Dungeon Crawl Stone Soup version 0.35-a0-570-g6c56e8410e (webtiles) character file. Game seed: 7055816234181615470 (classic levelgen) 511 Amnesiac the Conjurer (level 7, -5/46 HPs) Began as a Coglin Conjurer on June 25, 2026. Slain by an ice beast (14 damage) ... on level 5 of the Dungeon. The game lasted 00:04:12 (2040 turns). Amnesiac the Conjurer (Coglin Conjurer) Turns: 2040, Time: 00:04:13 Health: -5/46 AC: 0 Str: 7 XL: 7 Next: 19% Magic: 7/16 EV: 17 Int: 20 God: Gold: 40 SH: 0 Dex: 12 Spells: 10/13 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no gizmo) Stlth ++ b - inkwell talisman HPRegen 0.27/turn MPRegen 0.15/turn %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, off-hand wielding, slow wielding, (warmup strikes), no jewellery a: Invent Gizmo (0%) You were on level 5 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 40 gold pieces. Inventory: Hand Weapons c - a +1 flail of venom d - a +6 dagger e - a +0 rapier of flaming Armour a - a +0 robe (melded) Talismans b - an inkwell talisman (worn) Scrolls c - a scroll of fear {!r, unknown} d - 2 scrolls of enchant weapon {!r, unknown} e - a scroll of identify {!r, unknown} h - 3 scrolls of fog {!r, unknown} m - a scroll of blinking {!r, unknown} q - a scroll of revelation {!r, unknown} u - a scroll of noise {!r, unknown} v - 2 scrolls of immolation {!r, unknown} Potions g - a potion of magic {!q} f - 2 potions of heal wounds {!q, unknown} j - 2 potions of might {!q, unknown} k - 2 potions of curing {!q, unknown} l - a potion of haste {!q, unknown} n - 2 potions of mutation {!q, unknown} o - a potion of lignification {!q, unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting * Level 6.6(7.1) Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 e - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 16% 2 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Vampiric Draining Necr 5% 2d6 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (visited) Temple: D:4-7 Altars: Hepliaklqana Sif Muna Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. (Your first few attacks do less damage.) You cannot equip rings or amulets. Message History You finish channelling your searing ray. The scorpion stings you. The scorpion barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 86% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion stings you. The searing ray hits the scorpion. The scorpion is almost dead. The scorpion misses you. The searing ray misses the scorpion. The scorpion closely misses you. The scorpion misses you. The searing ray hits the scorpion. You kill the scorpion! You finish channelling your searing ray. Found a rapier. You encounter an ice beast. You see here a +0 rapier of flaming. e - a +0 rapier of flaming You start resting. Magic restored. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (87% to hit) You focus your ray upon the ice beast. The searing ray misses the ice beast. (Press . to maintain the ray.) The searing ray hits the ice beast but does no damage. The searing ray misses the ice beast. The ice beast misses you. The searing ray hits the ice beast. The ice beast is moderately wounded. You finish channelling your searing ray. The ice beast barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 87% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! The searing ray hits the ice beast. The ice beast is heavily wounded. The ice beast completely misses you. The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * The searing ray hits the ice beast. The ice beast is almost dead. You finish channelling your searing ray. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... #. #..# .....>### ###)##..###.#......## ................#... .#..)†.##.....#..## # ...#........##.#.... #.#######...##..##.#..## #......#................ ......#...#.##..#.....## ......Y;..#.##........# ..#######.#.##.##....## ..#.##.###.#.# ###.##.# #.#.# ... #.#<# .# #.#.# ..#.# ###.# #.# You could see an ice beast. Vanquished Creatures An ogre (D:4) 2 bullfrogs (Sewer) A scorpion (D:5) A hound (D:4) 2 orc priests (D:4) An iguana (D:4) 6 adders A river rat (Sewer) 3 dart slugs 5 orcs (D:4) 4 ribbon worms 3 endoplasms 3 hobgoblins 3 quokkas 14 ball pythons 4 frilled lizards 5 goblins A kobold (D:4) 16 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 240 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/9 244 | D:1 | Learned a level 2 spell: Searing Ray 363 | D:2 | Found a shimmering blue altar of Sif Muna. 456 | D:4 | Reached skill level 4 in Conjurations 492 | D:4 | Reached XP level 3. HP: 17/24 MP: 2/10 575 | D:4 | Reached XP level 4. HP: 30/30 MP: 7/11 690 | D:3 | Found a glowing drain. 731 | Sewer | Entered a sewer 754 | Sewer | Reached skill level 5 in Conjurations 900 | Sewer | Reached XP level 5. HP: 7/35 MP: 7/13 1261 | Sewer | Reached XP level 6. HP: 28/41 MP: 2/14 1461 | D:4 | Found a hazy altar of Hepliaklqana. 1497 | D:4 | Reached skill level 6 in Conjurations 1745 | D:4 | Reached XP level 7. HP: 46/46 MP: 10/16 1946 | D:5 | Entered Level 5 of the Dungeon 2040 | D:5 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic D:2: layout_basic, ebering_ecumenical_altar_mist, basic_altar D:3: gammafunk_gnarly_gnolls, layout_loops_corners, mainiacjoe_sewer_entry_somewhere_in_here_1, kennysheep_generic_room_5 D:4: layout_basic, nicolae_overflow_four_feature_corners, serial_park_tiny_2, minmay_stone_trees_large D:5: layout_loops_ring, mainiacjoe_overflow_alcove_3, minmay_temple_entry_nine_rooms, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], minmay_chambers_of_fives Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 2 3 | 3.9 Conjurations | 4 5 6 | 6.6 Dodging | | 1.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 39 | || 39 Melee: Unarmed | | 39 | || 39 Cast: Magic Dart | 26 | 56 | 1 || 83 Searing Ray | 3 | 16 | 5 || 24 Stab: Sleeping | | 1 | || 1 Armour: None | 2 | 28 | 6 || 36 Dodge: Dodged | 5 | 78 | 8 || 91 Form: Scroll | 1 | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2101 | 2077 | 24 | 560 | 951 | 6 | 350.2 | Dungeon | 1400 | 1376 | 24 | 163 | 798 | 5 | 280.0 | Sewer | 701 | 701 | 0 | 397 | 153 | 1 | 701.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 732 daAuts Sewer: 701 daAuts D:1: 303 daAuts D:3: 140 daAuts D:2: 130 daAuts D:5: 94 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+