Dungeon Crawl Stone Soup version 0.35-a0-609-gd079bb4e56 (webtiles) character file. Game seed: 5400398776625041696 (classic levelgen) 58 Amnesiac the Conjurer (level 4, 0/30 HPs) Began as a Coglin Conjurer on July 1, 2026. Was a Follower of Vehumet. Killed from afar by Sigmund (9 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:58 (1108 turns). Amnesiac the Conjurer (Coglin Conjurer) Turns: 1108, Time: 00:01:59 Health: 0/30 AC: 2 Str: 8 XL: 4 Next: 1% Magic: 5/7 EV: 11 Int: 19 God: Vehumet [*.....] Gold: 89 SH: 0 Dex: 12 Spells: 0/7 levels left rFire . . . (100%) d - +0 short sword {Jubei} rCold . . . (100%) c - +0 short sword {Baqqanum} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%), Renounce Religion (0%) You were on level 2 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons c - a +0 short sword (offhand) {Baqqanum} d - a +0 short sword (weapon) {Jubei} Armour a - a +0 robe (worn) b - an orb of mesmerism Scrolls c - a scroll of identify {!r, unknown} d - a scroll of blinking {!r, unknown} e - a scroll of teleportation {!r, unknown} h - a scroll of revelation {!r, unknown} k - a scroll of brand weapon {!r, unknown} Potions f - a potion of curing {!q, unknown} j - a potion of ambrosia {!q, unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 2.4 Spellcasting * Level 4.5 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Iskenderun's Mystic Conj/Tloc 11% 2d4 (+2d2 54% 4 e - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 44% 1d5 6% 1 Foxfire Conj/Fire 44% 2x1d6 6% 1 Soul Splinter Necr 8% N/A 16% 1 Summon Small Mammal Summ 8% N/A 16% 1 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Vehumet accepts your kill. You have reached level 4! You feel stronger. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? d - Iskenderun's Mystic Blast Adjust to which letter? b - Iskenderun's Mystic Blast Found a stone staircase leading down. HP restored. You encounter Sigmund the Dreaded. He is wielding a +1 antimagic scythe. You aren't carrying any items that you can evoke. You start resting. Magic restored. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a quokka. You start waiting. Sigmund comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 antimagic scythe and wearing a +0 robe (83% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund points at you and mumbles some strange words. The puff of flame hits you! The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund laughs darkly. The searing ray hits Sigmund. Sigmund is heavily wounded. You finish channelling your searing ray. Sigmund hits you from afar with a +1 antimagic scythe! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. You aren't carrying any items that you can evoke. Unknown command. Magic courses through your body. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 antimagic scythe and wearing a +0 robe (heavily wounded, 83% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund but does no damage. Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund points at you and mumbles some strange words. The magic dart hits you! You die... Sigmund begins carving another notch in his scythe. ############ ....@.....># ##.###.###.# #. #@# #. #.# #. #@# #. #.# r. #.# ## #.# #.# ####.# #....# ##.#### #..# You could see Sigmund. Vanquished Creatures A clockroach (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) 4 ball pythons 4 bats 2 endoplasms 3 frilled lizards A goblin (D:1) 10 kobolds A rat (D:2) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 83 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/4 116 | D:1 | Learned a level 2 spell: Searing Ray 235 | D:1 | Reached skill level 4 in Conjurations 317 | D:2 | Found a faded altar of an unknown god. 387 | D:2 | Reached XP level 3. HP: 3/24 MP: 0/6 445 | D:2 | Prayed at the altar of an unknown god. 445 | D:2 | Became a worshipper of Vehumet 445 | D:2 | Offered knowledge of Shock by Vehumet. 445 | D:2 | Reached * piety under Vehumet 1023 | D:2 | Reached XP level 4. HP: 24/30 MP: 0/7 1028 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1049 | D:2 | Encountered Sigmund 1108 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_basic, minmay_misc_feat_room D:2: layout_basic, hellmonk_ecumenical_altar_run_dry, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.5 Dodging | | 1.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 30 | || 30 Melee: Staff | 22 | || 22 Short sword | 16 | || 16 Cast: Magic Dart | 58 | || 58 Searing Ray | 1 | 2 || 3 Drink: Magic | | 1 || 1 Armour: Robe | 26 | 3 || 29 Dodge: Dodged | 29 | || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1111 | 1075 | 36 | 183 | 631 | 2 | 555.5 | Dungeon | 1111 | 1075 | 36 | 183 | 631 | 2 | 555.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 770 daAuts D:2: 341 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 4479 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 1 | 4479 | 30 | 13 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 11 | 0 || 11 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 19 | 0 || 19 ----------------------+-------+-------++-------