Dungeon Crawl Stone Soup version 0.35-a0-676-g598ad577b8 (webtiles) character file. Game seed: 8348822814828626167 (classic levelgen) 317 Amnesiac the Shooter (level 6, -3/34 HPs) Began as a Deep Elf Hexslinger on July 6, 2026. Slain by a two-headed ogre ... wielding a +0 giant club (12 damage) ... on level 5 of the Dungeon. The game lasted 00:04:18 (2375 turns). Amnesiac the Shooter (Deep Elf Hexslinger) Turns: 2375, Time: 00:04:19 Health: -3/34 AC: 2 Str: 5 XL: 6 Next: 20% Magic: 14/14 EV: 13 Int: 18 God: Gold: 222 SH: 0 Dex: 19 Spells: 4/13 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... d - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.68/turn e - quill talisman %: no passive effects @: quill-form, weak-willed, jinxed A: quills, magic regeneration a: no special abilities You were on level 5 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 222 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles c - 3 stones Armour b - a +0 robe (worn) Jewellery d - an amulet of magic regeneration (worn) Talismans e - a quill talisman (worn) Scrolls p - 2 scrolls of poison {!r} c - a scroll of fog {!r, unknown} d - 2 scrolls of revelation {!r, unknown} e - a scroll of teleportation {!r, unknown} h - 3 scrolls of blinking {!r, unknown} Potions f - a potion of enlightenment {!q, unknown} j - a potion of heal wounds {!q, unknown} Skills: - Level 1.0 Fighting * Level 6.5 Ranged Weapons + Level 4.4 Dodging - Level 4.0 Spellcasting + Level 4.0 Hexes - Level 1.1 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Cause Fear Hex 9% N/A 28% 4 b - Jinxbite Hex 36% 2d2 4% 2 e - Inner Flame Hex/Fire 12% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 72% N/A 2% 1 Sigil of Binding Hex 18% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 20% N/A 10% 2 Searing Ray Conj 6% 2d4 22% 2 Dimensional Bullseye Hex/Tloc 5% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Qazlal Uskayaw Shops: D:2 : D:4 [ Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History You feel your willpower return. You now have 222 gold pieces (gained 13). You encounter a two-headed ogre. It is wielding two +0 giant clubs. The two-headed ogre shouts in stereo! A two-headed ogre is nearby! Casting: Inner Flame (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the two-headed ogre! The two-headed ogre is lightly wounded. A giggling sprite leaps out and bonks the two-headed ogre with its +0 giant club. The two-headed ogre is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the two-headed ogre. You encounter an adder. The two-headed ogre hits you with a +0 giant club! x2 * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the two-headed ogre. The two-headed ogre is moderately wounded. A giggling sprite leaps out and bonks the two-headed ogre with its +0 giant club. The two-headed ogre is moderately wounded. You shoot a sling bullet. The sling bullet hits the two-headed ogre. The two-headed ogre is moderately wounded. The adder hisses angrily. The two-headed ogre closely misses you. x2 You shoot a sling bullet. The sling bullet hits the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre barely misses you. x2 You shoot a sling bullet. The sling bullet barely misses the two-headed ogre. The sling bullet completely misses the adder. The two-headed ogre completely misses you. The two-headed ogre misses you. You shoot a sling bullet. The sling bullet hits the two-headed ogre. The two-headed ogre is heavily wounded. The jinxing sprites lose interest in you. The adder closely misses you. The two-headed ogre seems less drained. Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The two-headed ogre barely misses you. The two-headed ogre misses you. You shoot a sling bullet. The sling bullet hits the two-headed ogre but does no damage. The two-headed ogre is heavily wounded. The two-headed ogre barely misses you. The two-headed ogre closely misses you. You shoot a sling bullet. The sling bullet hits the two-headed ogre. The two-headed ogre is heavily wounded. A giggling sprite leaps out and bonks the two-headed ogre with its +0 giant club. The two-headed ogre is severely wounded. You shoot a sling bullet. The sling bullet hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant club! You die... ##.#...#.#.#. ##### ##.#.......#. .....#########.....≈...... ...................≈≈.§.≈. ...................≈≈≈≈... ...............≈.###≈≈#... .........S.......#§≈§≈≈... ......###O####...#§._≈.... ...... #@# #..≈≈≈⌠>§+... ..... #.# #..≈#§≈§≈#≈.. ..... #.. ..≈≈#####≈≈.. .... #### ..≈...≈≈≈.. .... ........... ..........≈ ........... ........>#. ##########. You could see a two-headed ogre (drained) and an adder. Vanquished Creatures A phantom (D:5) An orc priest (D:2) A sleepcap (D:5) A water moccasin zombie (D:5) An iguana (D:4) 5 adders 5 gnolls A dart slug (D:3) 2 ribbon worms (D:2) 4 endoplasms 2 hobgoblins (D:1) 4 jackals (D:2) 3 orcs 2 quokkas (D:1) 6 ball pythons 4 bats A frilled lizard (D:1) 2 goblins 3 kobolds 2 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Deep Elf Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 86 | D:1 | Reached skill level 3 in Ranged Weapons 122 | D:1 | Reached skill level 1 in Fighting 139 | D:1 | Reached XP level 2. HP: 15/16 MP: 6/6 142 | D:1 | Learned a level 2 spell: Jinxbite 164 | D:2 | Found Ogosos's Book Shoppe. 311 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/8 319 | D:2 | Reached skill level 4 in Ranged Weapons 469 | D:2 | Reached XP level 4. HP: 25/25 MP: 6/9 512 | D:2 | Learned a level 4 spell: Cause Fear 997 | D:4 | Found a hide-covered altar of Uskayaw. 1185 | D:4 | Found Ipsaschod's Antique Armour Shop. 1193 | D:4 | Reached skill level 5 in Ranged Weapons 1404 | D:4 | Reached XP level 5. HP: 29/29 MP: 10/12 1519 | D:4 | Learned a level 3 spell: Inner Flame 2061 | D:5 | Entered Level 5 of the Dungeon 2123 | D:5 | Found a stormy altar of Qazlal. 2250 | D:5 | Reached skill level 6 in Ranged Weapons 2299 | D:5 | Reached XP level 6. HP: 34/34 MP: 8/14 2360 | D:5 | Encountered a two-headed ogre 2375 | D:5 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_basic, serial_shops, shop D:2: cheibrodos_pilgrimage, layout_loops_cross, serial_shops, shop D:3: kennysheep_six_static_rooms, layout_basic, chequers_temple_overflow_statue_of_worship, chequers_ecumenical_altar_lobes, chequers_serial_rivers_micro_e, minmay_misc_feat_rugged D:4: layout_loops_ring, nicolae_overflow_four_foyers_diagonal, serial_forest, infiniplex_forest_straight_3, infiniplex_forest_clump_large, infiniplex_forest_clump_curved, infiniplex_forest_pool, infiniplex_forest_clump_cross, infiniplex_forest_zigzag_1, infiniplex_forest_straight_4, serial_shops, shop, minmay_misc_feat_chi D:5: layout_basic, nicolae_qazlal_general_emergency, serial_undead, serial_undead_d, serial_undead_d, serial_undead_b, serial_undead_e, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Ranged Weapons | 3 4 5 6 | 6.5 Fighting | 1 | 1.0 Dodging | 3 4 | 4.4 Spellcasting | 2 3 4 | 4.0 Hexes | | 4.0 Fire Magic | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 52 | 84 || 136 Cast: Jinxbite | 12 | 19 || 31 Inner Flame | | 5 || 5 Armour: Robe | 15 | 17 || 32 Dodge: Dodged | 8 | 30 || 38 Form: Quill | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2405 | 2275 | 130 | 80 | 1708 | 5 | 481.0 | Dungeon | 2405 | 2275 | 130 | 80 | 1708 | 5 | 481.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1017 daAuts D:2: 474 daAuts D:3: 424 daAuts D:5: 316 daAuts D:1: 172 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+