Dungeon Crawl Stone Soup version 0.35-a0-609-gd079bb4e56 (webtiles) character file. Game seed: 16021484642058850390 (classic levelgen) 573 Amnesiac the Conjurer (level 7, -1/46 HPs) Began as a Coglin Conjurer on July 1, 2026. Was a Believer of Vehumet. Slain by a gnoll sergeant ... wielding a +0 spear (13 damage) ... on level 5 of the Dungeon. The game lasted 00:07:33 (3729 turns). Amnesiac the Conjurer (Coglin Conjurer) Turns: 3729, Time: 00:07:35 Health: -1/46 AC: 3 Str: 7 XL: 7 Next: 34% Magic: 3/13 EV: 11 Int: 20 God: Vehumet [**....] Gold: 185 SH: 0 Dex: 12 Spells: 8/14 levels left rFire . . . (100%) b - +0 dagger {Dagmar} rCold . . . (100%) c - +0 flail {Ming} rNeg . . . (100%) a - +0 robe rPois . (100%) f - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.27/turn MPRegen 0.13/turn %: no passive effects @: mighty, on berserk cooldown, slowed, very slow A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%), Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 185 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) {Dagmar} c - a +0 flail (offhand) {Ming} Armour a - a +0 robe (worn) e - the -2 helmet of Yesterday {Snipe, rF+ Int+4} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. f - a +0 helmet (worn) Scrolls c - a scroll of enchant armour {!r, unknown} i - 3 scrolls of identify {!r} e - a scroll of teleportation {!r, unknown} Potions g - a potion of magic {!q} m - a potion of might {!q} f - a potion of attraction {!q, unknown} j - a potion of mutation {!q, unknown} k - a potion of brilliance {!q, unknown} B - a potion of berserk rage {!q} n - 2 potions of enlightenment {!q, unknown} o - a potion of ambrosia {!q, unknown} p - 2 potions of curing {!q, unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting * Level 6.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Mephitic Cloud Conj/Alch/Air 13% N/A 16% 3 e - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 34% 3d9 10% 3 Shock Conj/Air 68% 1d7 3% 1 Sandblast Erth 8% 2d5 13% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 19% 2 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Passwall Erth 4% N/A 36% 3 Swiftness Air 4% N/A 36% 3 Airstrike Air 2% 2d(1-17) 77% 4 Death's Door Necr 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Okawaru Vehumet Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The gnoll hits you from afar with a +0 halberd. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. The searing ray hits the kobold geomancer. The kobold geomancer is heavily wounded. You encounter a gnoll. It is wielding a +0 club. The searing ray misses the kobold geomancer. The kobold geomancer casts a spell next to you. The wall shatters! The blast of rock fragments hits you. You hear a shout! The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. The searing ray misses the kobold geomancer. You finish channelling your searing ray. The kobold geomancer points next to you and mumbles some strange words. The wall shatters! The blast of rock fragments hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 81% to hit) You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer! The kobold geomancer is almost dead. (Press . to maintain the ray.) You encounter a gnoll sergeant. It is wielding a +0 spear. The searing ray hits the kobold geomancer! You kill the kobold geomancer! Vehumet accepts your kill. The gnoll sergeant barely misses you. Your Spellcasting skill increases to level 4! You aren't carrying any items that you can evoke. Unknown command. You stop channelling your searing ray. The gnoll sergeant attacks as it pursues you! The gnoll sergeant hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of might. You feel very mighty all of a sudden. d -> m - a potion of might {!q} It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! l -> B - a potion of berserk rage {!q} The gnoll sergeant hits you but does no damage. You feel a strong urge to attack something. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. The gnoll sergeant attacks as it pursues you! The gnoll sergeant misses you. The gnoll sergeant attacks as it pursues you! The gnoll sergeant hits you from afar with a +0 spear! You die... ### #.# #@# #.# #ğ# #.# #.# #.# #.# #.# #.# You could see a gnoll sergeant. Vanquished Creatures Sigmund (D:3) A kobold geomancer (D:5) A hound (D:4) An orc priest (D:4) A sleepcap (D:4) An orc wizard (D:4) Robin (D:3) 5 gnolls 4 adders A white imp (D:4) 5 dart slugs 6 orcs 5 ribbon worms 6 endoplasms 8 hobgoblins 4 jackals (D:3) 2 quokkas (D:2) 7 ball pythons 7 bats 7 frilled lizards 17 goblins 6 kobolds 11 rats 108 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 233 | D:2 | Reached XP level 2. HP: 19/19 MP: 0/5 236 | D:2 | Learned a level 2 spell: Searing Ray 287 | D:3 | Reached skill level 4 in Conjurations 330 | D:3 | Encountered Sigmund 382 | D:4 | Reached XP level 3. HP: 24/24 MP: 1/6 509 | D:4 | Reached XP level 4. HP: 29/30 MP: 2/7 669 | D:4 | Found a radiant altar of Vehumet. 733 | D:4 | Became a worshipper of Vehumet 733 | D:4 | Offered knowledge of Foxfire by Vehumet. 888 | D:3 | Reached skill level 5 in Conjurations 961 | D:2 | Found an iron altar of Okawaru. 965 | D:2 | Reached XP level 5. HP: 35/35 MP: 5/9 1091 | D:1 | Reached * piety under Vehumet 1690 | D:2 | Found a faded altar of an unknown god. 2110 | D:2 | Identified the -2 helmet of Yesterday {Snipe, rF+ Int+4} 2485 | D:3 | Offered knowledge of Mephitic Cloud by Vehumet. 2485 | D:3 | Reached ** piety under Vehumet 2495 | D:3 | Learned a level 3 spell: Mephitic Cloud 2495 | D:3 | Encountered Robin 2498 | D:3 | Killed Robin 2619 | D:3 | Killed Sigmund 2620 | D:3 | Reached skill level 6 in Conjurations 2620 | D:3 | Reached XP level 6. HP: 9/41 MP: 0/11 3440 | D:4 | Reached XP level 7. HP: 42/46 MP: 5/12 3496 | D:4 | Offered knowledge of Stone Arrow by Vehumet. 3699 | D:5 | Entered Level 5 of the Dungeon 3729 | D:5 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic D:2: layout_loops_ring, ebering_ecumenical_altar_mist, basic_altar, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_b, chequers_mini_garden D:3: layout_basic, portal_sewer_entry_e, minmay_misc_feat_doors, uniq_robin, uniq_sigmund D:4: layout_basic, nicolae_vehumet_we're_having_a_blast D:5: nicolae_cairo_tiling_very_big, layout_basic, minitemple, nicolae_overflow_two_pavilions Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 2 3 4 | 4.0 Conjurations | 4 5 6 | 6.7 Dodging | | 1.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 2 | 25 | || 27 Melee: Unarmed | 1 | | || 1 Dagger | 1 | 19 | || 20 Flail | | 25 | || 25 Cast: Magic Dart | 23 | 115 | 6 || 144 Searing Ray | 3 | 18 | 3 || 24 Drink: Lignification | | 1 | || 1 Might | | | 1 || 1 Berserk rage | | | 1 || 1 Read: Identify | | 1 | || 1 Armour: Robe | 7 | 36 | 7 || 50 None | | 2 | || 2 Dodge: Dodged | 4 | 28 | 4 || 36 Form: Quill | | 2 | || 2 Default | | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3748 | 3537 | 211 | 314 | 2386 | 5 | 749.6 | Dungeon | 3748 | 3537 | 211 | 314 | 2386 | 5 | 749.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1042 daAuts D:3: 923 daAuts D:2: 886 daAuts D:1: 865 daAuts D:5: 30 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 7351 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 1 | 10994 | 30 | 20 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 2 | 24988 | 50 | 19 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 46 | 3 || 49 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 80 | 5 || 85 ----------------------+-------+-------+-------++-------