Dungeon Crawl Stone Soup version 0.35-a0-707-g399383361d (webtiles) character file. Game seed: 12570738971813430651 (classic levelgen) 251 Amnesiac the Conjurer (level 6, -1/41 HPs) Began as a Coglin Conjurer on July 16, 2026. Slain by a gnoll sergeant ... wielding a +0 trident (8 damage) ... on level 5 of the Dungeon. The game lasted 00:03:25 (2123 turns). Amnesiac the Conjurer (Coglin Conjurer) Turns: 2123, Time: 00:03:26 Health: -1/41 AC: 2 Str: 8 XL: 6 Next: 13% Magic: 2/11 EV: 6 Int: 19 God: Gold: 109 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . (100%) e - +7 spear of Instinct {elec, rC+ rCorr} rCold + . . (50%) b - orb {Stardust} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.26/turn MPRegen 0.12/turn %: no passive effects @: vertiginous, on stardust cooldown A: off-hand wielding, slow wielding, warmup strikes, no jewellery, high MP 1, MP-powered wands, ephemeral shield a: Invent Gizmo (0%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons c - a +1 dagger of venom {Gilbert} e - the +7 spear of Instinct (weapon) {elec, rC+ rCorr} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Missiles d - 5 stones Armour a - a +0 robe (worn) b - an orb of stardust (worn) Talismans f - an inkwell talisman Scrolls c - 2 scrolls of teleportation {!r, unknown} e - a scroll of noise {!r, unknown} h - 3 scrolls of identify {!r, unknown} A - a scroll of acquirement {!r} l - 3 scrolls of immolation {!r, unknown} Potions g - a potion of magic {!q} c - a potion of curing {!q} M - 2 potions of mutation {!q} n - a potion of enlightenment {!q, unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 3.2 Spellcasting * Level 5.7 Conjurations + Level 1.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 4% 1 e - Searing Ray Conj 48% 2d6 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 26% 3d8 14% 2 Fulminant Prism Conj/Alch 6% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados The Shining One Shops: D:4 = Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You have an increased reservoir of magic. (+10% MP) You expend magic power (3 MP) to strengthen your wands. A shield forms around you when casting spells or using Invocations. (SH +7) Message History The gnoll sergeant is lightly wounded. The gnoll sergeant is knocked back. The shooting star hits the gnoll. The gnoll is moderately wounded. The gnoll is knocked back. You finish channelling your searing ray. Your shooting star dissipates! The gnoll leaves your sight. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 flail of protection (88% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. The searing ray hits the gnoll sergeant! The gnoll sergeant is heavily wounded. The searing ray misses the gnoll. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is heavily wounded. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. The gnoll sergeant barely misses you. The gnoll hits you with a +2 flail of protection! Your Evocations skill increases to level 1! You closely miss the gnoll. The gnoll is moderately wounded. The gnoll sergeant hits you from afar with a +0 trident! The gnoll hits you with a +2 flail of protection. You aren't carrying any items that you can evoke. Unknown command. It was a potion of mutation. You feel extremely strange. You feel your magical essence link to the dungeon's wands. You feel more energetic. Ambient excess energy starts collecting around you. f -> M - 2 potions of mutation {!q} The gnoll sergeant hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * Okay, then. You aren't carrying any items that you can evoke. Okay, then. It was a potion of curing. You feel better. d -> c - a potion of curing {!q} The gnoll sergeant hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. This is a scroll of acquirement! k -> A - a scroll of acquirement {!r} It was a potion of moonshine. You feel tipsy. The gnoll sergeant hits you from afar with a +0 trident! You die... ########################### #.....ğğğ.@................ ...!...######################## ....... ### ###.. ......ğ ..#########...# ##.ğ..ğ #.##........### #>...ğ #.##.######## ....... ####.#..# ....... #......## #.##..## You could see a gnoll sergeant and 2 gnolls. Vanquished Creatures A jelly (D:4) 2 orc priests (D:4) An iguana (D:4) A sleepcap (D:5) An orc wizard (D:4) 4 adders 2 gnolls (D:5) A dart slug (D:4) 2 orcs (D:4) An endoplasm (D:4) 5 hobgoblins 6 jackals A quokka (D:4) 2 ball pythons (D:4) 2 bats 5 goblins 2 kobolds 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 169 | D:1 | Reached XP level 2. HP: 10/19 MP: 0/4 211 | D:1 | Learned a level 2 spell: Searing Ray 224 | D:2 | Reached skill level 4 in Conjurations 494 | D:2 | Identified the +7 spear of Instinct {elec, rC+ rCorr} 515 | D:3 | Found a glowing golden altar of the Shining One. 532 | D:3 | Found a snail-covered altar of Cheibriados. 540 | D:3 | Reached XP level 3. HP: 24/24 MP: 6/6 801 | D:4 | Reached XP level 4. HP: 25/30 MP: 1/7 923 | D:4 | Reached skill level 5 in Conjurations 923 | D:4 | Reached XP level 5. HP: 8/35 MP: 2/9 1114 | D:4 | Found Liedeat's Jewellery Shoppe. 1983 | D:5 | Entered Level 5 of the Dungeon 2045 | D:5 | Reached XP level 6. HP: 39/41 MP: 4/10 2119 | D:5 | Reached skill level 1 in Evocations 2120 | D:5 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 2120 | D:5 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 2120 | D:5 | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 2123 | D:5 | Identified a scroll of acquirement {!r} 2123 | D:5 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_loops_cross D:2: layout_rooms, minmay_divided_ellipse D:3: layout_loops_ring, mainiacjoe_overflow_large_starburst, nicolae_ecumenical_oubliette, kennysheep_decorative_pillar, kennysheep_generic_room_11, nicolae_shop_antique_consumables, nicolae_shop_information_kiosk D:4: layout_basic, minmay_shop_enchanted_jewellery D:5: layout_rooms Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 2 3 | 3.2 Conjurations | 4 5 | 5.7 Evocations | 1 | 1.0 Dodging | | 1.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 31 | 23 || 54 Melee: Dagger | 33 | 7 || 40 Spear | 8 | 22 || 30 Cast: Magic Dart | 15 | 6 || 21 Searing Ray | 1 | 7 || 8 Drink: Curing | | 1 || 1 Moonshine | | 1 || 1 Mutation | | 1 || 1 Stab: Sleeping | 4 | 3 || 7 Armour: Robe | 20 | 19 || 39 Dodge: Dodged | 22 | 15 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2123 | 2019 | 104 | 387 | 1195 | 5 | 424.6 | Dungeon | 2123 | 2019 | 104 | 387 | 1195 | 5 | 424.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1288 daAuts D:2: 273 daAuts D:1: 239 daAuts D:3: 181 daAuts D:5: 140 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+