Dungeon Crawl Stone Soup version 0.35-a0-698-g2838e85e8d (webtiles) character file. Game seed: 8562497450016190809 (classic levelgen) 339 Amnesiac the Tinkerer (level 6, 0/41 HPs) Began as a Coglin Forgewright on July 13, 2026. Killed by psychic fangs ... invoked by a brain worm (10 damage) ... in a sewer. The game lasted 00:04:38 (1307 turns). Amnesiac the Tinkerer (Coglin Forgewright) Turns: 1307, Time: 00:04:39 Health: 0/41 AC: 4 Str: 12 XL: 6 Next: 55% Magic: 1/10 EV: 12 Int: 14 God: Gold: 71 SH: 0 Dex: 13 Spells: 5/11 levels left rFire . . . (100%) d - +2 dagger (venom) {Salvador} rCold . . . (100%) c - +0 dagger {Kateb} rNeg . . . (100%) b - +0 robe rPois . (100%) h - +2 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.26/turn MPRegen 0.12/turn %: no passive effects @: attractive, hasted, revving, slow A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 71 gold pieces. Inventory: Hand Weapons a - a +0 whip of draining c - a +0 dagger (offhand) {Kateb} d - a +2 dagger of venom (weapon) {Salvador} i - the +4 hand axe of Friendship {flame, rCorr} (You found it on level 4 of the Dungeon) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Missiles e - 11 poisoned darts f - 10 stones Armour b - a +0 robe (worn) h - a +2 hat (worn) Magical Staves g - a staff of air Scrolls c - 4 scrolls of identify {!r, unknown} e - a scroll of acquirement {!r, unknown} h - a scroll of teleportation {!r, unknown} j - a scroll of immolation {!r, unknown} Potions g - a potion of magic {!q} k - a potion of heal wounds {!q, unknown} l - a potion of might {!q, unknown} Skills: + Level 3.2 Dodging - Level 2.0 Stealth + Level 3.1 Spellcasting * Level 7.2 Forgecraft You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 88% 1d7 1% 1 b - Construct Spike Laun Frge 44% 2d4 1% 2 e - Launch Clockwork Bee Frge 22% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 32% 2 Forge Blazeheart Golem Fire/Frge 12% N/A 43% 4 Forge Lightning Spire Air/Frge 12% 3d4 43% 4 Call Canine Familiar Summ 2% N/A 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Uskayaw Yredelemnul Shops: D:3 = Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Your clockwork bee stings the plant. Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee splashes around in the water. The rat splashes around in the water. x2 The brain worm's throbbing head pulsates. Something gnaws on your mind! You feel your power leaking away. The frilled lizard bites the plant. You wind your clockwork bee back up and it locks its sights upon the brain worm! A nearby plant withers and dies. Your clockwork bee stings the rat. The rat dies! You encounter an adder. A nearby plant withers and dies. Your clockwork bee stings the frilled lizard. Your clockwork bee stings the frilled lizard! The frilled lizard dies! You hear a splash. The brain worm leaves your sight. The adder barely misses your clockwork bee. The adder misses your clockwork bee. The brain worm's throbbing head pulsates. Something gnaws heavily on your mind! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. The adder bites your clockwork bee but does no damage. Your clockwork bee stings the adder. Your clockwork bee winds down and falls to the ground. The adder bites your dormant clockwork bee but does no damage. The brain worm bites the plant. The plant begins to die. You lack sufficient magical power to recharge your bee. You lack sufficient magical power to recharge your bee. You lack sufficient magical power to recharge your bee. You hit the adder with your +0 dagger. The adder is heavily wounded. You closely miss the adder with your +2 dagger of venom. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. You hit the adder with your +2 dagger of venom. The adder is severely wounded. You hit the adder with your +0 dagger. The brain worm drips complex stolen formulae onto the water. The brain worm bites your dormant clockwork bee. The adder closely misses you. You barely miss the adder with your +0 dagger. The adder is severely wounded. You hit the adder but do no damage. The adder is poisoned. A nearby plant withers and dies. You kill the adder! The brain worm bites your dormant clockwork bee but does no damage. The brain worm splashes around in the water. You enter the shallow water. The brain worm splashes around in the water. x2 The brain worm's throbbing head pulsates. Something gnaws heavily on your mind! * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. The brain worm bites your dormant clockwork bee but does no damage. It was a potion of haste. You feel yourself speed up. The brain worm's throbbing head pulsates. Something gnaws heavily on your mind! You die... ~~.~~≈≈≈#≈#≈≈≈≈≈#~#≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈#≈#≈≈≈≈≈#~#≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈#≈#≈≈≈≈≈#~#≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈# #≈≈≈≈≈#~# ≈ ≈≈≈≈≈≈≈≈# #≈≈≈≈≈#~# ≈≈ ≈≈≈≈≈≈≈≈# #≈≈≈≈≈#~# ≈.~ ≈≈≈≈≈≈≈≈#≈#≈≈≈≈.#~# ~~~. ≈≈≈≈≈◊◊#~#...~# ######◊@λ.~~...# ~~~~~~~.◊w..~### ######◊◊..~◊~~~~ ≈.◊~~?.◊.### ≈≈≈≈..~....# ≈≈≈≈≈≈.~..~~## #≈≈≈≈≈≈.##.## ######≈## ## ## You could see a brain worm (ally target) and a friendly dormant clockwork bee (minion). Vanquished Creatures A bombardier beetle (D:4) 2 hounds A river rat (Sewer) 5 adders 2 dart slugs A ribbon worm (D:3) 4 endoplasms An orc (D:4) A quokka (D:1) A ball python (Sewer) A bat (D:1) 2 frilled lizards A goblin (D:3) 5 kobolds 3 rats 31 creatures vanquished. Vanquished Creatures (collateral kills) An orc priest (D:4) 2 iguanas (D:4) A water moccasin zombie (D:4) An adder (D:4) 5 river rats (Sewer) A dart slug (D:4) 2 orcs (D:4) A ball python (Sewer) 3 frilled lizards (Sewer) A kobold (Sewer) 2 rats (Sewer) 20 creatures vanquished. Grand Total: 51 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Coglin Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 171 | D:1 | Reached skill level 5 in Forgecraft 204 | D:2 | Reached XP level 2. HP: 13/19 MP: 5/5 301 | D:3 | Reached XP level 3. HP: 23/24 MP: 2/6 304 | D:3 | Learned a level 2 spell: Construct Spike Launcher 308 | D:3 | Learned a level 3 spell: Launch Clockwork Bee 418 | D:3 | Found Ginoachi's Jewellery Shop. 443 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/7 480 | D:3 | Found a hide-covered altar of Uskayaw. 578 | D:4 | Found a basalt altar of Yredelemnul. 649 | D:4 | Reached skill level 6 in Forgecraft 650 | D:4 | Identified the +4 hand axe of Friendship {flame, rCorr} 842 | D:4 | Reached XP level 5. HP: 17/35 MP: 5/8 865 | D:4 | Found a glowing drain. 981 | D:4 | Reached XP level 6. HP: 30/41 MP: 10/10 1064 | Sewer | Entered a sewer 1075 | Sewer | Reached skill level 7 in Forgecraft 1307 | Sewer | Killed from afar by a brain worm Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_corners, chequers_big_river D:2: layout_rooms, chequers_serial_rivers_micro_c, corexii_corridor_pit, dk_noncrumbling_3 D:3: layout_basic, nicolae_overflow_lobbying_the_gods, serial_shops, shop D:4: layout_basic, nicolae_yredelemnul_columnar_basalt, gup_sewer_entry_glass, sigmund_army Sewer: sewer_co_scattered_pipes Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Forgecraft | 5 6 7 | 7.2 Dodging | 2 3 | 3.2 Spellcasting | 2 3 | 3.1 Stealth | 2 | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 16 | 50 || 66 Melee: Dagger | 20 | 91 || 111 Mace | 4 | || 4 Cast: Kinetic Grapnel | 14 | 2 || 16 Launch Clockwork | | 13 || 13 Drink: Haste | | 1 || 1 Attraction | | 1 || 1 Stab: Sleeping | 3 | 1 || 4 Armour: Robe | 5 | 38 || 43 Dodge: Dodged | 11 | 38 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1346 | 1316 | 30 | 36 | 603 | 5 | 269.2 | Dungeon | 1067 | 1037 | 30 | 36 | 491 | 4 | 266.8 | Sewer | 278 | 278 | 0 | 0 | 112 | 1 | 278.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 556 daAuts D:3: 296 daAuts Sewer: 278 daAuts D:1: 186 daAuts D:2: 29 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+