: /usr/games/crawl-git-046c7d2549(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0x9d) [0x55bd0c6a84bd]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-git-046c7d2549(_Z4mprf16msg_channel_typePKcz+0xaf) [0x55bd0c6a898f]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-git-046c7d2549(+0x7cf56a) [0x55bd0c7ca56a]: /usr/games/crawl-git-046c7d2549(_Z13player_reactsv+0x597) [0x55bd0c7cbce7]: player_reacts() /usr/games/crawl-git-046c7d2549(_Z12world_reactsv+0x565) [0x55bd0c9ff145]: world_reacts() /usr/games/crawl-git-046c7d2549(+0xa05c8f) [0x55bd0ca00c8f]: /usr/games/crawl-git-046c7d2549(+0xa061cd) [0x55bd0ca011cd]: /usr/games/crawl-git-046c7d2549(main+0x3fc) [0x55bd0c307ebc]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7fd85910fb97]: /usr/games/crawl-git-046c7d2549(_start+0x2a) [0x55bd0c3086fa]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-046c7d2549/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-046c7d2549/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-046c7d2549/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = rooms, absdepth0 = 5 Level vaults: layout_basic ebering_ghost_inner_flame item_on_display_b uniq_sigmund uniq_duvessa uniq_maggie Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, chance to affect: 60%) The +0 giant club dances into the air! Unknown command. Casting: Tukima's Dance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre (lightly wounded, ally target, 91% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre! The ogre is almost dead. The ogre closely misses you. The searing ray hits the ogre! You kill the ogre! You finish channelling your searing ray. Your Spellcasting skill increases to level 5! Unknown command. You start resting. Your +0 giant club falls from the air. Magic restored. You see here a +0 giant club. You now have 269 gold pieces (gained 10). You now have 282 gold pieces (gained 13). Found a stone staircase leading down. An adder comes into view. Found a club and a potion of might. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The magic dart hits the adder! The adder is severely wounded. The adder hisses angrily. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! A gnoll comes into view. It is wielding a +0 heavy spear. A gnoll is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 heavy spear (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll! The gnoll is severely wounded. The gnoll shouts! You hear a shout! You hear a bark! A gnoll bouda comes into view. It is wielding a +0 whip. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (wandering, hasn't noticed you, chance to affect: 62%) The gnoll bouda shouts! The gnoll bouda resists with significant effort. A hound comes into view. Unknown command. Casting: Tukima's Dance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll bouda Aim: a gnoll, wielding a +0 heavy spear (severely wounded, chance to affect: 70%) The +0 heavy spear dances into the air! A gnoll comes into view. It is wielding a +0 spear. Unknown command. Unknown command. Casting: Tukima's Dance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda, p - gnoll Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (chance to affect: 62%) The +0 whip dances into the air! The gnoll hits your +0 heavy spear with a +0 spear. Unknown command. Unknown command. Your +0 heavy spear hits something from afar! You feel a bit more experienced. Something hits your +0 heavy spear! Your +0 heavy spear falls from the air. The hound misses you. Casting: Tukima's Dance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (75% to hit) The searing ray misses the hound. (Press . to maintain the ray.) The hound barely misses you. Unknown command. The searing ray hits the hound! The hound is heavily wounded. The hound barely misses you. The hound bites you but does no damage. The searing ray hits the hound. The hound is almost dead. You block the hound's attack. The searing ray hits the hound! You kill the hound! You finish channelling your searing ray. A scorpion comes into view. The gnoll bouda barks out a call to the hunt! You hear a shout! You start resting. A gnoll bouda is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wearing a +0 robe (84% to hit) The searing ray hits the gnoll bouda! The gnoll bouda is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. A gnoll comes into view. It is wielding a +0 flail. The searing ray hits the gnoll bouda! You kill the gnoll bouda! The gnoll is no longer moving quickly. The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail. x2 You hit the gnoll but do no damage. The gnoll is poisoned. The gnoll is almost dead. The gnoll hits you but does no damage. You hit the gnoll. You kill the gnoll! You start resting. HP restored. You start resting. A gnoll comes into view. It is wielding a +0 spear. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, chance to affect: 70%) The gnoll shouts! The +0 spear dances into the air! The gnoll hits your +0 spear. Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll (ally target) Attack! The gnoll hits your +0 spear. Your +0 spear falls from the air. Unknown command. Unknown command. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (84% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. You start resting. Magic restored. Things that are here: a +0 flail; a gnoll corpse Things that are here: a +0 robe; a gnoll corpse You see here a +0 spear. You open the door. Found a glowing silver altar of Zin. There is an open door here. An orc comes into view. It is wielding a +0 hand axe. The orc shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (100% to hit) The magic dart hits the orc. The orc is lightly wounded. Unknown command. Unknown command. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (lightly wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is lightly wounded. An orc comes into view. It is wielding a +0 club. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (lightly wounded, 100% to hit) The magic dart hits the orc! You kill the orc! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (100% to hit) The magic dart hits the orc! You kill the orc! An orc priest comes into view. It is wielding a +0 whip. An orc comes into view. It is wielding a +0 club. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 chain mail (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc but does no damage. The orc shouts! The orc priest shouts! An orc is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 chain mail (100% to hit) The magic dart hits the orc. The orc is heavily wounded. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits the orc. The orc is almost dead. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 ring mail (84% to hit) The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! The searing ray hits the orc priest. You kill the orc priest! You have reached level 8! There is an open door here. Okay, then. You aren't carrying any items that you can evoke. HP restored. There is a glowing silver altar of Zin here. There is an open door here. Items here: )) ? [[ †. You now have 291 gold pieces (gained 9). Things that are here: a +0 hand axe; a +0 scale mail; an orc corpse A gnoll is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, chance to affect: 71%) The +0 spear dances into the air! Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (ally target, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (heavily wounded, ally target, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Your +0 spear hits something from afar. Unknown command. Unknown command. Your +0 spear hits something. Something stings your +0 spear! Your +0 spear falls from the air. A scorpion is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - scorpion Aim: a scorpion (moderately wounded, wandering, hasn't noticed you, 100% to hit) The magic dart hits the scorpion. The scorpion is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Unknown command. A scorpion is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (heavily wounded, 82% to hit) The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the scorpion! You kill the scorpion! You see here a scorpion corpse. An orc comes into view. It is wielding a +0 club. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 scale mail (asleep, 100% to hit) The magic dart hits the orc but does no damage. The orc shouts! You hear a shout! x3 Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 scale mail (100% to hit) The magic dart hits the orc. The orc is severely wounded. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits the orc. The orc is almost dead. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits the orc but does no damage. The orc is almost dead. An orc is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits the orc but does no damage. The orc is almost dead. An adder comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits the orc but does no damage. The orc is almost dead. The adder hisses angrily. A quokka comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (70% to hit) The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the adder. The adder bites you but does no damage. The searing ray hits the adder! You kill the adder! The searing ray hits the quokka! You kill the quokka! You finish channelling your searing ray. Unknown command. You start resting. A hound comes into view. A hound is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hound Aim: a hound (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hound! The hound is heavily wounded. The hound barks! Found a stone staircase leading down. Items here: ) [ ††. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (heavily wounded, 75% to hit) The searing ray hits the hound. The hound is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits the hound! You kill the hound! A gnoll comes into view. It is wielding a +0 club. A gnoll is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (84% to hit) The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll. You kill the gnoll! You start resting. Magic restored. You see here a +0 club. A gnoll comes into view. It is wielding a +0 halberd. The gnoll moves out of view. Items here: ) [ ††. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, chance to affect: 71%) The +0 halberd dances into the air! Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (ally target, 100% to hit) The magic dart hits the gnoll! The gnoll is heavily wounded. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (heavily wounded, ally target, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. A gnoll comes into view. It is wielding a +0 flail. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (almost dead, ally target, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! The gnoll hits your +0 halberd with a +0 flail. Your +0 halberd hits the gnoll! The gnoll hits your +0 halberd with a +0 flail! Your +0 halberd falls from the air. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Unknown command. Unknown command. Found an escape hatch in the ceiling. Found a stone staircase leading up. Found an escape hatch in the floor. Found a stone staircase leading down. There is a stone staircase leading down here. You see here the +4 dagger "Ofriem" {heavy, rPois Will- MP+9 Dex+3}. Found a scroll of poison. You see here the +4 dagger "Ofriem" {heavy, rPois Will- MP+9 Dex+3}. You see here the +4 dagger "Ofriem" {heavy, rPois Will- MP+9 Dex+3}. You see here the +4 dagger "Ofriem" {heavy, rPois Will- MP+9 Dex+3}. p - the +4 dagger "Ofriem" {heavy, rPois Will- MP+9 Dex+3} Your +0 short sword of venom stops dripping with poison. You feel agile. p - the +4 dagger "Ofriem" (weapon) {heavy, rPois Will- MP+9 Dex+3} Unknown command. You drop a +0 short sword of venom. Unknown command. Magic restored. c - 3 potions of might (gained 1) Found a quarterstaff. You see here a +0 heavy spear. f - a scroll of poison You see here a +0 whip. Found a hand axe. A hound comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hound Aim: a hound (asleep, 100% to hit) The magic dart hits the hound. The hound is moderately wounded. Unknown command. Unknown command. Unknown command. You start resting. A hound is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, 75% to hit) The searing ray hits the hound. The hound is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the hound. The hound is severely wounded. You block the hound's attack. The searing ray hits the hound! You kill the hound! You finish channelling your searing ray. Magic restored. You see here a hound corpse. An adder comes into view. An adder is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder! You kill the adder! Your Hexes skill increases to level 5! Unknown command. Unknown command. You now have 308 gold pieces (gained 17). Found a leather armour. Unknown command. This spell is dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 7? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. This spell is dangerous to cast! Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 3? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'e'. You see here a hound corpse. There is an open door here. There is an open door here. An orc comes into view. It is wielding a +0 dagger. An orc is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger and wearing a +4 scale mail (100% to hit) The magic dart hits the orc but does no damage. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger and wearing a +4 scale mail (100% to hit) The magic dart hits the orc but does no damage. Unknown command. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger and wearing a +4 scale mail (100% to hit) The magic dart hits the orc but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger and wearing a +4 scale mail (100% to hit) The magic dart hits the orc. The orc is heavily wounded. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger and wearing a +4 scale mail (heavily wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger and wearing a +4 scale mail (heavily wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is heavily wounded. The orc hits you with a +0 dagger. You hit the orc. The orc is almost dead. The orc hits you with a +0 dagger. The orc closely misses you. You closely miss the orc. The orc is almost dead. The orc hits you with a +0 dagger. You hit the orc but do no damage. The orc is almost dead. The orc closely misses you. The orc misses you. You hit the orc but do no damage. The orc is almost dead. The orc hits you with a +0 dagger. The orc hits you but does no damage. You hit the orc. You kill the orc! No target in view! HP restored. An orc comes into view. It is wielding a +0 dagger. The orc shouts! Things that are here: a +0 dagger; a +4 scale mail; an orc corpse Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger and wearing a +0 ring mail (100% to hit) The magic dart hits the orc. The orc is almost dead. You hear a shout! An orc comes into view. It is wielding a +0 trident. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 trident (100% to hit) The magic dart hits the orc! You kill the orc! Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger and wearing a +0 ring mail (almost dead, 100% to hit) The magic dart hits the orc! You kill the orc! Things that are here: a +0 dagger; a +0 ring mail; an orc corpse Things that are here: a +0 dagger; a +4 scale mail; an orc corpse Found an escape hatch in the floor. A sleepcap comes into view. Found a broken altar of Ashenzari. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (dormant, 100% to hit) The magic dart hits the sleepcap. The sleepcap is lightly damaged. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (lightly damaged, 100% to hit) The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (lightly damaged, 100% to hit) The magic dart hits the sleepcap. The sleepcap is lightly damaged. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (lightly damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is moderately damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is heavily damaged. The searing ray hits the sleepcap! You destroy the sleepcap! You finish channelling your searing ray. You see here a +0 flail. You see here a +0 robe. You see here a +0 spear. Items here: )) ? [[. Done exploring. Done exploring. You see here a +0 heavy spear. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A hound comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hound Aim: a hound (asleep, 100% to hit) The magic dart hits the hound. The hound is moderately wounded. The hound barks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You start resting. A hound is nearby! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, 75% to hit) The searing ray misses the hound. (Press . to maintain the ray.) Unknown command. The searing ray hits the hound! The hound is almost dead. The hound barely misses you. The searing ray hits the hound! You kill the hound! You finish channelling your searing ray. Magic restored. You see here a hound corpse. A black bear comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - black bear Aim: a black bear (wandering, hasn't noticed you, 100% to hit) The magic dart hits the black bear but does no damage. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (87% to hit) The searing ray hits the black bear! The black bear is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the black bear! The black bear is heavily wounded. The searing ray misses the black bear. The searing ray hits the black bear! The black bear is almost dead. You finish channelling your searing ray. The black bear goes berserk! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (almost dead, berserk, 87% to hit) The searing ray hits the black bear. The black bear is almost dead. (Press . to maintain the ray.) The black bear bites you. The black bear claws you but does no damage. The black bear barely misses you. The searing ray hits the black bear. The black bear is almost dead. The black bear closely misses you. The black bear claws you but does no damage. x2 The black bear bites you. The black bear closely misses you. The black bear claws you but does no damage. The searing ray hits the black bear. You kill the black bear! You start resting. HP restored. Magic restored. Found a scale mail. Found a runed translucent door. You sense a monster nearby. Found a scroll of immolation. Gruesome's ghost turns its malevolent gaze towards you. Gruesome's ghost deftly throws insults at you. You now have 327 gold pieces (gained 19). You sense a monster nearby. Found a stone staircase leading down. 2 wights come into view. The wight moves out of view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 war axe and wearing a +0 robe (100% to hit) The magic dart hits the wight. The wight is moderately damaged. A bullfrog comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 war axe and wearing a +0 robe (moderately damaged, chance to affect: 64%) The wight struggles to resist. Unknown command. Unknown command. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 war axe and wearing a +0 robe (moderately damaged, chance to affect: 64%) The wight struggles to resist. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 war axe and wearing a +0 robe (moderately damaged, chance to affect: 64%) The +1 dagger dances into the air! The wight hits you. Unknown command. You swap places. Your +1 dagger hits the wight. The wight hits your +1 dagger. Your +1 dagger barely misses the wight. The wight barely misses your +1 dagger. Your +1 dagger hits the wight but does no damage. The wight barely misses your +1 dagger. Your +1 dagger hits the wight but does no damage. The wight hits your +1 dagger. Your +1 dagger hits the wight. The wight hits your +1 dagger! Your +1 dagger falls from the air. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight, p - wight Aim: a wight, wearing a +0 robe (lightly damaged, 82% to hit) The searing ray hits the wight. The wight is heavily damaged. The searing ray misses the bullfrog. (Press . to maintain the ray.) The searing ray hits the wight. The wight is severely damaged. The searing ray hits the bullfrog. The bullfrog is moderately wounded. The searing ray hits the wight. You destroy the wight! The searing ray hits the bullfrog! The bullfrog is severely wounded. The searing ray hits the wight but does no damage. The wight is moderately damaged. The searing ray hits the bullfrog! You kill the bullfrog! The searing ray hits the wight! The wight is almost destroyed. You finish channelling your searing ray. Your Conjurations skill increases to level 7! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 war axe and wearing a +0 robe (almost destroyed, 82% to hit) The searing ray hits the wight. You destroy the wight! (Press . to maintain the ray.) You start resting. Magic restored. Things that are here: a +0 robe; a bullfrog corpse Things that are here: a +0 war axe; a +0 robe; a +1 dagger A wight comes into view. It is wielding a +1 halberd of flaming. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +1 halberd of flaming and wearing a +0 robe (dormant, chance to affect: 65%) The wight struggles to resist. Unknown command. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +1 halberd of flaming and wearing a +0 robe (chance to affect: 65%) The wight struggles to resist. Unknown command. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +1 halberd of flaming and wearing a +0 robe (chance to affect: 65%) The +1 halberd of flaming dances into the air! Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wearing a +0 robe (ally target, 100% to hit) The magic dart hits the wight. The wight is moderately damaged. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wearing a +0 robe (moderately damaged, ally target, 82% to hit) The searing ray hits the wight. The wight is severely damaged. (Press . to maintain the ray.) Your +1 halberd of flaming hits the wight from afar! Your +1 halberd of flaming burns the wight. The wight is destroyed! You start resting. Your +1 halberd of flaming falls from the air. You start resting. Magic restored. A howler monkey comes into view. The howler monkey howls! The howler monkey hoots and howls with incredible vigour! You hear a bark! You hear a shout! x4 A hound comes into view. An orc comes into view. It is wielding a +0 whip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (81% to hit) The searing ray hits the howler monkey. The howler monkey is lightly wounded. (Press . to maintain the ray.) The orc shouts! The searing ray misses the howler monkey. A sleepcap comes into view. The howler monkey hoots and howls with incredible vigour! You hear a shout! x8 The searing ray hits the howler monkey! The howler monkey is severely wounded. The searing ray hits the hound! The hound is severely wounded. The howler monkey barely misses you. Maggie the Vainglorious comes into view. She is wielding a +0 war axe and carrying a wand of mindburst (2). Unknown command. Unknown command. The howler monkey attacks as you move away! The howler monkey closely misses you. The howler monkey hoots and howls with incredible vigour! Things that are here: a +0 war axe; a +0 robe; a +1 dagger The howler monkey attacks as you move away! The howler monkey barely misses you. The hound pauses to sniff the ground. Things that are here: a +0 robe; a bullfrog corpse You closely miss the howler monkey. The howler monkey is heavily wounded. The howler monkey hits you but does no damage. The howler monkey misses you. You hit the howler monkey. The howler monkey is almost dead. The howler monkey hoots and howls with incredible vigour! Maggie says, "Have you seen any dragons?" You hear a shout! x4 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (almost dead, catching its breath, 81% to hit) The searing ray hits the howler monkey! You kill the howler monkey! The searing ray hits the hound but does no damage. The hound is severely wounded. The searing ray hits the orc! You kill the orc! The searing ray hits the sleepcap! The sleepcap is heavily damaged. (Press . to maintain the ray.) The hound misses you. The searing ray misses the hound. The searing ray hits the sleepcap! The sleepcap is almost destroyed. The searing ray misses Maggie. The hound bites you. The searing ray hits the hound! You kill the hound! The searing ray hits the sleepcap. You destroy the sleepcap! The searing ray hits Maggie. Maggie is lightly wounded. Maggie mumbles some strange words. Maggie attempts to bespell you! You are mesmerised by Maggie! Your Spellcasting skill increases to level 6! The searing ray hits Maggie! Maggie is moderately wounded. You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding a +0 war axe, wearing +0 steam dragon scales and carrying a wand of mindburst (2) (moderately wounded, mesmerising, chance to affect: 66%) Maggie struggles to resist. Maggie gestures at you while chanting. The bolt of fire misses you. Unknown command. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 war axe, wearing +0 steam dragon scales and carrying a wand of mindburst (2) (moderately wounded, mesmerising, chance to affect: 66%) The +0 war axe dances into the air! Maggie hits your +0 war axe. Unknown command. You cannot move away from Maggie! Unknown command. Maggie hits your +0 war axe. Your +0 war axe hits Maggie! Maggie casts a spell at your +0 war axe. The bolt of fire hits your +0 war axe. Your +0 war axe resists. The bolt of fire hits you! Your +0 war axe hits Maggie! Maggie hits your +0 war axe! Your +0 war axe falls from the air. Maggie shouts! Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wearing +0 steam dragon scales and carrying a wand of mindburst (2) (severely wounded, mesmerising, 83% to hit) The searing ray hits Maggie. Maggie is severely wounded. (Press . to maintain the ray.) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31-a0-145-g046c7d2549 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Angani] Species: Demigod Job: Conjurer HP: 51/57; mods: 0/0 MP: 16/29; mod: 0 Stats: 8 (8) 28 (28) 15 (15) Position: (18, 21), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/59 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 34 | 6 | 1491 | 7/495 Conjurations | X | 1 | 33 | 7 | 1765 | 101/476 Hexes | X | 1 | 33 | 5 | 1131 | 240/357 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Transmutations | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Poison Magic | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 327 #27: -22 #36: 1 #49: 371 Mutations: antennae: 1 iridescent scales: 1 high MP: 1 (innate) regeneration: 1 forlorn: 1 (innate) divine attributes: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #15: +4 dagger "Ofriem" {heavy, rPois Will- MP+9 Dex+3} eq slot #1, inv slot #13: +0 cloak eq slot #5, inv slot #10: +0 buckler eq slot #6, inv slot #0: +1 robe eq slot #7, inv slot #9: ring of wizardry }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: #..........†... #..........#### ########..........##.. #>.................... #.#.####..........##.. #..###..........##.. #.................. #.....[........##.. ##@#............... #)##.............. #@############.... #)#### .. #....# #[...# #...)# #...... .......... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (25, 9): {{{{ CLASS: FogMachine pow_min: 10000 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 10000 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 1 type: turn sub_type: countdown delay_min: 1 buildup_turns: 0 listener_only: false delay_max: 1 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: black smoke props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.