Dungeon Crawl Stone Soup version 0.35-a0-570-g6c56e8410e (webtiles) character file. Game seed: 9846780759794219300 (classic levelgen) 70 Amnesiac the Conjurer (level 4, -6/30 HPs) Began as a Coglin Conjurer on June 25, 2026. Mangled by a crimson imp ... wielding a +2 spear of flaming (8 damage) ... on level 4 of the Dungeon. The game lasted 00:02:18 (854 turns). Amnesiac the Conjurer (Coglin Conjurer) Turns: 854, Time: 00:02:19 Health: -6/30 AC: 2 Str: 8 XL: 4 Next: 21% Magic: 3/7 EV: 11 Int: 19 God: Gold: 136 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . (100%) b - staff of conjuration {!a, Esteban} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 136 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of conjuration (weapon) {!a, Esteban} Scrolls c - a scroll of noise {!r, unknown} d - a scroll of vulnerability {!r, unknown} e - 2 scrolls of teleportation {!r, unknown} h - a scroll of revelation {!r, unknown} k - a scroll of identify {!r, unknown} l - a scroll of brand weapon {!r, unknown} Potions f - a potion of mutation {!q, unknown} j - a potion of attraction {!q, unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 2.5 Spellcasting * Level 4.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 52% 4 e - Searing Ray Conj 60% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 2% N/A 43% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 43% 3 Fulminant Prism Conj/Alch 8% 3d7 52% 4 Sticky Flame Fire/Alch 2% 2d4 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wielding a +2 spear of flaming (lava, 79% to hit) You feel a surge of power! You focus your ray upon the crimson imp. The searing ray misses the crimson imp. (Press . to maintain the ray.) The searing ray hits the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you from afar with a +2 spear of flaming. The crimson imp burns you. The searing ray hits the crimson imp! The crimson imp is severely wounded. The crimson imp hits you from afar with a +2 spear of flaming. The crimson imp burns you. The searing ray hits the crimson imp. The crimson imp is almost dead. You finish channelling your searing ray. The crimson imp barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wielding a +2 spear of flaming (black smoke, lava, severely wounded, 79% to hit) You feel a surge of power! You focus your ray upon the crimson imp. The searing ray misses the crimson imp. (Press . to maintain the ray.) The crimson imp hits you from afar with a +2 spear of flaming! * * * LOW HITPOINT WARNING * * * The crimson imp burns you. * * * LOW HITPOINT WARNING * * * You aren't carrying any items that you can evoke. Magic courses through your body. You stop channelling your searing ray. The crimson imp hits you from afar with a +2 spear of flaming. * * * LOW HITPOINT WARNING * * * The crimson imp burns you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wielding a +2 spear of flaming (lava, severely wounded, 79% to hit) You feel a surge of power! You miscast Searing Ray. Nothing appears to happen. The crimson imp hits you from afar with a +2 spear of flaming. * * * LOW HITPOINT WARNING * * * The crimson imp burns you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wielding a +2 spear of flaming (lava, heavily wounded, 79% to hit) You feel a surge of power! You focus your ray upon the crimson imp. The searing ray misses the crimson imp. (Press . to maintain the ray.) The crimson imp hits you from afar with a +2 spear of flaming! You die... ####..# ##?.$##.## #..≈..#..# #.5≈≈.#..# #.#.≈≈§.#..# #.#@≈≈≈.#..# #.#..≈..#..## #.##...##...# ##..#...#..#.# #...##.##....# #....#.#.....###. #...............# #.#.............# #......=........# You could see a crimson imp. Vanquished Creatures An iguana (D:3) 2 adders (D:3) A white imp (D:4) A dart slug (D:1) An orc (D:3) An endoplasm (D:3) A hobgoblin (D:3) 2 quokkas 3 ball pythons 6 frilled lizards 4 kobolds 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 244 | D:2 | Reached XP level 2. HP: 19/19 MP: 5/5 250 | D:2 | Learned a level 2 spell: Searing Ray 414 | D:3 | Reached skill level 4 in Conjurations 414 | D:3 | Reached XP level 3. HP: 10/24 MP: 1/6 613 | D:3 | Reached XP level 4. HP: 30/30 MP: 2/7 618 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 637 | D:3 | Encountered Grinder 853 | D:4 | HP: 1/30 [crimson imp/+2 spear of flaming (1)] 854 | D:4 | Mangled by a crimson imp Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic, minmay_3d_cube D:2: layout_loops_corners, chequers_avenue D:3: minmay_skewed_foursquare, layout_rooms, kennysheep_vampire_church, basic_ecumenical_altar, nicolae_nh_oracle_at_delphi, nrook_mini_backslash, uniq_grinder D:4: layout_gridville, mainiacjoe_overflow_catch_the_wave, trog_antimagical, minmay_temple_entry_junction, minmay_fire_ice_demons Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.5 Conjurations | 4 | 4.6 Dodging | | 1.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 14 | 2 || 16 Melee: Staff | 14 | 2 || 16 Cast: Magic Dart | 29 | 1 || 30 Searing Ray | 2 | 6 || 8 Drink: Magic | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 10 | 7 || 17 Dodge: Dodged | 8 | 4 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 860 | 844 | 16 | 227 | 361 | 4 | 215.0 | Dungeon | 860 | 844 | 16 | 227 | 361 | 4 | 215.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 242 daAuts D:2: 221 daAuts D:3: 218 daAuts D:4: 177 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+