Amnesiac Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (16, -14, D:1) a +0 ring mail (17, 13, D:1) a +0 leather armour (19, 16, D:1) a +0 dagger a kobold skeleton (20, 17, D:1) a +0 dagger (31, 4, D:1) a +0 spear (44, -15, D:1) a +0 dagger (53, -10, D:1) a +0 club (55, 39, D:1) a +0 club (57, 2, D:1) a +0 cloak (71, -8, D:1) a parchment of Sublimation of Blood Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (6, 44, D:2) a +0 dagger (9, 29, D:2) a +0 club (10, 42, D:2) a +0 club (25, 10, D:2) a +0 short sword (26, 3, D:2) a +2 chain mail of archery (27, 33, D:2) a +0 robe (34, 49, D:2) a jackal skeleton (38, 44, D:2) an adder skeleton (46, 16, D:2) a quill talisman (51, 47, D:2) a frilled lizard skeleton (54, 42, D:2) a quokka skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (5, 14, D:3) a +0 dagger (10, 24, D:3) a +0 hand axe (19, 5, D:3) a +0 club 4 stones (19, 9, D:3) a ring of poison resistance (21, 35, D:3) a +0 club (23, -7, D:3) a +0 chain mail (32, 6, D:3) a +0 scale mail a +0 whip (44, 13, D:3) a +0 hand axe (47, 0, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a spore talisman (4, 42, D:4) a +0 robe (13, -16, D:4) a +0 spear (15, 26, D:4) a ring of wizardry (19, 29, D:4) the felid corpse of Natasha (skeletalised by now) (28, -16, D:4) a parchment of Iskenderun's Mystic Blast (35, -14, D:4) a +0 dagger (36, -14, D:4) a +0 short sword (36, 9, D:4) a ball python skeleton (40, 7, D:4) a ball python skeleton (42, -5, D:4) a +0 chain mail (54, 7, D:4) an amulet of chemistry Level 5 of the Dungeon [Shop] Wuycw's Weapon Emporium a +0 dagger (22 gold) a +0 sling (16 gold) a +0 club (5 gold) a +0 sling (16 gold) 2 poisoned darts (13 gold) a +0 rapier (60 gold) the +1 spear "Quimpew" {drain, Dex+3} (260 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 halberd (44 gold) [Shop] Zic Puip's Magic Scroll Emporium a scroll of identify (28 gold) a scroll of identify (28 gold) a parchment of Slow (56 gold) a scroll of revelation (105 gold) a scroll of revelation (105 gold) a scroll of identify (28 gold) [Shop] Nekhybej's Distillery a potion of mutation (112 gold) a potion of enlightenment (70 gold) a potion of curing (42 gold) a potion of might (56 gold) 3 potions of magic (336 gold) a potion of enlightenment (70 gold) [Shop] Roneol's Assorted Antiques the +6 spear of Samumut {pain, Will+} (1503 gold) Will+: It increases your willpower. It cannot be enchanted further. a lightning rod (4/4) (1200 gold) a lightning rod (4/4) (1200 gold) a sack of spiders (1200 gold) the ring "Oluunky" {rPois rN+ Int+3} (1125 gold) [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). the amulet "Motos" {rC+ Regen+ Dex-4 SInv} (1194 gold) [amulet of regeneration] rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. [Shop] Muimet's Weapon Shop the +1 rapier of the Hugging Gods {reap, rF- rC+ rN+ Dex+8} (423 gold) rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+8: It affects your dexterity (+8). It cannot be enchanted further. a +1 vampiric short sword (176 gold) a +0 falchion (33 gold) the +3 executioner's axe of Makhleb's Regard {drain, ^Contam Str+7 SInv} (685 gold) ^Contam: It causes magical contamination when unequipped. Str+7: It affects your strength (+7). SInv: It lets you see invisible. It cannot be enchanted further. a +0 quarterstaff (55 gold) a +2 heavy scimitar (250 gold) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} (840 gold) ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. a +0 whip (27 gold) the +7 sling "Goys" {heavy, rF+ Str+4 Int+2} (707 gold) rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. 6 darts of disjunction (59 gold) (0, 0, D:5) a +0 short sword an orc skeleton (2, 0, D:5) a +0 scale mail a +0 hand axe a +0 leather armour a +0 whip an orc skeleton an orc skeleton an orc skeleton (7, 12, D:5) a +0 club (10, 21, D:5) a +2 devious dagger (12, -4, D:5) a jackal skeleton (15, -4, D:5) a jackal skeleton (15, -3, D:5) a jackal skeleton (15, 1, D:5) a +0 robe a +0 dagger (17, 9, D:5) a +0 robe (19, -6, D:5) a +0 flail {Jihoo} (24, 3, D:5) a water moccasin skeleton (29, 9, D:5) a jackal skeleton (35, 20, D:5) a +0 giant spiked club an ogre skeleton Level 6 of the Dungeon (2, 18, D:6) a ring of willpower (16, -15, D:6) a medusa talisman (19, -13, D:6) a +0 giant club (22, 12, D:6) a +0 flail (40, 12, D:6) a +1 rapier of speed a +0 leather armour (41, 11, D:6) a +1 dagger of venom a +0 robe (41, 12, D:6) a +0 leather armour a +0 trident (41, 34, D:6) a bullfrog skeleton (50, 20, D:6) a +0 dagger a +0 ring mail a +0 club an orc corpse (skeletalised by now) a rat skeleton an orc corpse (skeletalised by now) a river rat skeleton (50, 21, D:6) a rat skeleton (51, 21, D:6) a +0 robe a +0 dagger (51, 22, D:6) a +0 leather armour a +0 club (52, 23, D:6) a rat skeleton Level 7 of the Dungeon (9, 0, D:7) a +6 ring of strength (16, 21, D:7) a +0 dagger (16, 22, D:7) a +0 dagger (16, 24, D:7) a +0 short sword (19, 0, D:7) a +0 ring mail (27, 42, D:7) a parchment of Fulminant Prism (28, -3, D:7) a +0 giant spiked club (29, 47, D:7) a +0 shortbow (34, 26, D:7) a +0 flail (35, 26, D:7) a +0 dagger a +0 robe (37, 26, D:7) a +0 dagger a +0 robe (38, 27, D:7) a +0 dagger a +0 scale mail (38, 35, D:7) a +0 short sword (44, 30, D:7) 3 large rocks (48, 48, D:7) a +0 club (51, 25, D:7) a +0 orcbow a talisman of death (53, 26, D:7) a +2 dagger of venom a +2 robe of positive energy a +2 great sword of freezing (59, 41, D:7) a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (5, -13, D:8) a +0 giant club a +0 giant spiked club (5, 5, D:8) a +0 trident (13, -2, D:8) a quill talisman (15, 1, D:8) a +0 hand axe a +0 leather armour (16, -1, D:8) a +0 halberd of venom (16, 0, D:8) a +0 spear a +0 spear a +0 scale mail a +0 dagger a +0 leather armour a +0 whip (17, -1, D:8) a +0 short sword a +0 ring mail a +0 flail (18, -1, D:8) a +1 flail of protection (18, 1, D:8) a +0 club (18, 17, D:8) a +0 spear a +0 ring mail (20, 17, D:8) a +0 spear (22, 8, D:8) a +0 flail (25, 9, D:8) a +0 dagger a +0 scale mail (27, 7, D:8) a +0 club a +0 mace (28, 5, D:8) a +0 club a +0 scale mail (28, 6, D:8) a +0 dagger a +0 robe (31, 5, D:8) a +2 vampiric hand axe (31, 20, D:8) a +0 sling (36, 18, D:8) a +0 rapier (50, 8, D:8) a +0 spear (51, 3, D:8) a +0 short sword a +0 chain mail (51, 4, D:8) a +0 war axe (51, 5, D:8) a +0 ring mail a +0 flail (51, 6, D:8) a +0 plate armour a +0 long sword (52, 3, D:8) a +0 hand axe (52, 19, D:8) a +0 robe the +0 cloak of the Clam {Will+ Str-5 Dex+6} Will+: It increases your willpower. Str-5: It affects your strength (-5). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. 3 boomerangs a +0 mace (60, 38, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (11, -23, D:9) a +0 plate armour (12, -18, D:9) a +0 trident (19, -19, D:9) a +0 club (21, -19, D:9) a +0 ring mail a +0 hand axe (22, -1, D:9) an electric eel corpse (skeletalised by now) (22, 0, D:9) an electric eel corpse (skeletalised by now) (23, -18, D:9) a +0 robe a +0 dagger (23, 3, D:9) a +0 spear (24, -17, D:9) a +0 robe a +0 dagger (24, 1, D:9) a +0 spear (26, -18, D:9) a +2 pair of boots (29, -17, D:9) a +0 scimitar (39, -13, D:9) a +0 hand axe a +0 giant spiked club a +0 giant club (39, -11, D:9) a +0 dagger (39, -10, D:9) a +0 plate armour a +0 dire flail (39, -9, D:9) a +0 orcbow (40, -17, D:9) a +0 shortbow (40, -13, D:9) a +0 club (40, -12, D:9) a +0 dagger a +0 plate armour a +0 scimitar a +0 orcbow (40, -11, D:9) a +0 ring mail a +0 club (41, -14, D:9) a +0 leather armour a +0 hand axe (42, -14, D:9) a parchment of Iskenderun's Mystic Blast (45, -11, D:9) a maw talisman (48, 4, D:9) a +0 ring mail (54, -4, D:9) a +0 leather armour Level 10 of the Dungeon (2, 13, D:10) a parchment of Magic Dart (3, -28, D:10) a +4 ring of protection (5, 5, D:10) a +0 rapier (9, -18, D:10) a +0 short sword (10, -19, D:10) a +0 short sword (11, -21, D:10) a +0 dagger (11, -17, D:10) a +0 club (11, -16, D:10) a +0 whip (13, -20, D:10) a +0 whip (13, -18, D:10) a +0 flail (14, -20, D:10) a +3 ring mail a +0 mace (14, -18, D:10) a +0 flail (15, -18, D:10) a +0 morningstar (16, 11, D:10) a +0 dagger a +0 robe (17, -23, D:10) a +0 leather armour (17, 12, D:10) a +0 club (18, 10, D:10) a +0 mace a +0 orcbow a +0 plate armour (18, 11, D:10) a +0 flail (27, 3, D:10) a +0 giant spiked club a +0 giant club (29, -26, D:10) a +0 plate armour (47, 13, D:10) a +0 trident (51, -27, D:10) a +0 dagger Level 11 of the Dungeon [Shop] Zauckif's Antique Weapon Boutique a +0 orcbow (108 gold) a +0 arbalest (202 gold) a +0 dire flail (135 gold) a +2 trident of entangling (418 gold) a +0 halberd (108 gold) the +3 spear "Fecluhuu" {flame, rC+ Int+2 Dex+3} (1212 gold) rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 sling (40 gold) a +1 heavy spear (334 gold) a +0 glaive (270 gold) a +0 flail of protection (167 gold) (0, 0, D:11) a ring of see invisible (5, 0, D:11) a potion of moonshine {!q} (8, -31, D:11) a +0 sling (15, -40, D:11) a parchment of Foxfire (19, -32, D:11) 3 potions of moonshine {!q} (41, -12, D:11) a +0 robe a +0 dagger a +0 arbalest (41, -11, D:11) a +0 robe a +0 dagger (41, -10, D:11) a +0 robe a +0 giant spiked club a +0 dire flail (42, -12, D:11) a +0 robe a +0 dagger (42, -11, D:11) a +0 mace a +0 ring mail of poison resistance a +0 club a +0 chain mail a +0 glaive (43, -17, D:11) a +0 trident (43, -12, D:11) a +0 short sword (45, 0, D:11) a +0 chain mail (46, -20, D:11) a +0 ring mail a +0 hand axe (47, -18, D:11) a +2 trident of entangling (50, -23, D:11) a +0 hand axe (50, -22, D:11) a +0 hand axe (55, -41, D:11) a +0 ring mail a +0 short sword (55, -40, D:11) a +0 leather armour a +0 war axe (55, -5, D:11) a +5 ring of evasion (56, -41, D:11) a +0 falchion (57, -41, D:11) a +0 ring mail a +0 short sword (57, -18, D:11) a +0 scale mail Level 12 of the Dungeon (18, -12, D:12) a +0 giant spiked club a +0 giant spiked club (24, -12, D:12) a parchment of Dimensional Bullseye (33, -15, D:12) 4 large rocks (43, 7, D:12) a +0 short sword (46, -19, D:12) a +0 robe a +0 rapier (46, -3, D:12) a +0 sling (48, -18, D:12) a +1 scale mail of fire resistance the +1 robe of Defence {Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. the +2 robe "Mawuwim" {MP+4} MP+4: It affects your magic capacity (+4). It cannot be enchanted further. a staff of alchemy (49, -19, D:12) a +0 giant spiked club a +0 giant spiked club (49, 1, D:12) a +0 sling (50, -19, D:12) a scarf of shadows (53, -17, D:12) a +0 giant club a +0 giant spiked club the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 arbalest (2, 5, Orc:1) a +0 robe a +0 athame (3, 3, Orc:1) a +0 dire flail 2 boomerangs a +0 plate armour (6, 3, Orc:1) a +3 leather armour a +0 short sword (7, 6, Orc:1) a +0 leather armour a +0 dagger (8, 3, Orc:1) a +0 orcbow Level 2 of the Orcish Mines (0, 0, Orc:2) 21 gold pieces (4, -6, Orc:2) 5 gold pieces a +0 flail (10, -4, Orc:2) 8 gold pieces a +0 flail a +0 orcbow a +0 plate armour (11, -4, Orc:2) 3 gold pieces (still there?) a +0 dagger (still there?) a +1 robe (still there?) (45, 24, Orc:2) 30 gold pieces (46, 23, Orc:2) 25 gold pieces (49, 15, Orc:2) 12 gold pieces (49, 19, Orc:2) 7 gold pieces (50, 30, Orc:2) a +1 dagger of speed a +0 robe (51, 18, Orc:2) 32 gold pieces (51, 22, Orc:2) 6 gold pieces (52, 17, Orc:2) 34 gold pieces (54, 32, Orc:2) a +0 flail of draining a +0 halberd a +0 plate armour (55, 31, Orc:2) a +0 falchion (55, 32, Orc:2) a +2 whip of pain (56, 24, Orc:2) 23 gold pieces (56, 30, Orc:2) a +0 flail