Amnesiac Level 1 of the Dungeon (0, 19, D:1) a frilled lizard corpse (skeletalised by now) (4, 23, D:1) a +0 dagger (9, -9, D:1) a ball python corpse (skeletalised by now) (28, -12, D:1) a bat corpse (skeletalised by now) (28, -8, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hound corpse (skeletalised by now) (34, -4, D:2) a +0 helmet (36, 13, D:2) a quokka corpse (skeletalised by now) (40, 9, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Qanacena's Weapon Shop 4 curare-tipped darts (52 gold) a +0 mace (33 gold) a +0 great sword (110 gold) 6 poisoned darts (39 gold) a +0 whip (27 gold) a +1 dagger of speed (143 gold) a +0 whip (27 gold) a +0 spear (33 gold) a +0 hand axe (33 gold) [Shop] Xiesikh's Jewellery Shop an amulet of chemistry (unknown) (360 gold) an amulet of faith (unknown) (480 gold) an inkwell talisman (90 gold) the ring of Ewkorr {Will+ Dex+3 SInv} (406 gold) [ring of see invisible] Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a ring of see invisible (unknown) (180 gold) a riddle talisman (360 gold) the ring "Etzin" {+Blink MP+9 Int-2 Dex+6} (508 gold) [ring of magical power] +Blink: It lets you blink. MP+9: It affects your magic capacity (+9). Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). a ring of positive energy (unknown) (240 gold) a +6 ring of strength (unknown) (432 gold) the ring of the Tempest {rElec Will+ Str+2 Int-3 Dex+2} (493 gold) [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). an amulet of faith (unknown) (480 gold) [Shop] Bodoloz's Distillery a potion of enlightenment (unknown) (70 gold) a potion of brilliance (unknown) (56 gold) a potion of mutation (unknown) (112 gold) a potion of moonshine (14 gold) a potion of enlightenment (unknown) (70 gold) a potion of resistance (unknown) (140 gold) a potion of heal wounds (112 gold) a potion of moonshine (14 gold) a potion of berserk rage (unknown) (70 gold) (5, -29, D:3) a +0 hand axe (13, -11, D:3) a jackal skeleton (18, -10, D:3) a jackal skeleton (22, -14, D:3) a +0 flail Level 4 of the Dungeon (3, 10, D:4) a hound corpse (5, -3, D:4) a dart slug corpse (12, 11, D:4) a +0 mace (14, 18, D:4) a +0 short sword (15, 9, D:4) a hound corpse (16, -8, D:4) the +0 pair of gloves of the Well-Known Beggars {Hurl, Harm Rampage +Blink} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Blink: It lets you blink. It cannot be enchanted further. (unseen) (21, -7, D:4) a ball python corpse (23, -6, D:4) a +0 club (25, 2, D:4) a +0 dagger a +0 leather armour (25, 3, D:4) a +0 dagger a +0 robe a wyvern corpse (25, 4, D:4) a +0 club a +0 chain mail a +0 club a hobgoblin corpse the Ecumenical Temple