Dungeon Crawl Stone Soup version 0.35-a0-848-gd8b905dbbe (webtiles) character file. Game seed: 3205931417778518787 (classic levelgen) 372 Amnesiac the Changeling (level 6, -2/28 HPs) Began as a Spriggan Conjurer on Aug 14, 2026. Was a Believer of Vehumet. Slain by a scorpion (8 damage) ... on level 5 of the Dungeon. The game lasted 00:04:36 (2587 turns). Amnesiac the Changeling (Spriggan Conjurer) Turns: 2587, Time: 00:04:36 Health: -2/28 AC: 0 Str: 3 XL: 6 Next: 43% Magic: 16/22 EV: 18 Int: 21 God: Vehumet [**....] Gold: 154 SH: 0 Dex: 14 Spells: 2/13 levels left rFire x . . (150%) c - melded +0 orcbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) e - melded +2 robe {rF+} rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr + (50%) (no amulet) SInv + a - ring of resist corrosion Will +.... (no ring) Stlth ++ d - inkwell talisman HPRegen 0.24/turn MPRegen 0.18/turn %: no passive effects @: scroll-form, very quick A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, no large weapons, unfitting armour, see invisible, speed 3 a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You were a walking scroll. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 154 gold pieces. Inventory: Hand Weapons c - a +0 orcbow (melded) Missiles b - 5 stones f - 6 poisoned darts Armour e - a +2 robe of fire resistance (melded) Jewellery a - a ring of resist corrosion (worn) Talismans d - an inkwell talisman (worn) Scrolls c - a scroll of blinking {!r, unknown} e - a scroll of fear {!r, unknown} h - a scroll of fog {!r, unknown} j - 3 scrolls of identify {!r, unknown} m - a scroll of poison {!r, unknown} n - a scroll of enchant armour {!r, unknown} o - a scroll of immolation {!r, unknown} q - 2 scrolls of vulnerability {!r, unknown} u - a scroll of brand weapon {!r, unknown} Potions g - a potion of magic {!q} d - 2 potions of attraction {!q, unknown} f - a potion of curing {!q, unknown} k - a potion of experience {!q, unknown} l - a potion of might {!q, unknown} Skills: - Level 2.6 Dodging - Level 3.0 Stealth + Level 4.4 Spellcasting - Level 3.0(7.0) Conjurations - Level 7.0 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 12% 4 e - Searing Ray Conj 68% 2d6 1% 2 s - Fulminant Prism Conj/Alch 13% 3d8 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 25% N/A 4% 3 Kiss of Death Conj/Necr 100% 2d13 1% 1 Summon Seismosaurus Egg Summ/Erth 21% N/A 22% 4 Borgnjor's Vile Clutch Necr/Erth 10% N/A 52% 5 Forge Monarch Bomb Fire/Frge 10% 4d7 98% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Vehumet Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! Vehumet accepts your kill. You feel your power returning. Training target 7.0 for Shapeshifting reached! Your Shapeshifting skill increases to level 7! You need to enable at least one skill for training. Unknown command. You stop channelling your searing ray. You encounter a white imp. You can't go up here! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a scorpion. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (wandering, hasn't noticed you, 100% to hit) The magic dart hits the white imp. The white imp is lightly wounded. The white imp shouts, "Crawl home, thou bumbling moon-mazed mug-up!" Something shouts, "Back with thee, thou yeasty tardy-gaited snake-molt!" You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The white imp gestures at you. The puff of frost hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (lightly wounded, 87% to hit) You focus your ray upon the white imp. The searing ray hits the white imp. The white imp is moderately wounded. (Press . to maintain the ray.) The white imp gestures at you. The puff of frost hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion. The scorpion is lightly wounded. The searing ray hits the white imp. The white imp is heavily wounded. The searing ray hits the white imp. You kill the white imp! Vehumet accepts your kill. You feel your power returning. The searing ray hits the scorpion. The scorpion is moderately wounded. You finish channelling your searing ray. The scorpion stings you! You die... #.##.# #.##.####.# #.......†.# ###.##.###### ##..^...# ##....########## ##.....##.......# ########''####...............# ...........s;................ ...............)............ ....÷......##...###........ #.†.#########..)# #........ #...# #...# #........ #...# ##.## ########. #...# ##.## #...# #...##### #...# #.......# You could see a scorpion. Vanquished Creatures A water moccasin (D:5) A sleepcap (D:5) Jessica (D:2) Natasha (thrice) (D:2) An orc wizard (D:5) 4 gnolls (D:3) 3 adders A white imp (D:5) 3 orcs (D:5) A ribbon worm (D:2) 3 endoplasms 6 hobgoblins (D:1) 3 jackals (D:5) 2 quokkas (D:1) 5 ball pythons 6 bats 2 frilled lizards 5 goblins 4 kobolds 5 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 91 | D:2 | Found a faded altar of an unknown god. 97 | D:2 | Prayed at the altar of an unknown god. 97 | D:2 | Became a worshipper of Vehumet 97 | D:2 | Offered knowledge of Kinetic Grapnel by Vehumet. 97 | D:2 | Reached * piety under Vehumet 246 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/7 407 | D:1 | Learned a level 2 spell: Searing Ray 1020 | D:2 | Encountered Natasha 1034 | D:2 | Encountered Jessica 1051 | D:2 | Killed Jessica 1052 | D:2 | Reached skill level 2 in Shapeshifting 1052 | D:2 | Reached XP level 3. HP: 9/16 MP: 8/14 1157 | D:2 | Killed Natasha 1158 | D:2 | Reached skill level 3 in Shapeshifting 1158 | D:2 | Reached XP level 4. HP: 20/21 MP: 6/17 1172 | D:2 | Reached ** piety under Vehumet 1267 | D:2 | Encountered Natasha 1273 | D:2 | Killed Natasha 1273 | D:2 | Offered knowledge of Mercury Arrow by Vehumet. 1274 | D:2 | Reached skill level 4 in Shapeshifting 1279 | D:2 | Learned a level 4 spell: Fulminant Prism 1284 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1319 | D:2 | Encountered Natasha 1325 | D:2 | Killed Natasha 1326 | D:2 | Reached XP level 5. HP: 24/24 MP: 9/19 1642 | D:3 | Reached skill level 5 in Shapeshifting 2191 | D:3 | You fall into a shaft and drop 2 floors! 2191 | D:5 | Entered Level 5 of the Dungeon 2210 | D:5 | Encountered a water moccasin 2215 | D:5 | Killed a water moccasin 2216 | D:5 | Reached skill level 6 in Shapeshifting 2216 | D:5 | Reached XP level 6. HP: 28/28 MP: 10/21 2441 | D:5 | Offered knowledge of Mephitic Cloud by Vehumet. 2573 | D:5 | Reached skill level 7 in Shapeshifting 2587 | D:5 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_rooms, minmay_misc_feat_enclosed D:2: layout_basic, hellmonk_ecumenical_altar_run_dry, uniq_jessica, uniq_natasha D:3: minmay_octagon_keep, layout_basic, hellmonk_no_cap D:5: kennysheep_big_flooded_room, layout_loops_cross, serial_shops, kennysheep_little_box, uniq_eustachio, uniq_duvessa Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 3 | 3.0 Spellcasting | 3 4 | 4.4 Shapeshifting | 2 3 4 6 7 | 7.0 Dodging | | 2.6 Stealth | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 9 | || 9 Melee: Unarmed | 9 | || 9 Fire: Orcbow | 14 | || 14 Cast: Magic Dart | 50 | 24 || 74 Searing Ray | 3 | 16 || 19 Armour: Robe | 8 | || 8 None | 2 | 7 || 9 Dodge: Dodged | 23 | 12 || 35 Form: Scroll | 2 | || 2 Default | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1886 | 1818 | 68 | 497 | 936 | 4 | 471.5 | Dungeon | 1886 | 1818 | 68 | 497 | 936 | 4 | 471.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 679 daAuts D:2: 490 daAuts D:3: 394 daAuts D:5: 321 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 791 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 1 | 791 | 30 | 20 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 2 | 8829 | 50 | 17 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 17 | 17 || 34 Kill Demon | 0 | 1 || 1 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 28 | 29 || 57 Kill Demon | 0 | 1 || 1 ----------------------+-------+-------++-------