Amon001 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (21, -21, D:1) a +0 club (22, -10, D:1) a +0 mace (25, 7, D:1) a +0 dagger (42, -11, D:1) a +0 dagger (45, -15, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 robe (6, -6, D:2) 14 arrows (12, -21, D:2) a +0 robe a +0 scale mail (15, -27, D:2) 16 arrows (26, -36, D:2) a +0 blowgun a +0 short sword 8 poisoned needles (26, -32, D:2) 2 poisoned needles (28, -24, D:2) a +0 club (28, -8, D:2) a +0 hand axe (29, -14, D:2) a +0 short sword (34, -26, D:2) a +0 robe (36, -38, D:2) a +0 club (36, -36, D:2) 16 bolts Level 3 of the Dungeon (0, 8, D:3) a +0 robe (2, 1, D:3) a +3 dagger (2, 2, D:3) a +0 trident (19, 31, D:3) a cursed -2 dagger (22, 22, D:3) a +0 leather armour (25, -1, D:3) 18 sling bullets (30, 28, D:3) a +0 ring mail (31, 17, D:3) a +0 club a +0 flail (34, 23, D:3) a +0 club (46, 8, D:3) a +0 dagger (51, 17, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (6, 43, D:4) a +0 plate armour (8, 15, D:4) a +0 chain mail (10, 11, D:4) a +0 dagger (10, 12, D:4) a +0 club a +0 hand axe (10, 13, D:4) a cursed -1 scimitar a +0 scale mail (11, 40, D:4) a +0 short sword (16, -7, D:4) 5 tomahawks (21, 10, D:4) 2 arrows (21, 11, D:4) an arrow (21, 14, D:4) a +1 shortbow of velocity 14 arrows (33, 7, D:4) a +0 mace a +0 leather armour (38, 27, D:4) a +0 dagger (39, 26, D:4) a +2 plate armour of cold resistance a +0 ring mail (46, 16, D:4) a +0 hand axe a +3 hunting sling a +0 chain mail (49, 53, D:4) 11 arrows (53, 43, D:4) a +0 giant club (54, 44, D:4) a +0 dagger (55, 34, D:4) a +0 leather armour (59, 44, D:4) 6 tomahawks Level 5 of the Dungeon [Shop] Coesog's Assorted Antiques a +0 mace (93 gold) the +6 glaive of the Silent Majority {flame, *Drain +Rage Int+5 Stlth+} (1856 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It lets you go berserk. It causes draining when unequipped. It makes you more stealthy. a +0 flail (108 gold) a +0 chain mail (139 gold) [Shop] Xaluz's Antique Weapon Emporium the +5 falchion of Gappaf {freeze, rElec MR+ Dex+2} (1192 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 whip (55 gold) the +3 halberd of Qiexyo {drain, Str+7} (965 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). a +1 arbalest of flaming (332 gold) a +0 triple sword (220 gold) a +0 quarterstaff (88 gold) the +7 great mace "Undeadhunter" {disrupt, rN+} (1159 gold) It protects you from negative energy. a +1 dagger of draining (233 gold) a +0 flail (77 gold) (0, 0, D:5) a +0 flail (0, 1, D:5) a +0 mace (6, -4, D:5) a +0 dagger (10, 0, D:5) a +0 ring mail (13, -14, D:5) a +0 leather armour (16, 15, D:5) 25 arrows (19, -4, D:5) a +0 mace (32, 27, D:5) 17 arrows (41, 20, D:5) 5 poisoned javelins (42, 10, D:5) a +0 hand axe (43, 22, D:5) a +0 chain mail (49, 28, D:5) a scroll of noise Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (5, -5, D:6) a +0 club