Amnesiac Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton (2, -1, D:1) a jackal skeleton (20, 7, D:1) a +0 robe (20, 14, D:1) a parchment of Passwall (22, 16, D:1) a +0 short sword a kobold skeleton (27, 17, D:1) a +0 ring mail (30, -10, D:1) a rat corpse (skeletalised by now) (36, -18, D:1) an inkwell talisman (39, 14, D:1) a hobgoblin corpse (skeletalised by now) (41, 15, D:1) a quill talisman (44, -16, D:1) a quokka corpse (skeletalised by now) (49, -19, D:1) a +0 hand axe of draining Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 3, D:2) a +0 leather armour (4, 2, D:2) a +0 spear (6, 6, D:2) a ball python skeleton (11, 21, D:2) a +0 dagger (12, 18, D:2) a +0 hand axe (15, 20, D:2) a +0 spear a gnoll skeleton (17, 19, D:2) a +0 whip a gnoll skeleton (18, 27, D:2) a +0 robe (24, 28, D:2) a +0 whip a kobold skeleton an adder skeleton (25, 5, D:2) a bat skeleton (26, 29, D:2) a jackal skeleton (27, 0, D:2) 4 javelins (27, 7, D:2) an adder skeleton (31, 29, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (34, 36, D:2) a +0 whip a gnoll corpse (skeletalised by now) (47, 5, D:2) a quokka corpse (skeletalised by now) (47, 17, D:2) a +0 whip (54, 2, D:2) 5 large rocks Level 3 of the Dungeon (1, 10, D:3) an adder corpse (skeletalised by now) (3, -8, D:3) a frilled lizard corpse (skeletalised by now) (5, 0, D:3) a +0 morningstar an orc skeleton (6, -2, D:3) a +0 whip of draining (6, -1, D:3) a +0 leather armour a +0 club (8, -1, D:3) a +0 flail an orc skeleton (10, 1, D:3) a +0 mace an orc skeleton (13, 7, D:3) a +0 short sword a kobold skeleton (20, 11, D:3) a rat skeleton (22, 5, D:3) a +0 whip (22, 13, D:3) a +0 halberd (23, 15, D:3) a +0 flail (24, 8, D:3) a +0 spear (31, 20, D:3) a +0 whip (32, -4, D:3) a +0 leather armour (33, 12, D:3) a +0 whip (33, 19, D:3) a +0 leather armour a +0 hand axe a +0 robe a +0 whip (35, 18, D:3) a +0 whip (36, 19, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (40, 0, D:3) a +0 short sword (43, 4, D:3) a +3 ring mail (45, 8, D:3) an adder skeleton (46, 9, D:3) a bat skeleton Level 4 of the Dungeon (6, 21, D:4) a +0 sling (9, 17, D:4) a goblin skeleton (10, 17, D:4) a +0 short sword (11, 17, D:4) a +0 club (19, 37, D:4) a +0 club (21, 33, D:4) a +0 ring mail (29, 7, D:4) a +0 robe (52, -9, D:4) a +0 spear (53, 7, D:4) a +0 mace (54, 31, D:4) a +0 ring mail (55, 26, D:4) a +0 dagger a +0 sling (64, 11, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 sling (2, 14, D:5) a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (8, 7, D:5) an adder skeleton (8, 12, D:5) a +0 falchion (27, -8, D:5) an iguana skeleton (27, -7, D:5) a hound skeleton (32, -21, D:5) a +0 leather armour