Dungeon Crawl Stone Soup version 0.35-a0-707-g399383361d (webtiles) character file. Game seed: 6869667288692931394 (classic levelgen) 7 Amnesiac the Conjurer (level 2, -1/19 HPs) Began as a Coglin Conjurer on July 16, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:06 (147 turns). Amnesiac the Conjurer (Coglin Conjurer) Turns: 147, Time: 00:01:07 Health: -1/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 0/4 EV: 11 Int: 17 God: Gold: 16 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) b - orb {Energy} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.23/turn MPRegen 0.09/turn %: channel magic (15%) @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery, clumsy 1 a: Invent Gizmo (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of energy (worn) Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 1.9 Spellcasting * Level 3.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 17% 2 Fulminant Prism Conj/Alch 4% 3d5 83% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 83% 4 Martyr's Knell Necr/Summ 1% N/A 97% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are clumsy. (Dex -3) Message History You hit the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The jackal barely misses you. x2 Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is severely wounded. Magical energy flows into your mind! The jackal barely misses you. You are too injured to fight recklessly! Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * You have reached level 2! Unknown command. Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal closely misses you. The jackal completely misses you. Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal is almost dead. The jackal bites you. You die... #..###### #.# #...h...####.#### #.#####...†...... #.# #########.# ##.# #.# ##..# #h# #≈K≈# #.. #≈h≈# ####.. #≈@≈# #####..... #≈≈≈# #......†.. ##.## ##++###''# #.# #......... #.# #......... #.# #......... #.# #.#.....#. #.# #.#.....#. #......... You could see a jackal and a kobold. Vanquished Creatures An endoplasm (D:1) 3 jackals (D:1) A ball python (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 122 | D:1 | Gained mutation: You are clumsy. (Dex -3) [potion of | mutation] 145 | D:1 | Reached XP level 2. HP: 2/19 MP: 2/4 147 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_loops_ring, dreamdust_princess_bridge, chequers_serial_rivers_micro_d Action || total ---------------------------++------- Attack: Normal || 19 Melee: Unarmed || 19 Cast: Magic Dart || 15 Drink: Curing || 1 Magic || 1 Mutation || 1 Armour: Robe || 27 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 146 | 146 | 0 | 24 | 27 | 1 | 146.0 | Dungeon | 146 | 146 | 0 | 24 | 27 | 1 | 146.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 146 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+