Dungeon Crawl Stone Soup version 0.35-a0-638-g469e1ddc71 (webtiles) character file. Game seed: 12790993500272913445 (classic levelgen) 51 Amnesiac the Vexing (level 3, 0/20 HPs) Began as a Deep Elf Hexslinger on July 3, 2026. Killed by nerve-wracking pain ... invoked by an orc priest (5 damage) ... on level 3 of the Dungeon. The game lasted 00:00:53 (235 turns). Amnesiac the Vexing (Deep Elf Hexslinger) Turns: 235, Time: 00:00:54 Health: 0/20 AC: 2 Str: 5 XL: 3 Next: 57% Magic: 5/8 EV: 12 Int: 17 God: Gold: 56 SH: 0 Dex: 19 Spells: 4/6 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: weak-willed, jinxed A: magic regeneration a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison {!r} Skills: - Level 1.0 Fighting * Level 4.2 Ranged Weapons + Level 3.1 Dodging - Level 2.0 Spellcasting + Level 4.3 Hexes - Level 1.1 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Jinxbite Hex 32% 2d2 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 16% N/A 10% 3 Inner Flame Hex/Fire 10% N/A 19% 3 Call Imp Summ 2% N/A 28% 2 Cause Fear Hex 8% N/A 32% 4 Maxwell's Portable Pile Tloc 1% (3-9)d2 50% 3 Dimensional Bullseye Hex/Tloc 4% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is moderately wounded. A giggling sprite leaps out and bonks the orc priest with its +0 club. The orc priest is heavily wounded. You encounter an orc priest. It is wielding a +0 dagger. The orc priest leaves your sight. You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is heavily wounded. A giggling sprite leaps out and bonks the orc priest with its +0 club. The orc priest is severely wounded. The jinxing sprites lose interest in you. You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is almost dead. The orc priest miscasts a cantrip. There is a stone staircase leading up here. Casting: Jinxbite (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the orc priest! You kill the orc priest! Your Ranged Weapons skill increases to level 4! Your Dodging skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel agile. x2 You shoot a sling bullet. The sling bullet closely misses the orc priest. You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is lightly wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the orc priest. The orc priest hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is heavily wounded. A giggling sprite leaps out and smacks the orc priest with its own hand. The orc priest is severely wounded. You hear the slow rusting of a drain nearby. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet barely misses the orc priest. A giggling sprite leaps out and bonks the orc priest with its +0 dagger. The orc priest is almost dead. The jinxing sprites lose interest in you. The orc priest completely misses you. Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You die... #### #.. #.. #####.. #.## ##)....o. #..###.# ##...#o.# #....@### #.##### #.# #.# #.# ###.##### #.......# #.......# ###.......#### You could see an orc priest (very drained). Vanquished Creatures An orc priest (D:3) An adder (D:2) An endoplasm (D:1) A hobgoblin (D:1) 2 orcs (D:3) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 4 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Deep Elf Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 55 | D:1 | Reached skill level 1 in Fighting 80 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/6 86 | D:2 | Learned a level 2 spell: Jinxbite 228 | D:3 | Reached XP level 3. HP: 20/20 MP: 5/8 235 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_rooms, minmay_misc_feat_roman D:2: layout_basic D:3: layout_loops_corners, nicolae_overflow_four_feature_corners, cheibrodos_sewer_entry_sluice Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 4 | 4.2 Fighting | 1 | 1.0 Spellcasting | 2 | 2.0 Dodging | 3 | 3.1 Hexes | | 4.3 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 44 Cast: Jinxbite || 6 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 246 | 232 | 14 | 0 | 129 | 3 | 82.0 | Dungeon | 246 | 232 | 14 | 0 | 129 | 3 | 82.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 106 daAuts D:1: 88 daAuts D:3: 52 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+