Amnesiac Level 1 of the Dungeon (0, 4, D:1) a hobgoblin skeleton (9, -7, D:1) a hobgoblin corpse (skeletalised by now) (10, 11, D:1) a +0 club (19, 4, D:1) a +0 dagger a goblin skeleton a hobgoblin skeleton (23, 20, D:1) a staff of alchemy (25, 37, D:1) a +0 club (30, -13, D:1) a +0 leather armour (31, -19, D:1) a +0 spear (33, 2, D:1) a +0 robe (33, 4, D:1) a parchment of Sublimation of Blood (33, 36, D:1) a +0 dagger a goblin corpse (skeletalised by now) (34, 25, D:1) a +0 spear (35, 25, D:1) a +0 robe (37, 20, D:1) a +0 club (46, -13, D:1) a +0 club (47, 23, D:1) a +0 short sword (50, -10, D:1) a bat skeleton (50, 28, D:1) a +2 spear of venom (50, 31, D:1) a +0 long sword Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (5, 7, D:2) the +0 robe of Midnight {Rampage Archmagi} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (11, 28, D:2) a hobgoblin corpse (skeletalised by now) (20, 27, D:2) a +0 dagger (21, 3, D:2) a +0 dagger (23, 1, D:2) a +0 whip (24, 6, D:2) an adder corpse (skeletalised by now) (25, 6, D:2) a +0 dagger a +0 robe (26, -6, D:2) a +0 dagger (29, 4, D:2) a +0 sling (29, 21, D:2) a +0 quarterstaff (29, 22, D:2) an adder skeleton (33, 21, D:2) an inkwell talisman (33, 25, D:2) a bat corpse (skeletalised by now) (39, 24, D:2) a rat skeleton (50, -9, D:2) a +0 club a goblin corpse (54, 20, D:2) a +0 mace Level 3 of the Dungeon (21, -11, D:3) the inkwell talisman "Seosher" {Harm rC+ Str-2} [inkwell talisman] Harm: It increases damage dealt and taken. rC+: It protects you from cold. Str-2: It affects your strength (-2). (22, -4, D:3) a bat corpse (33, -8, D:3) a bat corpse (43, -9, D:3) a +0 club a +0 club a +0 short sword a +0 club a +0 club an orc corpse a kobold corpse an orc corpse (46, -6, D:3) a +0 club (47, -9, D:3) a scroll of summoning (48, -13, D:3) an adder corpse (51, -6, D:3) a +0 leather armour