Dungeon Crawl Stone Soup version 0.35-a0-752-g9a013e2f2f (webtiles) character file. Game seed: 10794352323921824938 (classic levelgen) 6 Amnesiac the Vexing (level 1, -1/15 HPs) Began as a Barachi Hexslinger on July 25, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:24 (132 turns). Amnesiac the Vexing (Barachi Hexslinger) Turns: 132, Time: 00:00:24 Health: -1/15 AC: 2 Str: 9 XL: 1 Next: 90% Magic: 2/2 EV: 11 Int: 13 God: Gold: 33 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (-1 -> -6), unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison {!r} Skills: - Level 1.2 Fighting * Level 2.3 Ranged Weapons - Level 2.1 Dodging + Level 1.3 Spellcasting - Level 3.2 Hexes + Level 1.3 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Cause Fear Hex 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: The Shining One Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The sling bullet closely misses the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is severely wounded. You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! No target in view! No target in view! You now have 33 gold pieces (gained 1). You see here a hobgoblin corpse. Found a stone staircase leading up. You encounter an adder. You shoot a sling bullet. The sling bullet hits the adder. The adder is moderately wounded. You shoot a sling bullet. The sling bullet misses the adder. You shoot a sling bullet. The sling bullet closely misses the adder. You shoot a sling bullet. The sling bullet closely misses the adder. You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder is moderately wounded. The adder bites you but does no damage. The adder barely misses you. You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. The adder bites you. You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. The adder barely misses you. The adder closely misses you. You shoot a sling bullet. The sling bullet barely misses the adder. The adder completely misses you. The adder closely misses you. You shoot a sling bullet. The sling bullet misses the adder. The adder bites you. You shoot a sling bullet. The sling bullet closely misses the adder. The adder bites you. x2 * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! Hop to where? Press: ? - help, Dir - move target Boing! You feel sick. You shoot a sling bullet. The sling bullet barely misses the adder. You feel sick. You shoot a sling bullet. The sling bullet misses the adder. You feel sick. You shoot a sling bullet. The sling bullet misses the adder. You feel sick. You are no longer poisoned. The adder bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet misses the adder. The adder bites you but does no damage. The adder completely misses you. You shoot a sling bullet. The sling bullet completely misses the adder. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You shoot a sling bullet. The sling bullet closely misses the adder. You die... #.......#...#......# #.....ß...ß...ß..<.# #.......#..........# #......##...#........ ####..#####.#.......## ##.# ###........... #.# #...#......###. #.###.#.#......# #.#@....#......† #.#S.†..######.. #.#.._..# . .. #.......##. .....###†.......... ..........##..#...## .....###.###.....#.. ... ... ....#.# ## ##.##.##.#... You could see an adder. Vanquished Creatures A hobgoblin (D:2) 2 bats 2 frilled lizards 2 kobolds A rat (D:2) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Barachi Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 98 | D:2 | Found a glowing golden altar of the Shining One. 132 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic, minmay_tetromino_t4 D:2: layout_rooms, serial_shops, nicolae_shop_tiny_glass, nicolae_shop_behind_doors, basic_altar, minmay_misc_feat_four_crosses, minmay_bisected, uniq_natasha, uniq_terence Action || total ---------------------------++------- Fire: Sling || 31 Ability: Hop || 1 Armour: Robe || 8 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 159 | 152 | 7 | 0 | 96 | 2 | 79.5 | Dungeon | 159 | 152 | 7 | 0 | 96 | 2 | 79.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 89 daAuts D:1: 70 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+