Dungeon Crawl Stone Soup version 0.35-a0-683-g060c873c3b (webtiles) character file. Game seed: 9829032333070754576 (classic levelgen) 10 Amnesiac the Vexing (level 2, -1/16 HPs) Began as a Deep Elf Hexslinger on July 8, 2026. Killed from afar by Sigmund (8 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:00:36 (287 turns). Amnesiac the Vexing (Deep Elf Hexslinger) Turns: 287, Time: 00:00:37 Health: -1/16 AC: 2 Str: 5 XL: 2 Next: 10% Magic: 4/6 EV: 12 Int: 17 God: Gold: 50 SH: 0 Dex: 17 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.20/turn %: no passive effects @: weak-willed, jinxed A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles c - 3 poisoned darts Armour b - a +0 robe (worn) Scrolls p - a scroll of poison {!r} c - 2 scrolls of fear {!r, unknown} e - a scroll of blinking {!r, unknown} Potions d - a potion of curing {!q, unknown} f - a potion of lignification {!q, unknown} Skills: - Level 1.0 Fighting * Level 3.1 Ranged Weapons + Level 2.5 Dodging + Level 1.9 Spellcasting + Level 4.1 Hexes + Level 1.2 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Jinxbite Hex 30% 2d2 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 15% N/A 11% 3 Inner Flame Hex/Fire 10% N/A 19% 3 Gloom Hex/Necr 16% N/A 26% 3 Cause Fear Hex 7% N/A 34% 4 Anguish Hex/Necr 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 4% N/A 63% 4 Flame Wave Conj/Fire 3% 2d5 83% 4 Animate Dead Necr 1% N/A 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You now have 33 gold pieces (gained 16). You now have 50 gold pieces (gained 17). Found a stone staircase leading up. Found a stone staircase leading down. There is a stone staircase leading down here. You encounter Sigmund the Dreaded. He is wielding a +0 scythe and wearing a +1 robe of fire resistance. Sigmund shouts! You hear a loud squeak. Casting: Jinxbite (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Sigmund misses you. You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. Sigmund hits you from afar with a +0 scythe. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of fire resistance (chance to call a sprite on attack: 57%, 55% to hit) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is lightly wounded. A giggling sprite leaps out and smacks Sigmund with his own hand. Sigmund is moderately wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of fire resistance (moderately wounded, heavily drained, chance to call a sprite on attack: 63%, 55% to hit) You shoot a sling bullet. The sling bullet completely misses Sigmund. A giggling sprite leaps out and bonks Sigmund with his +0 scythe. Sigmund is moderately wounded. Sigmund closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of fire resistance (moderately wounded, heavily drained, chance to call a sprite on attack: 63%, 55% to hit) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is moderately wounded. A giggling sprite leaps out and doodles on Sigmund's face. Sigmund is heavily wounded. The jinxing sprites lose interest in you. Sigmund laughs darkly. Sigmund closely misses you. Casting: Jinxbite (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Sigmund casts a spell. Sigmund flickers and vanishes! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You shoot a sling bullet. Something hits you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You shoot a sling bullet. The invisible Sigmund hits you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! Ouch! That really hurt! You die... ##.####.####.# #.# #.####...###.###.## ##. ..........##.##...###..... ######...###.##.......# # ##.## #.##..>###.# #.####.##...###.# #............<..# #########...##### ##@## #@....... ######### You were aware of invisible Sigmund. Vanquished Creatures 2 dart slugs (D:1) A quokka (D:1) A frilled lizard (D:2) A goblin (D:2) A kobold (D:1) 3 rats 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Deep Elf Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 82 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/6 85 | D:1 | Learned a level 2 spell: Jinxbite 132 | D:2 | Reached skill level 1 in Fighting 278 | D:2 | Encountered Sigmund 287 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_basic, ebering_ecumenical_altar_mist, minmay_heptomino_o4 D:2: layout_loops_ring, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 | 3.1 Fighting | 1 | 1.0 Dodging | | 2.5 Spellcasting | | 1.9 Hexes | | 4.1 Fire Magic | | 1.2 Action || total ---------------------------++------- Fire: Sling || 22 Cast: Jinxbite || 2 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 292 | 287 | 5 | 0 | 231 | 2 | 146.0 | Dungeon | 292 | 287 | 5 | 0 | 231 | 2 | 146.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 199 daAuts D:1: 93 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+