Dungeon Crawl Stone Soup version 0.35-a0-555-gbd1fb5ece9 (webtiles) character file. Game seed: 2578824650962545142 (classic levelgen) 2 Amnesiac the Conjurer (level 1, 0/13 HPs) Began as a Coglin Conjurer on June 23, 2026. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (138 turns). Amnesiac the Conjurer (Coglin Conjurer) Turns: 138, Time: 00:00:12 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 30% Magic: 0/3 EV: 11 Int: 17 God: Gold: 13 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (100%) b - staff of air {Zorawar} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of air (weapon) {Zorawar} Potions g - a potion of magic {!q} Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 1.8 Spellcasting * Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 7% 2 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Eringya's Surprising Cr Summ 1% N/A 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The quokka attacks as it pursues you! The quokka closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The quokka attacks as it pursues you! The quokka bites you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. Okay, then. Okay, then. Okay, then. You start attuning to your weapon. You continue attuning to your staff of air. The quokka closely misses you. The quokka completely misses you. You continue attuning to your staff of air. HP restored. The quokka bites you. You continue attuning to your staff of air. The quokka closely misses you. You continue attuning to your staff of air. The quokka bites you but does no damage. You continue attuning to your staff of air. The quokka closely misses you. You finish attuning to your staff of air. You welcome your staff of air "Zorawar" into your grasp. b - a staff of air (weapon) {Zorawar} You closely miss the quokka. The quokka is severely wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is severely wounded. The quokka closely misses you. You closely miss the quokka. The quokka is severely wounded. The quokka bites you. You die... #........# #........+ #>.......# ########........# ................# ###########....## #.#### .. #.#################.... #.....@r...........†..# ###################.### You could see a quokka. Vanquished Creatures An endoplasm (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 138 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic, roderic_roman_lattice Action || total ---------------------------++------- Attack: Normal || 2 Melee: Staff || 2 Cast: Magic Dart || 10 Armour: Robe || 5 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 137 | 137 | 0 | 31 | 66 | 1 | 137.0 | Dungeon | 137 | 137 | 0 | 31 | 66 | 1 | 137.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 137 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+