Dungeon Crawl Stone Soup version 0.35-a0-826-g970ca23689 (webtiles) character file. Game seed: 8547748650175083088 (classic levelgen) 18 Amnesiac the Conjurer (level 2, 0/15 HPs) Began as a Tengu Conjurer on Aug 3, 2026. Slain by a scorpion (7 damage) ... on level 4 of the Dungeon. The game lasted 00:01:37 (724 turns). Amnesiac the Conjurer (Tengu Conjurer) Turns: 724, Time: 00:01:37 Health: 0/15 AC: 2 Str: 7 XL: 2 Next: 66% Magic: 1/6 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) c - +0 war axe rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: lethally poisoned (0 -> -8), attractive A: beak, talons 3, acrobatic a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. Inventory: Hand Weapons c - a +0 war axe (weapon) Missiles b - 5 stones Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {!r, unknown} d - a scroll of immolation {!r, unknown} Potions g - a potion of magic {!q} Skills: + Level 2.5 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting * Level 5.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 e - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! There is a stone staircase leading up here. An endoplasm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. An endoplasm is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The endoplasm misses you. You hit the endoplasm. You kill the endoplasm! Found an escape hatch in the floor. You hear the slow hiss of a very distant avalanche of sand. You hear the slow rusting of a drain nearby. Found a stone staircase leading down. f - a glowing purple potion {!q} Magic restored. Found a chain mail. You hear the slow hiss of a distant avalanche of sand. You hear the slow rusting of a distant drain. Found a stone staircase leading down. You encounter a scorpion. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (85% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray misses the scorpion. The searing ray misses the scorpion. The scorpion stings you. The searing ray hits the scorpion. The scorpion is heavily wounded. You finish channelling your searing ray. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you! You die... ...# #####.# #.. #.#.# ##.. # #.#.# ##...#### ## #.#.# ###........ .# #.#.# #.......... .####.#.# #.#........ ...##.#.######.#.s...... .#..#.#...#....#@....... .##....>................ .####.#...#............. .# #.#...#............. ## #.#...#............. #.#####.....######## #.# #.....# #.# #.....# #.# ####### You could see a scorpion. Vanquished Creatures A dart slug (D:3) 2 hobgoblins (D:2) 4 quokkas A ball python (D:4) 4 endoplasms 2 rats 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 308 | D:2 | Reached XP level 2. HP: 15/15 MP: 0/6 311 | D:2 | Learned a level 2 spell: Searing Ray 718 | D:4 | Encountered a scorpion 724 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic, serial_glass, glass_columns_c, glass_columns_c, glass_columns_c, glass_columns_a, glass_columns_a, minivault_4 D:2: layout_basic D:3: layout_basic, worldfamousw_hep_ancestral_shrine, dilly_ecumenical_altar_fadedgnrine, palyth_stone_intersect D:4: layout_basic, gup_sewer_entry_bowl, mainiacjoe_ossuary_entry_find_the_door, dk_noncrumbling_4, minmay_misc_feat_secret_circle Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 1 Kick || 1 War axe || 1 Cast: Magic Dart || 30 Searing Ray || 3 Drink: Attraction || 1 Armour: Robe || 5 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 726 | 702 | 24 | 138 | 427 | 4 | 181.5 | Dungeon | 726 | 702 | 24 | 138 | 427 | 4 | 181.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 294 daAuts D:3: 178 daAuts D:1: 136 daAuts D:4: 118 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+