Dungeon Crawl Stone Soup version 0.35-a0-707-g399383361d (webtiles) character file. Game seed: 4818677863342416906 (classic levelgen) 537 Amnesiac the Conjurer (level 7, 0/46 HPs) Began as a Coglin Conjurer on July 16, 2026. Slain by an ice beast (2 damage) ... on level 6 of the Dungeon. The game lasted 00:05:05 (3368 turns). Amnesiac the Conjurer (Coglin Conjurer) Turns: 3368, Time: 00:05:06 Health: 0/46 AC: 2 Str: 7 XL: 7 Next: 25% Magic: 7/12 EV: 11 Int: 19 God: Gold: 241 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . (100%) d - +2 glaive (heavy) {Kazuki} rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.27/turn MPRegen 0.13/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 241 gold pieces. Inventory: Hand Weapons b - a +1 whip of holy wrath d - a +2 heavy glaive (weapon) {Kazuki} g - a +0 short sword of electrocution Missiles e - 26 stones f - 21 poisoned darts Armour a - a +0 robe (worn) Magical Staves c - a staff of necromancy Wands c - a wand of warping (8) f - a wand of mindburst (15) Scrolls c - 3 scrolls of teleportation {!r, unknown} e - 2 scrolls of identify {!r, unknown} d - a scroll of revelation {!r, unknown} h - a scroll of fog {!r, unknown} m - a scroll of summoning {!r, unknown} n - a scroll of enchant armour {!r, unknown} o - a scroll of torment {!r, unknown} Potions g - a potion of magic {!q} w - 3 potions of heal wounds {!q} f - a potion of lignification {!q, unknown} j - a potion of might {!q, unknown} k - a potion of brilliance {!q, unknown} l - a potion of mutation {!q, unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting * Level 6.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 e - Searing Ray Conj 58% 2d6 1% 2 s - Fulminant Prism Conj/Alch 8% 3d6 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 14% 1 Sublimation of Blood Necr 3% N/A 22% 2 Fugue of the Fallen Necr 3% N/A 38% 3 Maxwell's Portable Pile Tloc 3% (3-9)d2 38% 3 Ozocubu's Armour Ice 3% N/A 38% 3 Animate Dead Necr 3% N/A 80% 4 Dimensional Bullseye Hex/Tloc 1% N/A 80% 4 Dispel Undead Necr 3% 3d7 80% 4 Fortress Blast Frge 4% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Vehumet Shops: D:4 ! Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 86% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is almost dead. (Press . to maintain the ray.) The ice beast barely misses you. The searing ray misses the ice beast. The ice beast hits you. The ice beast freezes you. The searing ray hits the ice beast. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * The searing ray hits the ice beast. You kill the ice beast! You finish channelling your searing ray. You hear a distant slurping noise. You start resting. You hear a distant slurping noise. x2 Magic restored. You open the door. Found an escape hatch in the ceiling. There is an open door here. You open the door. You encounter an ice beast. An ice beast is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a book of Geomancy. There is an open door here. You reach to attack! The helpless ice beast fails to defend itself. You slash the ice beast! The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 86% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) The ice beast barely misses you. The searing ray hits the ice beast. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * The searing ray hits the ice beast! The ice beast is severely wounded. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! * * * LOW HITPOINT WARNING * * * The searing ray hits the ice beast. The ice beast is severely wounded. You finish channelling your searing ray. The ice beast hits you. You die... ###...## #......# +......# #......# #......# #......# #..Y...# #..@..######## ###...##.<...# .<####'###.....# .........'......# .........#......# .........#......# .........#......# ....####.####.[.# .... #+# ##### You could see an ice beast. Vanquished Creatures An ice beast (D:6) 2 kobold brigands A scorpion (D:4) A jelly (D:5) 2 orc priests (D:5) An iguana (D:4) An orc wizard (D:5) 5 adders A dart slug (D:3) 16 orcs 3 endoplasms 2 hobgoblins (D:4) 2 jackals (D:5) 2 quokkas A bat (D:3) 2 frilled lizards (D:2) 2 goblins 24 kobolds 4 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 529 | D:2 | Reached XP level 2. HP: 19/19 MP: 4/4 532 | D:2 | Learned a level 2 spell: Searing Ray 579 | D:3 | Found a faded altar of an unknown god. 585 | D:3 | Encountered Terence 623 | D:3 | Reached skill level 4 in Conjurations 939 | D:4 | Reached XP level 3. HP: 24/24 MP: 2/6 1115 | D:4 | Encountered a scorpion 1123 | D:4 | Killed a scorpion 1124 | D:4 | Reached XP level 4. HP: 29/30 MP: 1/7 1240 | D:4 | Found Aceaw's Distillery. 1374 | D:4 | Found a radiant altar of Vehumet. 1504 | D:4 | Reached skill level 5 in Conjurations 1549 | D:4 | Encountered a kobold brigand 1560 | D:4 | Killed a kobold brigand 1561 | D:4 | Reached XP level 5. HP: 25/35 MP: 1/9 1981 | D:4 | Reached XP level 6. HP: 41/41 MP: 5/10 1987 | D:4 | Learned a level 4 spell: Fulminant Prism 1992 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2189 | D:5 | Entered Level 5 of the Dungeon 2355 | D:5 | Reached skill level 6 in Conjurations 3164 | D:5 | Reached XP level 7. HP: 43/46 MP: 1/12 3367 | D:6 | HP: 1/46 [ice beast (8)] 3368 | D:6 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_rooms, st_stairs_4, due_unseen_surprise D:2: layout_rooms, serial_corexii_hall, corexii_hall_statues_deadend, chequers_hall_statues_y D:3: layout_basic, ebering_ecumenical_altar_ruins, grunt_ministairs_9, uniq_terence D:4: kennysheep_kobold_camp, layout_rooms, mainiacjoe_overflow_alcove_1, serial_shops, shop, nicolae_concentric_dashed_squares_wild D:5: layout_rooms D:6: layout_gridville, uniq_duvessa Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 2 3 | 3.9 Conjurations | 4 5 6 | 6.7 Dodging | | 1.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 8 | 11 | 1 || 20 Melee: Glaive | 8 | 11 | 1 || 20 Cast: Magic Dart | 32 | 67 | || 99 Searing Ray | 3 | 16 | 3 || 22 Drink: Heal wounds | | 1 | || 1 Stab: Sleeping | | | 1 || 1 Armour: Robe | 9 | 31 | 7 || 47 Dodge: Dodged | 9 | 26 | 2 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3396 | 3317 | 79 | 1304 | 1359 | 6 | 566.0 | Dungeon | 3396 | 3317 | 79 | 1304 | 1359 | 6 | 566.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1268 daAuts D:5: 1091 daAuts D:1: 469 daAuts D:3: 362 daAuts D:2: 108 daAuts D:6: 96 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+