Dungeon Crawl Stone Soup version 0.35-a0-831-gd9bbf44539 (webtiles) character file. Game seed: 16541013550363292314 (classic levelgen) 466 Amnesiac the Vexing (level 7, 48/48 HPs) Began as a Coglin Hexslinger on Aug 5, 2026. Quit the game in the Ecumenical Temple. The game lasted 00:03:04 (1923 turns). Amnesiac the Vexing (Coglin Hexslinger) Turns: 1923, Time: 00:03:05 Health: 48/48 AC: 5 Str: 8 XL: 7 Next: 8% Magic: 8/8 EV: 11 Int: 12 God: Gold: 121 SH: 0 Dex: 19 Spells: 3/8 levels left rFire . . . (100%) a - +1 sling {Azuma} rCold . . . (100%) c - -2 sling {Yejun} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) f - +1 cloak {rCorr} rCorr + (50%) (no gloves) SInv . g - +0 pair of boots Will ..... (no gizmo) Stlth ++ HPRegen 0.28/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were in the Ecumenical Temple. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Azuma} c - a -2 sling (offhand) {Yejun} d - a +0 short sword of venom i - the +7 whip of Siligaick {flame, Fly rN+ Dex+3} (You found it on level 4 of the Dungeon) Fly: It grants you flight. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Missiles e - 5 darts of disjunction j - 27 stones Armour b - a +0 robe (worn) f - a +1 cloak of corrosion resistance (worn) g - a +0 pair of boots (worn) h - the +0 leather armour "Pawohid" {rF+ rC+ Str-5 Int+2} (You found it on level 4 of the Dungeon) rF+: It protects you from fire. rC+: It protects you from cold. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). It cannot be enchanted further. Wands f - a wand of mindburst (4) a - a wand of flame (20) Scrolls p - 3 scrolls of poison {!r} c - 5 scrolls of identify {!r, unknown} e - 2 scrolls of teleportation {!r, unknown} h - a scroll of revelation {!r, unknown} k - 2 scrolls of amnesia {!r, unknown} m - a scroll of enchant armour {!r, unknown} Potions d - a potion of attraction {!q, unknown} f - a potion of magic {!q, unknown} j - a potion of mutation {!q, unknown} l - a potion of lignification {!q, unknown} n - 2 potions of heal wounds {!q, unknown} o - a potion of curing {!q, unknown} p - 2 potions of might {!q, unknown} Skills: - Level 1.0 Fighting + Level 3.7 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting * Level 6.2 Hexes - Level 1.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Jinxbite Hex 30% 2d2 3% 2 e - Inner Flame Hex/Fire 9% N/A 21% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 15% N/A 7% 3 Ensorcelled Hibernation Hex/Ice 16% N/A 13% 2 Searing Ray Conj 0% 2d4 41% 2 Stone Arrow Conj/Erth 0% 3d7 65% 3 Teleport Other Tloc 0% N/A 65% 3 Cause Fear Hex 7% N/A 22% 4 Dimensional Bullseye Hex/Tloc 4% N/A 63% 4 Eringya's Surprising Cr Summ 0% N/A 96% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Ashenzari Elyvilon Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Sif Muna Trog Uskayaw Wu Jian Xom Yredelemnul The Shining One Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Your brain swirls with designs for a recursive assembly. You just need some more time... You shake off some of the fire as you move. The liquid fire burns you! You shake off the liquid fire. Magic restored. You feel your willpower return. You pick up a parchment of Teleport Other and begin reading... You add the spell Teleport Other to your library. You pick up a parchment of Searing Ray and begin reading... You add the spell Searing Ray to your library. a - a wand of flame (20) o - an inky potion {!q} Found an escape hatch in the floor. This spell is dangerous to cast! You start memorising the spell. You continue memorising. HP restored. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? a - Inner Flame Adjust to which letter? e - Inner Flame Okay, then. There is an escape hatch in the floor here. Found a plate armour. p - 3 scrolls of poison {!r} (gained 1) You now have 108 gold pieces (gained 13). You encounter a white imp. A white imp is nearby! Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the white imp. The white imp is lightly wounded. You shoot a sling bullet. The sling bullet barely misses the white imp. A giggling sprite leaps out and smacks the white imp with its own claw. The white imp is heavily wounded. A giggling sprite leaps out and doodles on the white imp's face. The white imp is severely wounded. You shoot a sling bullet. The sling bullet closely misses the white imp. You shoot a sling bullet. The sling bullet hits the white imp. You kill the white imp! No target in view! The sprites lose interest in your situation. You feel your willpower return. You see here a +4 scale mail. p - a brown potion {!q} p - 2 brown potions {!q} (gained 1) Found a stone staircase leading up. Found a stone staircase leading down. You now have 121 gold pieces (gained 13). Found a staircase to the Ecumenical Temple. Found an arbalest. There is a dry fountain here. You see orange graffiti wondering how Robin can possibly throw that hard on the fountain. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found a hazy altar of Hepliaklqana and a basalt altar of Yredelemnul. There is a staircase back to the Dungeon here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈§≈§≈≈§§§§§§≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈§§§§§≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈§≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈§≈≈≈.......≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈.........§§≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈..........§§≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈......@....§§≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈...............≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈.................≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈...................≈≈≈≈≈≈≈ ≈≈≈≈≈≈....._........._.....≈≈≈≈≈≈ ≈≈≈≈≈.......................≈≈≈≈≈ ≈≈≈≈.........................≈≈≈≈ ≈≈≈...........................≈≈≈ ≈≈......_....._..._....._......≈≈ There were no monsters in sight! Vanquished Creatures Menkaure (D:4) A black bear (D:4) An ogre (D:4) A bombardier beetle (D:5) An iguana (D:4) A sleepcap (D:4) A mummy (D:4) 3 adders A white imp (D:5) 3 dart slugs 5 endoplasms 4 hobgoblins 3 orcs 2 quokkas 5 ball pythons 2 bats (D:2) 2 frilled lizards (D:2) 3 goblins 6 kobolds A rat (D:1) 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 128 | D:1 | Reached skill level 1 in Fire Magic 136 | D:1 | Reached skill level 3 in Hexes 136 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 139 | D:1 | Learned a level 2 spell: Jinxbite 290 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/4 712 | D:4 | Reached skill level 4 in Hexes 712 | D:4 | Reached XP level 4. HP: 32/32 MP: 0/5 807 | D:4 | Found a sand-covered staircase. 880 | D:4 | Encountered Menkaure 886 | D:4 | Killed Menkaure 887 | D:4 | Reached skill level 5 in Hexes 887 | D:4 | Reached XP level 5. HP: 32/37 MP: 3/6 984 | D:4 | Identified the +0 leather armour "Pawohid" {rF+ rC+ Str-5 | Int+2} 992 | D:4 | Reached XP level 6. HP: 43/43 MP: 4/7 1184 | D:4 | Reached skill level 6 in Hexes 1230 | D:4 | Identified the +7 whip of Siligaick {flame, Fly rN+ Dex+3} 1492 | D:4 | Found a stormy altar of Qazlal. 1761 | D:5 | Entered Level 5 of the Dungeon 1767 | D:5 | Reached XP level 7. HP: 36/48 MP: 5/8 1832 | D:5 | Learned a level 3 spell: Inner Flame 1915 | D:5 | Found a staircase to the Ecumenical Temple. 1922 | Temple | Entered the Ecumenical Temple 1923 | Temple | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_rooms, hellmonk_ecumenical_altar_slurped_away, chequers_avenue, minmay_octomino_c4 D:2: layout_basic, basic_altar D:3: layout_rooms D:4: layout_loops_ring, grunt_qazlal_sundering, gup_ossuary_entry_pyramid, serial_glass, glass_columns_b, glass_columns_c, glass_columns_b, glass_columns_c, serial_park_tiny_2, serial_library_hellmonk_filled_rooms, uniq_menkaure D:5: layout_rooms, nicolae_overflow_two_pavilions, minmay_temple_entry_junction_2 Temple: compressed_dpeg_triangle_lava_temple Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fire Magic | 1 | 1.0 Ranged Weapons | 2 3 | 3.7 Hexes | 3 4 5 6 | 6.2 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 106 | 88 | 4 || 198 Cast: Jinxbite | 10 | 12 | 1 || 23 Armour: Robe | 2 | 4 | || 6 Dodge: Dodged | 2 | 3 | || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1954 | 1879 | 75 | 0 | 1546 | 6 | 325.7 | Dungeon | 1952 | 1878 | 74 | 0 | 1546 | 5 | 390.4 | Temple | 1 | 0 | 1 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1119 daAuts D:2: 348 daAuts D:1: 282 daAuts D:5: 162 daAuts D:3: 39 daAuts Temple: 1 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+