Amnesiac Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -7, D:1) a +0 leather armour (6, -17, D:1) a +0 club (7, 11, D:1) a +0 dagger (12, -41, D:1) a human skeleton (12, -36, D:1) a human skeleton (13, -39, D:1) a human skeleton (14, -40, D:1) a human skeleton (14, -39, D:1) a human skeleton (14, -38, D:1) a human skeleton (14, -33, D:1) a +0 hand axe (14, -27, D:1) a +0 club (15, 14, D:1) a +0 whip a stone (18, -33, D:1) a +0 flail (20, -39, D:1) a +0 dagger (20, -38, D:1) a +0 dagger (20, -37, D:1) a +0 hand axe (20, -35, D:1) a +0 falchion (20, -34, D:1) a +0 dagger (20, -33, D:1) a +0 falchion (20, -31, D:1) a human skeleton (21, -29, D:1) a human skeleton (25, -1, D:1) a +2 devious dagger (36, -38, D:1) a +0 hand axe (36, 1, D:1) 3 flux baubles (37, 3, D:1) a +0 dagger 2 stones Level 2 of the Dungeon (0, 4, D:2) a +0 ring mail (19, 17, D:2) a +0 robe Level 3 of the Dungeon [Shop] Damer's Assorted Antiques a +0 robe (20 gold) the +2 hood of the Assassin {Detect Stab+ Stlth++} (1380 gold) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. It cannot be enchanted further. a phial of floods (920 gold) (0, 17, D:3) a +0 short sword (1, 17, D:3) a +0 short sword (6, 31, D:3) a +0 flail a +0 leather armour (7, 12, D:3) a parchment of Eringya's Surprising Crocodile (8, 49, D:3) a +0 sling (9, 11, D:3) an inkwell talisman (10, 46, D:3) a +0 leather armour (26, 33, D:3) a +0 club a +0 sling (26, 59, D:3) a +0 dagger (28, 24, D:3) a +0 leather armour (40, 34, D:3) a naga skeleton (42, 38, D:3) a kobold skeleton (44, 32, D:3) a tengu skeleton (46, 36, D:3) a centaur skeleton Level 4 of the Dungeon [Shop] Nuracicoy's Antique Weapon Boutique the +5 mace of Fate {venom, Will+ Str+8 Dex-5} (1377 gold) Will+: It increases your willpower. Str+8: It affects your strength (+8). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. a +0 falchion (87 gold) a +0 sling of flaming (136 gold) a +0 great sword (290 gold) a +0 spear (87 gold) the +5 Force Lance {heavy, knockback} (1084 gold) It cannot be enchanted further. a +0 hand axe (87 gold) a +0 short sword (87 gold) a +2 spear of venom (452 gold) (0, 7, D:4) a +0 spear (22, 24, D:4) a +0 trident (36, 15, D:4) a +0 robe (46, 11, D:4) a +0 buckler (46, 24, D:4) a +0 ring mail Level 5 of the Dungeon (6, 1, D:5) a +0 short sword (16, 9, D:5) a +0 club a +0 ring mail (22, 28, D:5) a +0 flail a gnoll corpse (skeletalised by now) (33, 10, D:5) a +0 dagger (35, 22, D:5) a +0 whip (41, 19, D:5) a +0 short sword an orc skeleton (42, 19, D:5) a +0 leather armour (43, 11, D:5) a +0 club a +0 leather armour a +0 club (43, 22, D:5) a +0 robe a +0 dagger (46, 22, D:5) a +0 leather armour a +0 hand axe (47, 22, D:5) a +0 flail (50, 23, D:5) a +0 robe a +0 dagger Level 6 of the Dungeon (0, 0, D:6) an adder skeleton (2, 2, D:6) a +0 leather armour a +0 rapier (7, 2, D:6) a +0 battleaxe (29, -35, D:6) a +0 broad axe (34, 23, D:6) a +0 quarterstaff {Bunsong} (38, 20, D:6) a +0 dagger {Tae} a +0 mace {José} (46, 22, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +2 whip of flaming a +0 robe (0, 40, D:7) a +0 robe (3, 40, D:7) a +0 dagger (4, 17, D:7) a +0 leather armour a +0 sling (4, 32, D:7) a +0 giant spiked club (5, 23, D:7) a +0 short sword (15, 31, D:7) a +4 trident of draining a +2 robe (16, 4, D:7) a +0 war axe (18, 22, D:7) a +0 quarterstaff (21, 35, D:7) a +2 dagger of venom a +0 robe (21, 36, D:7) a +0 hand axe (22, 2, D:7) a +0 cloak a +0 short sword (25, 38, D:7) a +0 short sword (28, 40, D:7) a +0 whip a +0 scale mail a +0 short sword (42, 30, D:7) a +0 short sword (42, 33, D:7) a +0 war axe (42, 37, D:7) a +0 flail a +0 leather armour (43, 32, D:7) a +0 club a +0 leather armour (50, 29, D:7) a +0 dagger (63, 6, D:7) a +0 giant club Level 8 of the Dungeon (6, -11, D:8) a +0 orcbow the Ecumenical Temple