Dungeon Crawl Stone Soup version 0.35-a0-555-gbd1fb5ece9 (webtiles) character file. Game seed: 5582828406205769243 (classic levelgen) 55 Amnesiac the Conjurer (level 3, -8/24 HPs) Began as a Coglin Conjurer on June 23, 2026. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 4 of the Dungeon. The game lasted 00:02:12 (2078 turns). Amnesiac the Conjurer (Coglin Conjurer) Turns: 2078, Time: 00:02:13 Health: -8/24 AC: 2 Str: 7 XL: 3 Next: 93% Magic: 4/6 EV: 11 Int: 19 God: Gold: 217 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) c - +0 dagger (venom) {Heidi} rCold . . . (100%) b - +0 dagger {Egbert} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%), Convert to Beogh (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 217 gold pieces. Inventory: Hand Weapons b - a +0 dagger (offhand) {Egbert} c - a +0 dagger of venom (weapon) {Heidi} Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of vulnerability {!r, unknown} e - a scroll of poison {!r, unknown} h - a scroll of identify {!r, unknown} Potions d - 2 potions of moonshine {!q, unknown} f - 2 potions of brilliance {!q, unknown} j - 2 potions of might {!q, unknown} k - a potion of attraction {!q, unknown} l - 7 potions of curing {!q, unknown} n - 2 potions of haste {!q, unknown} o - a potion of enlightenment {!q, unknown} p - a potion of lignification {!q, unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 2.4 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 e - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 40% 2x1d6 6% 1 Static Discharge Conj/Air 20% 3-4/arc 10% 2 Sandblast Erth 4% 2d4 16% 1 Blink Tloc 4% N/A 24% 2 Call Imp Summ 4% N/A 24% 2 Swiftness Air 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 5% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 * Portals: Ossuary: D:4 Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc hits you with a +0 flail. You hear a shout! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 falchion and wearing a +0 leather armour (85% to hit) Okay, then. The orc closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc! You kill the orc! The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc priest but does no damage. The orc priest is moderately wounded. The searing ray hits the orc priest! The orc priest is severely wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * You encounter an orc. It is wielding a +0 hand axe. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) The searing ray hits something! The searing ray misses the orc priest. The searing ray hits the orc priest. The orc priest is almost dead. Something hits you. * * * LOW HITPOINT WARNING * * * The searing ray misses the orc priest. The searing ray hits the orc but does no damage. The searing ray misses the orc priest. You finish channelling your searing ray. Something hits you but does no damage. You aren't carrying any items that you can evoke. Magic courses through your body. Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 falchion and wearing a +0 leather armour (moderately wounded, 85% to hit) You focus your ray upon the orc priest. The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc priest but does no damage. The orc priest is moderately wounded. The searing ray hits the orc but does no damage. The searing ray hits the orc priest! You kill the orc priest! (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... ##### #...# #.#.####### ###########.#.......####### ........................... #.............#.###.#####.. #.............'.##......... ..............#.########... #####.###.....#.@)oo)# ###..##.....######.# #ß##.##ß....# #.?. #....####### ...## #.....# .o## #.....# #..# #.#.#.## .oo# ###.∩.# ..o. #ß.#.## You could see an orc priest and an orc. Vanquished Creatures An orc priest (D:4) An orc wizard (D:4) 2 gnolls (D:4) An adder (D:4) A dart slug (D:2) A ribbon worm (D:3) 3 hobgoblins An orc (D:4) A quokka (D:1) 5 ball pythons A bat (D:2) An endoplasm (D:1) 2 frilled lizards 4 goblins 4 kobolds 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 129 | D:1 | Found a faded altar of an unknown god. 322 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 325 | D:1 | Learned a level 2 spell: Searing Ray 565 | D:1 | Reached skill level 4 in Conjurations 980 | D:2 | Found Dukhowag's General Store. 1727 | D:3 | Reached XP level 3. HP: 24/24 MP: 6/6 2011 | D:4 | Found a sand-covered staircase. 2078 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, ebering_ecumenical_altar_rust, st_stairs_1, minmay_tromino_v7 D:2: layout_loops_ring, serial_shops, shop, roderic_lattice_a D:3: layout_basic, minmay_misc_feat_roman, kennysheep_generic_room_8, uniq_jessica, uniq_terence D:4: layout_basic, lightli_ossuary_entry_decrepit_ruins Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.5 Dodging | | 1.7 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 33 Melee: Unarmed || 8 Short sword || 9 Dagger || 28 Trident || 1 Cast: Magic Dart || 39 Searing Ray || 5 Drink: Magic || 1 Stab: Sleeping || 4 Armour: Robe || 21 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2075 | 1987 | 88 | 49 | 1600 | 4 | 518.8 | Dungeon | 2075 | 1987 | 88 | 49 | 1600 | 4 | 518.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 862 daAuts D:1: 834 daAuts D:4: 216 daAuts D:3: 162 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+