Dungeon Crawl Stone Soup version 0.35-a0-818-g31569e1b94 (webtiles) character file. Game seed: 14068083242920116596 (classic levelgen) 51 Amnesiac the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Aug 2, 2026. Killed from afar by an orc wizard (9 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:00:46 (170 turns). Amnesiac the Conjurer (Deep Elf Conjurer) Turns: 170, Time: 00:00:46 Health: 0/19 AC: 6 Str: 4 XL: 3 Next: 57% Magic: 8/10 EV: 11 Int: 24 God: Gold: 19 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +2 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: confused A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +2 helmet (worn) c - a +0 pair of boots (worn) Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 e - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel sick. You feel sick. The adder attacks as it pursues you! The adder bites you. The adder bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (77% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. The adder closely misses you. The searing ray misses the adder. You feel sick. The adder barely misses you. The searing ray hits the adder. The adder is moderately wounded. You feel sick. The adder closely misses you. The adder barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 77% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is severely wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You feel sick. You are no longer poisoned. You encounter an orc wizard. It is wielding a +0 dagger. The adder barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The adder bites you but does no damage. Magic courses through your body. The adder barely misses you. You encounter an orc. It is wielding a +0 club. The adder closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 77% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! The searing ray hits the orc wizard! The orc wizard is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard but does no damage. The orc wizard is heavily wounded. The searing ray hits the orc wizard. The orc wizard is moderately wounded. The orc wizard shouts! You hear a shout! The orc wizard points at you and mumbles some strange words. You are confused. You aren't carrying any potions. You hit the orc wizard but do no damage. The orc wizard is heavily wounded. You stop channelling your searing ray. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! You bump into the rock wall. The invisible orc wizard hits you. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You die... ###### #....# ....# ... # #.# .# #@# ##.# #o# ...### #####o##....w. ##...#......# #.......o...# #.......<....# #.......<....# #.............o. ##..........###. You could see an orc wizard and were aware of an invisible orc wizard. Vanquished Creatures A bombardier beetle (D:3) An adder (D:3) A dart slug (D:1) 2 endoplasms (D:2) A hobgoblin (D:2) An orc (D:3) 2 ball pythons (D:2) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 116 | D:3 | Encountered a bombardier beetle 125 | D:2 | Reached XP level 2. HP: 15/15 MP: 3/8 134 | D:2 | Learned a level 2 spell: Searing Ray 155 | D:3 | Reached skill level 5 in Conjurations 155 | D:3 | Reached XP level 3. HP: 19/19 MP: 4/10 170 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_loops_ring D:2: layout_loops_ring, basic_altar, uniq_terence D:3: layout_rooms, minmay_misc_feat_tiny, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 14 Searing Ray || 4 Drink: Magic || 1 Armour: Robe || 7 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 170 | 165 | 5 | 17 | 67 | 3 | 56.7 | Dungeon | 170 | 165 | 5 | 17 | 67 | 3 | 56.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 100 daAuts D:1: 47 daAuts D:3: 23 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+