Dungeon Crawl Stone Soup version 0.35-a0-555-gbd1fb5ece9 (webtiles) character file. Game seed: 7675455748971055749 (classic levelgen) 2 Amnesiac the Conjurer (level 1, 0/13 HPs) Began as a Coglin Conjurer on June 24, 2026. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (117 turns). Amnesiac the Conjurer (Coglin Conjurer) Turns: 117, Time: 00:00:09 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 40% Magic: 0/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (100%) b - +0 dagger {Chikashi} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 dagger (weapon) {Chikashi} Armour a - a +0 robe (worn) Potions g - a potion of magic {!q} Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 1.8 Spellcasting * Level 3.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit) The magic dart hits the kobold. The kobold is heavily wounded. The kobold shouts! The kobold throws a stone. The stone hits you. A kobold is nearby! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (heavily wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You encounter an endoplasm. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the endoplasm. The endoplasm jiggles. The endoplasm freezes you. You are frozen. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You are too injured to fight recklessly! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You are too injured to fight recklessly! You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ############ #.^........# #.#####.#.#. #.####.##.## ##########.##........ ....).........#.##.## ####.....####....... #.######...#......####+# ......j@.....###### #.#########.## #.# ..# ### You could see an endoplasm. Vanquished Creatures A ball python (D:1) 2 kobolds (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 117 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_loops_ring, shapermc_ecumenical_altar_flowoftime, nicolae_figureground_pulse Action || total ---------------------------++------- Attack: Normal || 18 Melee: Unarmed || 14 Dagger || 4 Punch || 1 Cast: Magic Dart || 8 Armour: Robe || 6 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 116 | 116 | 0 | 0 | 71 | 1 | 116.0 | Dungeon | 116 | 116 | 0 | 0 | 71 | 1 | 116.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 116 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+