Dungeon Crawl Stone Soup version 0.35-a0-609-gd079bb4e56 (webtiles) character file. Game seed: 18089295957323844474 (classic levelgen) 6 Amnesiac the Conjurer (level 1, -3/13 HPs) Began as a Coglin Conjurer on July 1, 2026. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:41 (261 turns). Amnesiac the Conjurer (Coglin Conjurer) Turns: 261, Time: 00:00:42 Health: -3/13 AC: 2 Str: 7 XL: 1 Next: 90% Magic: 0/3 EV: 11 Int: 17 God: Gold: 31 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (100%) c - +0 club {Otto} rCold . . . (100%) d - +0 club {Ilshubani} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) {Otto} d - a +0 club (offhand) {Ilshubani} Armour a - a +0 robe (worn) b - a +0 helmet Scrolls c - a scroll of identify {!r, unknown} Potions g - a potion of magic {!q} d - a potion of moonshine {!q, unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 1.9 Spellcasting * Level 3.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History There is a stone staircase leading down here. You climb downwards. Found 6 gold pieces. There is a stone staircase leading up here. You now have 31 gold pieces (gained 6). There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading down here. You climb downwards. You encounter an adder. Found a parchment of Static Discharge. Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is moderately wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is moderately wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. You completely miss the adder with your +0 club. The adder is heavily wounded. You closely miss the adder with your +0 club. The adder barely misses you. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder with your +0 club. The adder is heavily wounded. You hit the adder with your +0 club. You feel sick. The adder bites you. Okay, then. You hit the adder with your +0 club. The adder is severely wounded. You hit the adder with your +0 club. You feel sick. The adder barely misses you. The adder bites you but does no damage. You hit the adder but do no damage. The adder is almost dead. You miss the adder with your +0 club. You feel sick. The adder barely misses you. The adder misses you. You miss the adder with your +0 club. The adder is almost dead. You hit the adder with your +0 club. You feel sick. You are no longer poisoned. The adder barely misses you. You barely miss the adder with your +0 club. The adder is almost dead. You miss the adder with your +0 club. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... #.# ... #.# #.# #.# #.# :..####.# .......@# ....###S..# # ....# #..#.# ##.#.# #..>. ### ## You could see an adder. Vanquished Creatures A ball python (D:1) A bat (D:1) 2 endoplasms (D:1) A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 261 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_basic D:2: layout_basic Action || total ---------------------------++------- Attack: Normal || 14 Melee: Club || 12 Unarmed || 8 Cast: Magic Dart || 17 Armour: Robe || 18 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 262 | 224 | 38 | 0 | 98 | 2 | 131.0 | Dungeon | 262 | 224 | 38 | 0 | 98 | 2 | 131.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 242 daAuts D:2: 19 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+