Dungeon Crawl Stone Soup version 0.35-a0-610-gcec02a2eea (webtiles) character file. Game seed: 8794794559505296229 (classic levelgen) 14 Amnesiac the Vexing (level 2, 0/16 HPs) Began as a Deep Elf Hexslinger on July 2, 2026. Slain by a quokka (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:30 (170 turns). Amnesiac the Vexing (Deep Elf Hexslinger) Turns: 170, Time: 00:00:30 Health: 0/16 AC: 2 Str: 11 XL: 2 Next: 27% Magic: 5/7 EV: 12 Int: 17 God: Gold: 6 SH: 0 Dex: 17 Spells: 3/5 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of strength HPRegen 0.22/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Magical Staves c - a staff of conjuration {!a} Jewellery d - a +6 ring of strength (worn) Scrolls p - a scroll of poison {!r} Skills: - Level 1.0 Fighting * Level 3.3 Ranged Weapons + Level 2.7 Dodging + Level 2.0 Spellcasting - Level 4.0 Hexes - Level 1.1 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Jinxbite Hex 30% 2d2 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 15% N/A 11% 3 Inner Flame Hex/Fire 10% N/A 21% 3 Cause Fear Hex 7% N/A 36% 4 Dimensional Bullseye Hex/Tloc 4% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the goblin! No target in view! There is a stone staircase leading down here. You climb downwards. You encounter a goblin. It is wielding a +0 dagger. Found a marble ring. There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! Your Spellcasting skill increases to level 2! No target in view! No target in view! Magic restored. d - a +6 ring of strength You feel stronger. d - a +6 ring of strength (worn) You encounter a frilled lizard. A frilled lizard is nearby! You shoot a sling bullet. The sling bullet completely misses the frilled lizard. The frilled lizard hisses angrily. You encounter a goblin. It is wielding a +0 club. You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! You encounter a kobold. It is wielding a +0 short sword. You shoot a sling bullet. The sling bullet closely misses the frilled lizard. The sling bullet closely misses the kobold. You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! Found a spear. You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! No target in view! You see here a +0 club. You encounter a goblin. It is wielding a +0 dagger. The goblin shouts! You encounter a quokka. You shoot a sling bullet. The sling bullet barely misses the goblin. You shoot a sling bullet. The sling bullet barely misses the goblin. You shoot a sling bullet. The sling bullet hits the quokka but does no damage. You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka misses you. You encounter a hobgoblin. The quokka bites you. The goblin hits you with a +0 dagger. You shoot a sling bullet. The sling bullet misses the goblin. The quokka barely misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! The hobgoblin shouts! The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. You are too injured to fight recklessly! Casting: Jinxbite (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Jinxbite. Nothing appears to happen. The quokka bites you. You die... #..<......# #.......###. ) +............ #.. #.#.....###.. #....###.##..# ......†......# ##+#####)###.### # ...............#..# .#######...@r.....# #####.#.#.## ......).# # ..♣..ß### ....g. ..... ..ß.. .... .... You could see a quokka. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) A hobgoblin (D:1) A frilled lizard (D:2) 5 goblins A kobold (D:2) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Deep Elf Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 89 | D:1 | Reached skill level 1 in Fighting 120 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/6 123 | D:1 | Learned a level 2 spell: Jinxbite 170 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_rooms D:2: layout_basic, hellmonk_ecumenical_altar_arch_garden, minmay_misc_feat_roman, st_stairs_9 Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 | 3.3 Fighting | 1 | 1.0 Spellcasting | 2 | 2.0 Dodging | | 2.7 Hexes | | 4.0 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 38 Armour: Robe || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 179 | 179 | 0 | 30 | 77 | 2 | 89.5 | Dungeon | 179 | 179 | 0 | 30 | 77 | 2 | 89.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 138 daAuts D:2: 41 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+