Dungeon Crawl Stone Soup version 0.35-a0-826-g970ca23689 (webtiles) character file. Game seed: 5007798404930875192 (classic levelgen) 73 Amnesiac the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Aug 3, 2026. Succumbed to an adder's poison ... on level 4 of the Dungeon. The game lasted 00:01:56 (391 turns). Amnesiac the Conjurer (Deep Elf Conjurer) Turns: 391, Time: 00:01:57 Health: -1/24 AC: 2 Str: 10 XL: 4 Next: 8% Magic: 3/12 EV: 12 Int: 25 God: Gold: 25 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) c - +0 dagger (drain) rCold . . . (100%) b - orb {Pyromania} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) e - scarf {+Inv} rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ f - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-1 -> -5), enlightened, flying A: magic regeneration a: Evoke Invisibility (28%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons c - a +0 dagger of draining (weapon) Missiles d - 7 stones Armour a - a +0 robe (worn) b - an orb of pyromania (worn) e - a scarf of invisibility (worn) Jewellery f - a +6 ring of strength (worn) Scrolls c - a scroll of noise {!r, unknown} e - a scroll of fog {!r, unknown} Potions g - a potion of magic {!q} Skills: - Level 3.1 Dodging - Level 3.0 Stealth * Level 4.5 Spellcasting + Level 4.9 Conjurations + Level 0.4 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 e - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 30% 4 Disjunction Tloc 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 exclusion: black bear Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a gnoll, wielding a +0 whip (heavily wounded, 88% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! You hear an angry hiss. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd and wearing a +1 helmet (heavily wounded, 88% to hit) Okay, then. You stop channelling your searing ray. You climb downwards. You encounter an adder. Found three items. Found a stone staircase leading up. There is a stone staircase leading up here. You see here a scroll labelled XITZUS VUMEC {!r}. e - a scroll labelled XITZUS VUMEC {!r} The adder attacks as it pursues you! The adder bites you. You are poisoned. The adder poisons you! You feel sick. Found 10 gold pieces. You feel sick. The adder bites you. You feel sick. The adder attacks as it pursues you! The adder bites you but does no damage. You see here a +6 ring of strength. You feel stronger. f - a +6 ring of strength (worn) You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (77% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The searing ray hits the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. You have reached level 4! You feel clever. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. There is a lethal amount of poison in your body! * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. You die... . .. .. .. . ... .#.# .... ########.#.# ..$..#.......<... ..............# ..##...†.....# ##..@.....# #........# #........# #......<.# #.............. #.............. ....#:###.##.#.# ###.... .# .... ###. .. ..# There were no monsters in sight! Vanquished Creatures 2 gnolls (D:3) 4 adders An endoplasm (D:2) 3 hobgoblins A quokka (D:2) 2 ball pythons 4 bats 3 frilled lizards 4 kobolds 3 rats (D:2) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 181 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 185 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 269 | D:2 | Encountered a black bear 389 | D:4 | Reached XP level 4. HP: 4/24 MP: 2/12 390 | D:4 | HP: 1/24 [poisoned by an adder] 391 | D:4 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic, darby_intimidation_tactics D:2: cheibrodos_old_hovel, layout_rooms D:3: layout_rooms, grunt_temple_overflow_gold_and_silver, serial_shops, nicolae_shop_waterfront, uniq_jessica, uniq_ijyb D:4: layout_rooms, minmay_temple_entry_nine_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.1 Spellcasting | 4 | 4.5 Conjurations | | 4.9 Evocations | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 44 | || 44 Searing Ray | 3 | || 3 Drink: Enlightenment | | 1 || 1 Armour: Robe | 5 | || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 390 | 390 | 0 | 83 | 151 | 4 | 97.5 | Dungeon | 390 | 390 | 0 | 83 | 151 | 4 | 97.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 195 daAuts D:1: 170 daAuts D:3: 13 daAuts D:4: 12 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+