Dungeon Crawl Stone Soup version 0.35-a0-736-g4e0084fca1 (webtiles) character file. Game seed: 18168728536623284151 (classic levelgen) 318 Amnesiac the Jinx (level 6, 0/36 HPs) Began as a Poltergeist Enchanter on July 21, 2026. Slain by a goblin ... wielding a +0 dagger (4 damage) ... on level 4 of the Dungeon. The game lasted 00:04:40 (2194 turns). Amnesiac the Jinx (Poltergeist Enchanter) Turns: 2194, Time: 00:04:41 Health: 0/36 AC: -5 Str: 4 XL: 6 Next: 45% Magic: 5/9 EV: 12 Int: 19 God: Gold: 107 SH: 0 Dex: 15 Spells: 0/9 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++++ (no amulet) HPRegen 0.26/turn f - +4 ring of slaying MPRegen 0.11/turn (no ring) %: no passive effects @: corroded (-8), flying, hasted, invisible, trickster (+1 AC), very quick A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles c - 2 stones (quivered) d - 11 poisoned darts g - 3 boomerangs Armour b - a +1 cloak (haunted) Magical Staves e - a staff of earth Jewellery f - a +4 ring of slaying (worn) Wands p - a wand of polymorph (8) Scrolls c - 2 scrolls of identify {!r, unknown} e - a scroll of immolation {!r, unknown} h - a scroll of blinking {!r, unknown} l - a scroll of revelation {!r, unknown} m - 3 scrolls of teleportation {!r, unknown} o - a scroll of fear {!r, unknown} q - a scroll of acquirement {!r, unknown} Potions i - a potion of invisibility {!q} c - a potion of curing {!q} h - a potion of haste {!q} j - a potion of might {!q, unknown} k - 2 potions of lignification {!q, unknown} n - a potion of enlightenment {!q, unknown} Skills: - Level 2.0 Short Blades + Level 2.7 Dodging * Level 7.2 Stealth + Level 2.1 Spellcasting - Level 8.0 Hexes You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Gloom Hex/Necr 34% N/A 10% 3 w - Tukima's Dance Hex 32% N/A 1% 3 z - Confusing Touch Hex 32% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 34% N/A 4% 2 Teleport Other Tloc 2% N/A 45% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 45% 3 Leda's Liquefaction Alch/Erth 1% N/A 86% 4 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History You hit the jelly but do no damage. Your tendrils burn! The scorpion stings you but does no damage. The goblin hits you with a +0 dagger. The jelly hits you. You are splashed with acid. You hit the jelly but do no damage. You feel bolstered by spreading misfortune. The jelly appears confused. Your tendrils burn! The scorpion closely misses you. The goblin hits you with a +0 dagger. The goblin hits you but does no damage. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. You encounter a hound. The scorpion barely misses you. The hobgoblin barely misses you. The goblin closely misses you. You closely miss the scorpion. The scorpion stings you. The scorpion stings you but does no damage. The hobgoblin barely misses you. The goblin closely misses you. You barely miss the scorpion. The scorpion closely misses you. You closely miss the scorpion. The jelly jiggles. The goblin hits you but does no damage. The hobgoblin hits you but does no damage. The scorpion closely misses you. You closely miss the scorpion. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! * * * LOW HITPOINT WARNING * * * The acid corrodes you! The hobgoblin barely misses you. The scorpion barely misses you. The jelly misses the hobgoblin. The jelly barely misses itself. The hobgoblin misses you. You see here a scroll labelled AJIPHA PELIWUNOWNO {!r}. You feel better. The hobgoblin misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * Press: ? - help, Dir - look around, f - activate Confirm quaff: a hobgoblin (chance to confuse on hit: 77%, will become unable to see you) You fade into invisibility! The jelly seems less confused. The scorpion misses you. The hobgoblin barely misses you. The goblin closely misses you. You encounter an endoplasm. The jelly attacks as it pursues you! The jelly barely misses you. Your tendrils stop glowing. The jelly attacks as it pursues you! The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! * * * LOW HITPOINT WARNING * * * The acid corrodes you! The endoplasm freezes you. You resist. * * * LOW HITPOINT WARNING * * * It was a potion of haste. You feel yourself speed up. f -> h - a potion of haste {!q} The jelly closely misses you. The endoplasm freezes you. You resist. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. You die... ## ##. # ##.## .###...#### #.........######> #......sh......# ##..............# ###.....?.......... #.j@j............# #.###g#...)......# .. ...#g........## . #.#.#........## #...#.......## # #.#[......## ..#........### #.#..........### #.......$....## You could see a scorpion (wandering, unable to see you), a jelly, an endoplasm and a goblin (wandering, unable to see you). Vanquished Creatures Sigmund (D:3) Terence (D:2) A clockroach (D:4) 4 adders A dart slug (D:3) 2 orcs (D:4) 3 endoplasms 6 hobgoblins 3 quokkas 4 ball pythons 6 bats 3 frilled lizards 7 goblins 7 kobolds 3 rats 52 creatures vanquished. Vanquished Creatures (collateral kills) Ijyb (D:3) 1 creature vanquished. Grand Total: 53 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 260 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 294 | D:1 | Reached skill level 5 in Hexes 1133 | D:2 | Encountered Terence 1175 | D:2 | Reached XP level 3. HP: 17/21 MP: 6/6 1181 | D:2 | Learned a level 3 spell: Confusing Touch 1185 | D:2 | Learned a level 3 spell: Tukima's Dance 1259 | D:2 | Killed Terence 1260 | D:2 | Reached skill level 6 in Hexes 1260 | D:2 | Reached XP level 4. HP: 18/27 MP: 0/7 1336 | D:3 | Encountered Sigmund 1342 | D:3 | Killed Sigmund 1343 | D:3 | Reached skill level 8 in Hexes 1343 | D:3 | Reached XP level 5. HP: 27/31 MP: 1/8 1572 | D:3 | Reached XP level 6. HP: 36/36 MP: 9/9 1580 | D:3 | Encountered Ijyb 1602 | D:3 | Killed Ijyb 1639 | D:3 | Learned a level 3 spell: Gloom 1661 | D:3 | Identified the +1 robe "Taifiuti" {rF++ Str-5 Dex-3 Slay+6} 2194 | D:4 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic, minmay_small_reverse_x D:2: layout_loops_ring, shapermc_ecumenical_altar_totnotflames, minmay_door_square, uniq_terence, uniq_natasha D:3: layout_loops_ring, serial_undead, serial_undead_d, serial_undead_a, serial_undead_b, roderic_lattice_a, corexii_shack, uniq_sigmund, uniq_robin, uniq_ijyb D:4: kennysheep_goblin_castle, layout_layer_cave, minmay_temple_entry_offerings, hangedman_minor_gate_pass Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Hexes | 5 6 8 | 8.0 Short Blades | 2 | 2.0 Stealth | 6 7 | 7.2 Dodging | | 2.7 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 45 | 86 || 131 Melee: Dagger | 45 | 86 || 131 Throw: Stone | 1 | || 1 Cast: Tukima's Dance | 1 | 4 || 5 Confusing Touch | 1 | 6 || 7 Drink: Curing | | 2 || 2 Haste | | 1 || 1 Invisibility | | 1 || 1 Stab: Sleeping | 15 | 5 || 20 Confused | 1 | 4 || 5 Distracted | | 1 || 1 Armour: None | 20 | 53 || 73 Dodge: Dodged | 18 | 60 || 78 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2183 | 2103 | 80 | 125 | 1501 | 4 | 545.8 | Dungeon | 2183 | 2103 | 80 | 125 | 1501 | 4 | 545.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 958 daAuts D:3: 663 daAuts D:2: 370 daAuts D:4: 191 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+