Dungeon Crawl Stone Soup version 0.35-a0-644-g8917bb4c26 (webtiles) character file. Game seed: 16759336594123327653 (classic levelgen) 7 Amnesiac the Vexing (level 1, 0/12 HPs) Began as a Deep Elf Hexslinger on July 4, 2026. Constricted to death by a ball python (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:28 (176 turns). Amnesiac the Vexing (Deep Elf Hexslinger) Turns: 176, Time: 00:00:29 Health: 0/12 AC: 2 Str: 5 XL: 1 Next: 91% Magic: 5/5 EV: 2 Int: 17 God: Gold: 9 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.18/turn %: no passive effects @: constricted A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Magical Staves c - a staff of air Scrolls p - 2 scrolls of poison {!r} Skills: - Level 1.0 Fighting * Level 3.0 Ranged Weapons + Level 2.6 Dodging + Level 1.8 Spellcasting + Level 4.1 Hexes + Level 1.2 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 30% 2d2 5% 2 Sigil of Binding Hex 15% N/A 11% 3 Inner Flame Hex/Fire 10% N/A 21% 3 Cause Fear Hex 7% N/A 36% 4 Dimensional Bullseye Hex/Tloc 4% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You shoot a sling bullet. The sling bullet barely misses the hobgoblin. You encounter a ball python. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin is almost dead. The frilled lizard hisses angrily. You shoot a sling bullet. The sling bullet closely misses the hobgoblin. The hobgoblin hits you but does no damage. The hobgoblin misses you. The endoplasm attacks as it pursues you! The endoplasm hits you. You shoot a sling bullet. The sling bullet barely misses the endoplasm. The sling bullet closely misses the hobgoblin. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! Training target 1.0 for Fighting reached! Your Fighting skill increases to level 1! Your Ranged Weapons skill increases to level 3! The ball python closely misses you. The ball python barely misses you. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. The hobgoblin barely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The ball python attacks as it pursues you! The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python closely misses you. You shoot a sling bullet. The sling bullet hits the ball python. The ball python is moderately wounded. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You escape the ball python's grasp. You encounter a kobold. It is wielding a +0 whip. You shoot a sling bullet. The sling bullet misses the frilled lizard. The frilled lizard closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a ball python (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! The kobold shouts! The ball python barely misses you. x2 The hobgoblin attacks as it pursues you! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The ball python attacks as it pursues you! The ball python barely misses you. The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python's grasp on you weakens, but your attempt to escape fails. The hobgoblin barely misses you. The ball python bites you but does no damage. The ball python constricts you. You die... ......####......>....#.... .......####..........#..:. .......................... ......#####..........K... ###.....[.......g.....###. ........#............... .......###.##..##†....... ..# #..##..#g........ # ...##...@S...).... (.###.....#?[...... #.. #..##.#!....... #. #... ........... ..r...#.......... .....#.#.......... #..##. #......... .. #........# You could see a hobgoblin, a ball python, a kobold and a rat. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Deep Elf Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 166 | D:1 | Reached skill level 1 in Fighting 176 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_rooms, shapermc_ecumenical_altar_mp_urbaneastern Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Ranged Weapons | 3 | 3.0 Dodging | | 2.6 Spellcasting | | 1.8 Hexes | | 4.1 Fire Magic | | 1.2 Action || total ---------------------------++------- Fire: Sling || 25 Armour: Robe || 11 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 183 | 183 | 0 | 0 | 129 | 1 | 183.0 | Dungeon | 183 | 183 | 0 | 0 | 129 | 1 | 183.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 183 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+