Amon001 Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (17, -40, D:1) a +0 leather armour (17, -29, D:1) a +0 whip (19, 1, D:1) a +0 ring mail (24, -29, D:1) a +0 whip (24, -3, D:1) a +0 whip (28, -45, D:1) 18 arrows (30, -25, D:1) 7 stones 6 stones (32, -47, D:1) a +0 flail (33, -21, D:1) a +0 club (42, -38, D:1) a +0 robe (44, -42, D:1) 12 stones (56, -24, D:1) a cursed +0 club (57, -46, D:1) a +0 ring mail a cursed +0 ring mail (67, -35, D:1) 21 sling bullets (71, -22, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +2 spear of piercing (1, 0, D:2) a +0 whip a +0 spear (7, 8, D:2) a +0 dagger (14, -9, D:2) a cursed -1 club a +0 hunting sling 13 stones (24, 14, D:2) a +0 club (25, 13, D:2) a +0 dagger (26, -12, D:2) a +0 leather armour (28, -10, D:2) 11 arrows (34, -4, D:2) 17 poisoned needles (36, -12, D:2) a +0 dagger a +0 leather armour (53, 15, D:2) 27 bolts (58, -4, D:2) a throwing net Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 blowgun 4 curare-tipped needles (10, 22, D:3) a +0 club (12, -8, D:3) a stone (12, 21, D:3) a cursed -2 dagger (14, 8, D:3) a +0 spear (15, 4, D:3) 3 stones (15, 13, D:3) a +0 spear (16, -8, D:3) a +0 robe (16, 12, D:3) a +0 club (19, 31, D:3) a stone (20, 2, D:3) 19 stones (20, 31, D:3) a stone (21, 32, D:3) a stone (23, 34, D:3) a +0 short sword (25, 10, D:3) a +0 club (26, 27, D:3) a +0 dagger (28, -3, D:3) 9 poisoned needles (43, 37, D:3) 6 stones Level 4 of the Dungeon [Shop] Daphab's Weapon Shop a +0 war axe (45 gold) 32 stones (41 gold) 20 stones (26 gold) a +0 hand axe (39 gold) the +5 great mace of Peplyina {pain, Int+3} (708 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). a cursed -1 war axe (1 gold) a +0 war axe (45 gold) a +0 hand axe (39 gold) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} (481 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (0, 0, D:4) a cursed +0 robe (1, 24, D:4) 33 stones (5, 13, D:4) a +0 ring mail (7, 8, D:4) a +0 hand axe (17, 16, D:4) 12 bolts (31, -7, D:4) a +0 ring mail a +0 robe a +0 short sword a +0 dagger (32, -20, D:4) a +0 dagger of freezing (32, -7, D:4) a +0 hand axe (38, -15, D:4) a +0 leather armour (38, -11, D:4) 3 potions of degeneration a scroll of noise (38, -8, D:4) 17 stones (43, -17, D:4) 25 sling bullets Level 5 of the Dungeon (0, 0, D:5) a +0 shield (6, 0, D:5) 12 stones (10, -14, D:5) a +0 scale mail (26, -15, D:5) a +3 dagger a +0 robe a +0 dagger a +2 mace of protection (36, 2, D:5) a +0 arbalest (39, -13, D:5) a +0 hand axe (45, -30, D:5) a +0 robe (49, -30, D:5) a scroll of enchant weapon (50, 0, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (4, -11, D:6) a +0 trident (4, -9, D:6) a +0 leather armour (5, 5, D:6) a +0 scythe a +0 robe