Dungeon Crawl Stone Soup version 0.35-a0-707-g399383361d (webtiles) character file. Game seed: 10802901565175990832 (classic levelgen) 67 Amnesiac the Conjurer (level 4, -8/30 HPs) Began as a Coglin Conjurer on July 16, 2026. Shot with an arrow by a centaur (14 damage) ... on level 4 of the Dungeon. The game lasted 00:01:43 (547 turns). Amnesiac the Conjurer (Coglin Conjurer) Turns: 547, Time: 00:01:43 Health: -8/30 AC: 2 Str: 8 XL: 4 Next: 16% Magic: 4/7 EV: 11 Int: 19 God: Gold: 19 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 19 gold pieces. Inventory: Missiles b - 5 boomerangs (quivered) Armour a - a +0 robe (worn) Scrolls c - a scroll of torment {!r, unknown} d - a scroll of fear {!r, unknown} Potions g - a potion of magic {!q} f - a potion of curing {!q, unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 2.5 Spellcasting * Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 e - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 11% 3d6 19% 3 Summon Ice Beast Ice/Summ 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Ignite Poison Fire/Alch 2% N/A 85% 4 Curse of Agony Necr 2% N/A 99% 5 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You throw a boomerang. The boomerang hits the bombardier beetle. The bombardier beetle is almost dead. The bombardier beetle bites you. Throw: 5 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 65% to hit) You throw a boomerang. The boomerang closely misses the bombardier beetle. Throw: 5 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 65% to hit) You throw a boomerang. The boomerang hits the bombardier beetle. You kill the bombardier beetle! You have reached level 4! You feel stronger. You start resting. HP restored. You start resting. Magic restored. You open the door. Found a cabochon ring. There is an open door here. You open the door. There is an open door here. You see here a ring of see invisible. Found a ring mail. You encounter an adder. Found an iron wand. Throw: 5 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (asleep, 97% to hit) You throw a boomerang. The boomerang hits the adder. The adder hisses angrily. The adder is moderately wounded. Throw: 5 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 29% to hit) You throw a boomerang. The boomerang barely misses the adder. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 76% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The searing ray hits the adder. The adder is almost dead. The searing ray hits the adder. You kill the adder! You start resting. You stop channelling your searing ray. You encounter a centaur. It is carrying a +0 orcbow. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow misses you. You aren't carrying any items that you can evoke. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ....=######......## ####......#......## #......#.......# #......#.......# +......#.......# #......#.......# #......#.......# #......######### ##+###.......@.# #...[..../# #.........# #.........# #c........# ..########## ... ... You could see a centaur. Vanquished Creatures A bombardier beetle (D:4) 2 adders A dart slug (D:1) 4 endoplasms 4 jackals (D:2) 2 ball pythons A kobold (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 122 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 139 | D:1 | Learned a level 2 spell: Searing Ray 235 | D:2 | Reached skill level 4 in Conjurations 304 | D:3 | Reached XP level 3. HP: 24/24 MP: 1/6 357 | D:3 | Found a snail-covered altar of Cheibriados. 437 | D:4 | Reached XP level 4. HP: 25/30 MP: 2/7 542 | D:4 | Encountered a centaur 547 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic D:2: layout_loops_ring, basic_altar, hellmonk_ecumenical_altar_crossroads, uniq_jessica, uniq_sigmund, uniq_robin D:3: layout_basic, nicolae_cheibriados_time_spiral, general_overflow_altar, serial_shops, shop, nrook_mini_vaults D:4: layout_gridville Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.5 Conjurations | 4 | 4.6 Dodging | | 1.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 3 | || 3 Melee: Unarmed | 3 | || 3 Throw: Boomerang | 17 | 2 || 19 Cast: Magic Dart | 12 | || 12 Searing Ray | 4 | 1 || 5 Armour: Robe | 6 | 3 || 9 Dodge: Dodged | 8 | 1 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 554 | 542 | 12 | 263 | 122 | 4 | 138.5 | Dungeon | 554 | 542 | 12 | 263 | 122 | 4 | 138.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 231 daAuts D:4: 141 daAuts D:3: 131 daAuts D:2: 49 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+