Amon001 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 flail a scroll of blinking (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (9, 1, D) a +0 buckler (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a staff of death (unseen) (49, 37, D) the +4 plate armour of Unambiguity {Rampage} Rampage: It bestows one free step when moving towards enemies. (unseen) (50, 36, D) a staff of cold (unseen) (50, 37, D) a staff of cold (unseen) (51, 36, D) 4 potions of heal wounds (51, 37, D) a +2 battleaxe of freezing (still there?) a +0 cloak of stealth (still there?) (52, 36, D) a book of Misfortune (52, 37, D) the +1 leather armour of the Salamander {Fly rElec rN+ Int+5} Int: It affects your intelligence (+5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Fly: It grants you flight. (unseen) (53, 36, D) a +6 arbalest (unseen) (53, 37, D) a +0 arbalest of electrocution (unseen) (54, 36, D) the +1 scale mail "Astehuis" {Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (60, 37, D) a +0 shortbow the +7 battleaxe of Resourcefulness {flame, rF+ Str+4 Int+2 Dex-4} Str: It affects your strength (+4). Int: It affects your intelligence (+2). Dex: It affects your dexterity (-4). rF: It protects you from fire. (60, 38, D) a centaur corpse (60, 39, D) a +0 shortbow (60, 40, D) a +0 longbow a +0 leather armour (61, 0, D) the +0 pearl dragon scales "Torur" {rN+ Int+4 Stlth+} Int: It affects your intelligence (+4). rN: It protects you from negative energy. Stlth: It makes you more stealthy. (61, 8, D) a +1 glaive of pain (61, 16, D) a +0 mace of protection (unseen) (61, 37, D) a +0 shortbow (61, 39, D) a +0 shortbow a centaur corpse (61, 40, D) a +0 arbalest (62, 0, D) a staff of cold (62, 1, D) a +2 leather armour of willpower (62, 9, D) a +5 arbalest (62, 17, D) 4 potions of haste (62, 19, D) a +1 trident of flaming (62, 26, D) the +3 robe of the Morning Star {Will+} Will: It increases your willpower. (62, 27, D) a +4 ring of slaying (62, 31, D) a +0 rapier a +0 robe a +0 buckler (62, 36, D) the +1 plate armour of Space {rF- Str+3 SInv} Str: It affects your strength (+3). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. (62, 37, D) a staff of earth (62, 38, D) a +0 shortbow (62, 39, D) a +1 spear of venom 2 javelins a +0 leather armour a merfolk corpse (63, 3, D) a +0 dire flail (63, 8, D) a +1 trident of freezing (63, 17, D) a ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2} [ring of resist corrosion] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). rCorr: It protects you from acid and corrosion. SH: It affects your SH (+2). (63, 18, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 27, D) a staff of poison (63, 30, D) a black bear corpse (skeletalised by now) (63, 37, D) a staff of fire (63, 39, D) a +0 shortbow a centaur corpse (64, 26, D) a +4 heavy mace (64, 27, D) a +0 rapier of electrocution (64, 29, D) a wolf corpse (skeletalised by now) (64, 30, D) a +0 quarterstaff a +0 robe (64, 38, D) a +2 dagger of draining a +0 shortbow a centaur corpse (65, 20, D) a +0 shortbow a centaur corpse (skeletalised by now) (65, 31, D) a wolf corpse (skeletalised by now) (66, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (67, 0, D) a +1 hand axe of electrocution (67, 22, D) a +0 trident (68, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (68, 37, D) a +2 trident of flaming (68, 39, D) a shapeshifter corpse (69, 0, D) a +1 short sword of draining (70, 8, D) a staff of conjuration (70, 29, D) a +3 halberd of protection (70, 30, D) a +3 war axe of electrocution (70, 37, D) a +1 morningstar of flaming (71, 16, D) the +11 mace of Barayr {venom, rCorr Str-2 Int-2 SInv} Str: It affects your strength (-2). Int: It affects your intelligence (-2). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (71, 17, D) a staff of earth (71, 26, D) a +0 shortbow a +0 short sword a +0 leather armour (71, 27, D) a +2 robe of willpower (71, 30, D) a +4 glaive of flaming (71, 36, D) a +4 great mace of protection (71, 37, D) the staff of air "Udghol Ydao" {rElec rC+ SInv} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. It falls into the 'Staves' category. It is a weapon for one hand-pair. (71, 40, D) an ugly thing corpse (72, 9, D) a +4 heavy long sword (72, 16, D) the ring of Hagar {rPois rF+ rCorr Str-4} [ring of protection from fire] Str: It affects your strength (-4). rF: It protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (72, 26, D) a +6 ring of strength (72, 27, D) a +1 long sword of flaming (72, 29, D) a +0 dagger a +0 scale mail (72, 30, D) a +0 longbow a +1 vampiric scimitar (72, 40, D) a shapeshifter corpse (73, 1, D) the +11 hand axe "Donilohu" {holy, Contam rN+ Str+2 Dex+4} Str: It affects your strength (+2). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. (73, 16, D) the ring of Zeotia {rPois Str+2 SInv} [ring of poison resistance] Str: It affects your strength (+2). rPois: It protects you from poison. SInv: It lets you see invisible. (73, 17, D) a +5 flail of protection (73, 26, D) a +2 mace of protection (73, 36, D) a +5 quarterstaff of holy wrath (73, 37, D) a +4 hand axe of electrocution