Amnesiac Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (0, 23, D:1) a +0 short sword (6, -30, D:1) a +0 dagger (7, 19, D:1) a +0 hand axe (10, 4, D:1) a +0 leather armour (23, 22, D:1) a +0 ring mail (27, 15, D:1) a parchment of Shock (28, 15, D:1) a ring of positive energy (46, -6, D:1) a hobgoblin skeleton (47, -19, D:1) a +0 hand axe (49, 29, D:1) a +0 leather armour (49, 30, D:1) a +0 dagger {Nenetl} Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, 29, D:2) a +0 dagger (25, 38, D:2) a rat skeleton (32, 29, D:2) a +0 dagger a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a +3 whip (2, -4, D:3) a +0 club (2, 2, D:3) a +0 leather armour (4, -6, D:3) a +0 helmet (18, 9, D:3) a +0 club {Bianca} a +0 flail an orc skeleton a jackal skeleton a jackal skeleton (21, 12, D:3) a hobgoblin skeleton (24, -12, D:3) 4 poisoned darts (29, 35, D:3) a +0 sling (30, 11, D:3) a rat skeleton (36, -5, D:3) a +0 dagger Level 4 of the Dungeon (8, -26, D:4) a +0 mace (9, -17, D:4) a +0 chain mail (10, -24, D:4) a +0 spear (11, 3, D:4) a +0 dagger a +0 robe (12, -5, D:4) a +0 mace a +0 leather armour (12, 3, D:4) a +0 hand axe (13, 6, D:4) a +0 short sword a +0 ring mail (31, -24, D:4) a +0 hand axe a +0 leather armour a +0 war axe a +3 scale mail a +0 club a +0 ring mail a +0 falchion an orc skeleton (32, -32, D:4) a +0 dagger a kobold skeleton (32, -24, D:4) a +0 whip (37, -41, D:4) 2 flux baubles (40, -28, D:4) a +0 short sword (44, -27, D:4) a +0 leather armour (57, -17, D:4) a +0 arbalest Level 5 of the Dungeon [Shop] Rezaomee's Antique Armour Shoppe a +0 leather armour (50 gold) a +0 leather armour (50 gold) a +0 robe (22 gold) a +0 ring mail (100 gold) a +0 chain mail (150 gold) a +0 chain mail (150 gold) a +0 robe (22 gold) [Shop] Kiawuam's Armour Boutique the +1 chain mail of the Impish God {Rampage +Blink rF+} (352 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Blink: It lets you blink. rF+: It protects you from fire. It cannot be enchanted further. a +3 leather armour of willpower (264 gold) +2 golden dragon scales (1012 gold) a +2 chain mail of resonance (236 gold) a +0 chain mail (66 gold) a +0 pair of boots (49 gold) the +5 Storm Queen's Shield {shock, Fly rElec} (529 gold) Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. a +2 leather armour of cold resistance (209 gold) a +0 leather armour (22 gold) a +1 buckler of protection (181 gold) a +0 helmet (49 gold) [Shop] Xyddeunuss's Armour Shop a +0 leather armour (28 gold) a +0 ring mail (56 gold) a +0 helmet of intelligence (161 gold) a +0 scale mail (56 gold) a +0 buckler (63 gold) a +0 chain mail (84 gold) a +0 chain mail (84 gold) a +0 chain mail (84 gold) (16, -8, D:5) a +0 great sword (16, 25, D:5) a +0 arbalest (34, 1, D:5) a +0 dagger (35, 14, D:5) a +0 robe (45, 31, D:5) a +0 scale mail (58, -15, D:5) a +0 leather armour of fire resistance (59, 6, D:5) a +0 short sword a +0 scale mail (61, 5, D:5) a +0 hand axe (62, 5, D:5) a +0 flail (66, 33, D:5) a quill talisman a +0 cloak a +0 helmet Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (16, 15, D:6) a +0 club a stone a +0 club (19, 13, D:6) a +0 whip 8 poisoned darts (20, 13, D:6) a +0 club 4 poisoned darts a +0 dagger (22, 13, D:6) a +0 short sword (22, 17, D:6) a +0 flail (23, 17, D:6) a +0 spear a +0 club (24, 16, D:6) a +0 whip a +0 club a +0 robe a +0 whip (37, 26, D:6) a +0 whip (45, 11, D:6) a +0 sling Level 7 of the Dungeon [Shop] Ceob's Antique Weapon Boutique a +0 great sword (320 gold) the +10 sling of the Salmon {freeze, rF+ Str+4} (2403 gold) rF+: It protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. a +1 shortbow of flaming (396 gold) a +0 quarterstaff (160 gold) a +0 trident (112 gold) a +0 heavy falchion (236 gold) a +0 rapier (176 gold) a +0 trident (112 gold) (0, 0, D:7) the ring of Yendor {AC+4 Dex+5} [ring of protection] AC+4: It affects your AC (+4). Dex+5: It affects your dexterity (+5). (3, -4, D:7) a +2 orcbow of electrocution (3, -3, D:7) a +0 robe a +0 dagger (5, -4, D:7) a +0 giant club (6, 5, D:7) a +0 dagger a +0 hand axe (8, 5, D:7) a +0 flail a +0 leather armour an amulet of reflection (9, -1, D:7) a +3 chain mail of poison resistance (9, 7, D:7) 3 large rocks (16, 21, D:7) 2 javelins (32, 21, D:7) a +0 club a +0 flail (33, 20, D:7) a +0 club (33, 22, D:7) a +0 spear (34, 22, D:7) a +0 halberd (36, -4, D:7) a +0 sling (41, -2, D:7) a -1 dagger (41, 0, D:7) a -3 club (41, 1, D:7) a +0 quarterstaff (42, 0, D:7) a +0 leather armour a +0 club (43, -2, D:7) a -2 dagger (43, -1, D:7) 3 boomerangs a +0 mace (43, 0, D:7) a -1 club (43, 1, D:7) a +0 falchion (44, -1, D:7) a boomerang a +0 flail (45, 17, D:7) a +0 club a +0 leather armour (46, 18, D:7) a +0 club (47, 19, D:7) a +1 dagger of holy wrath a +0 robe (48, 19, D:7) a +0 dagger a +0 robe (51, 13, D:7) 5 poisoned darts Level 8 of the Dungeon (0, 0, D:8) a +0 spear (1, 1, D:8) a +0 club (2, 2, D:8) a +0 robe a +0 whip (3, 51, D:8) a +0 cloak (7, 32, D:8) a +0 dagger a +0 scale mail (17, 23, D:8) a +0 war axe (17, 28, D:8) a +0 long sword a +0 leather armour (18, 28, D:8) a +0 ring mail a +0 flail a +0 ring mail a +0 short sword (19, 28, D:8) a +0 leather armour a +0 long sword (20, 27, D:8) a +0 kite shield a +0 scale mail a +0 trident (20, 33, D:8) a +0 dagger (21, 24, D:8) an amulet of magic regeneration (21, 28, D:8) a +0 leather armour a +0 trident (22, 25, D:8) a +0 chain mail a +0 great sword (24, 19, D:8) a +2 demon blade of electrocution (unseen) (52, 22, D:8) a +0 dagger (53, -3, D:8) an inkwell talisman (57, 3, D:8) a +0 dagger a +0 mace (57, 5, D:8) a +0 dagger a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 falchion (3, 0, D:9) a +0 club (3, 1, D:9) a +0 robe a +0 dagger (4, 0, D:9) a +0 short sword (5, 3, D:9) a +0 plate armour a +0 mace (7, 4, D:9) a +0 robe a +0 dagger (8, -14, D:9) a +0 shortbow (9, -25, D:9) a +0 shortbow (12, -38, D:9) a +0 orcbow (12, -36, D:9) a +0 robe a +0 dagger (14, -39, D:9) a +0 war axe (14, -12, D:9) a +0 dire flail a +0 orcbow a +0 chain mail (15, -39, D:9) a +0 club (19, -37, D:9) a +1 whip of pain (20, -34, D:9) a +0 club 5 poisoned darts (20, 10, D:9) a +0 chain mail a +0 club (20, 11, D:9) a +0 scale mail a +0 club a +0 falchion a +0 whip a +0 robe a +0 dagger (23, -34, D:9) a +0 dagger a +0 whip of freezing a +0 robe a +0 hand axe (24, -24, D:9) a +0 giant spiked club a +0 giant club (24, -7, D:9) a +1 heavy hand axe a +0 robe a +0 spear a +0 ring mail (31, -19, D:9) a +0 falchion (34, -5, D:9) a +0 war axe (35, 13, D:9) a parchment of Volatile Blastmotes Level 10 of the Dungeon (8, -6, D:10) a +0 dagger (8, -5, D:10) a +0 mace a +0 mace a +0 scale mail a +0 mace (9, -5, D:10) a +0 robe a +0 dagger (9, 6, D:10) a +0 shortbow (11, 2, D:10) a +0 robe a +0 athame (12, -5, D:10) a +0 flail (12, -3, D:10) a +0 robe a +0 dagger (13, -4, D:10) a +0 robe a +0 dagger (13, -2, D:10) a +0 leather armour a +0 trident (18, 41, D:10) a +0 spear (19, 41, D:10) a +0 spear (20, 41, D:10) a +0 spear (27, 34, D:10) a +0 spear (32, 5, D:10) a +0 dagger (32, 10, D:10) a +0 spear (35, 5, D:10) a +0 plate armour a +0 flail (36, -1, D:10) a +0 short sword 3 poisoned darts a +0 dagger (37, 0, D:10) 3 stones a +0 club (38, -1, D:10) a +2 short sword of holy wrath (43, 34, D:10) a +0 rapier (47, 12, D:10) a +0 robe an amulet of faith a +0 dagger (48, 12, D:10) a parchment of Dimensional Bullseye (48, 28, D:10) a +0 shortbow (50, 30, D:10) a +0 giant club a +0 giant club Level 11 of the Dungeon (9, 12, D:11) a +0 leather armour a +0 war axe (9, 20, D:11) a +0 flail (10, 2, D:11) a +0 halberd a +0 chain mail (10, 20, D:11) a +0 short sword (18, 0, D:11) 3 flux baubles (25, 34, D:11) 2 javelins (29, 21, D:11) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (30, 22, D:11) a +0 ring mail of poison resistance (31, 46, D:11) a +0 dagger a +0 leather armour (32, 46, D:11) a +0 dagger a +0 ring mail a +0 dagger a +0 robe (32, 47, D:11) a +0 morningstar (40, 8, D:11) a +0 giant club a +0 giant club (41, 6, D:11) a +0 giant club a +0 giant club Level 12 of the Dungeon (3, -5, D:12) a +0 plate armour (3, 1, D:12) a +4 vampiric short sword a +0 arbalest a +1 plate armour of fire resistance (4, -5, D:12) a +2 scale mail of archery (6, -1, D:12) a +1 mace of holy wrath a +0 plate armour (6, 3, D:12) a +0 hand axe of draining (6, 5, D:12) a +0 scimitar (6, 6, D:12) a +2 devious rapier (7, 3, D:12) a +0 trident (7, 5, D:12) a +0 short sword (7, 6, D:12) a +0 flail (8, 0, D:12) a +0 broad axe of sundering a +0 orcbow 2 silver javelins (9, -8, D:12) a +0 dagger (9, -7, D:12) a +0 flail (9, 8, D:12) a +0 chain mail (10, -8, D:12) a +0 falchion (10, -7, D:12) a +0 war axe (10, 8, D:12) a +0 robe (12, -8, D:12) a +0 war axe (12, -7, D:12) a +0 dagger (12, 7, D:12) a +0 leather armour (12, 8, D:12) a +0 ring mail (13, -8, D:12) a +0 club (13, -7, D:12) a +0 dagger (13, 7, D:12) a +0 leather armour (13, 8, D:12) a +0 chain mail (13, 36, D:12) a +0 club (15, -8, D:12) a +0 scale mail (15, -7, D:12) a +0 robe (15, 7, D:12) a +0 long sword (15, 8, D:12) a +0 club (16, -8, D:12) a +0 chain mail (16, -7, D:12) a +0 pair of gloves (17, -1, D:12) a +2 partisan of entangling a +0 plate armour (17, 0, D:12) a +0 trident 27 boomerangs a +0 plate armour an amulet of magic regeneration (18, -7, D:12) a +0 ring mail (18, -2, D:12) a +0 flail (18, -1, D:12) a +0 battleaxe a +0 chain mail (18, 0, D:12) a +0 dire flail a +0 plate armour (18, 8, D:12) a +0 devious rapier (19, -8, D:12) a +0 robe (19, -7, D:12) the +0 pair of boots of Past Mistakes {Rampage *Corrode Int+6} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Corrode: It may corrode you when you take damage. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (19, -1, D:12) a +2 morningstar of concussion 9 boomerangs a +0 chain mail a +6 ring of strength (19, 0, D:12) a +0 partisan a +0 orcbow a +0 chain mail (19, 7, D:12) a +0 rapier (19, 8, D:12) a +0 dagger (20, -5, D:12) a +0 sling of flaming a +2 long sword of draining a +0 plate armour (20, 0, D:12) a +2 scimitar of valour a +0 chain mail a +0 bardiche a +0 chain mail a +0 shortbow a +0 trident a +3 shortbow a +0 long sword (21, -6, D:12) a +0 shortbow a +0 glaive a +0 leather armour of cold resistance (21, 3, D:12) 4 javelins (21, 6, D:12) 6 javelins (21, 7, D:12) 2 silver javelins (21, 13, D:12) a +0 scimitar a +0 chain mail (22, 3, D:12) 5 silver javelins (22, 6, D:12) 2 silver javelins (22, 7, D:12) 6 javelins (28, 12, D:12) a parchment of Shock (31, -3, D:12) a +0 chain mail a +0 sling 4 javelins the +8 bardiche "Hulk" {protect, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (32, 25, D:12) a +0 robe (36, 33, D:12) a +0 giant club a +0 giant club (40, 16, D:12) a +0 dagger a +0 robe a +0 flail (40, 17, D:12) a +0 whip (41, 15, D:12) a +0 long sword a +0 robe (41, 16, D:12) a +0 mace a +0 hand axe (42, 16, D:12) a +0 club a +0 ring mail (42, 19, D:12) a +0 plate armour a +0 long sword (43, 30, D:12) 2 large rocks Level 13 of the Dungeon (6, 9, D:13) a +0 robe of fire resistance (18, -9, D:13) a +0 ring mail (23, -12, D:13) a +0 chain mail (26, -26, D:13) a +0 long sword (26, -2, D:13) an orb of attunement (28, -21, D:13) a +0 scale mail (34, 2, D:13) a parchment of Lesser Beckoning (38, -23, D:13) a +0 shortbow (39, -23, D:13) a +0 rapier a +0 robe (40, -24, D:13) a +0 sling (40, -21, D:13) a +0 shortbow (40, -20, D:13) a +0 orcbow (42, 21, D:13) a +0 chain mail (54, 25, D:13) a +0 pair of gloves (55, -17, D:13) a +1 long sword of freezing a +0 leather armour a +0 kite shield of positive energy Level 14 of the Dungeon (0, 0, D:14) a +0 sling (3, 10, D:14) a +0 kite shield a +0 plate armour a +0 long sword (4, 6, D:14) a +0 animal skin a +0 dire flail a +0 shortbow (4, 7, D:14) a +0 dire flail (4, 8, D:14) 5 large rocks (7, 13, D:14) a +0 kite shield a +0 chain mail a +0 war axe (19, 22, D:14) a +0 dagger (31, 18, D:14) a +0 leather armour a +0 long sword (33, 16, D:14) a +0 ring mail a +3 war axe a +0 arbalest (33, 21, D:14) a +0 partisan a staff of alchemy a staff of alchemy (34, 18, D:14) a +0 partisan (35, 13, D:14) a +0 shortbow a +0 shortbow 4 large rocks (36, 12, D:14) a +0 orcbow (36, 13, D:14) a +0 orcbow (37, 11, D:14) a +0 shortbow (38, 18, D:14) a +0 dire flail of protection a +0 giant club (43, 15, D:14) a +0 war axe (44, 15, D:14) a +0 dire flail (46, 16, D:14) a +0 trident (48, 37, D:14) a +0 robe (56, 25, D:14) a +0 leather armour Level 15 of the Dungeon (0, 0, D:15) a +2 hat a +2 buckler of protection an orb of mesmerism (0, 8, D:15) a +0 plate armour (0, 10, D:15) a +0 short sword (1, 0, D:15) a +0 war axe (3, 0, D:15) a +3 ring mail (3, 11, D:15) a +0 leather armour (9, 0, D:15) a parchment of Volatile Blastmotes (9, 10, D:15) a +0 hand axe a +0 shortbow (10, 9, D:15) a +0 dire flail a +0 dire flail (10, 45, D:15) 2 large rocks (11, 8, D:15) a +2 great sword of electrocution a +0 plate armour a +0 broad axe a +0 orcbow (11, 12, D:15) 6 large rocks (11, 25, D:15) a +0 robe a +0 club (11, 27, D:15) a +0 robe a +0 dagger (11, 46, D:15) a +0 whip a +0 robe a +0 orcbow (14, 8, D:15) the eel talisman "Dusmuedi" {rF+} [eel talisman] rF+: It protects you from fire. (14, 45, D:15) a +0 war axe a +0 leather armour (15, 15, D:15) a +2 great sword of flaming (16, 14, D:15) a +0 orcbow a +0 war axe a +6 ring of intelligence (17, 35, D:15) a +0 dire flail a +0 dire flail (18, 14, D:15) a +0 robe a +0 broad axe a ring of protection from fire (19, 15, D:15) a +0 robe a +0 athame (21, 37, D:15) a +0 robe a +0 flail (22, 45, D:15) a +0 orcbow (26, 13, D:15) a +0 arbalest (26, 27, D:15) a +0 scale mail (26, 31, D:15) a +0 robe a +2 heavy halberd (27, 27, D:15) the ring of Pehomnoi {rElec EV+5 Str+3 SInv} [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). SInv: It lets you see invisible. (28, 33, D:15) a +0 ring mail (29, 16, D:15) a +0 sling (29, 23, D:15) 5 large rocks (29, 30, D:15) 4 large rocks (31, 13, D:15) 3 large rocks (31, 14, D:15) a +0 cloak (34, 18, D:15) a +0 orcbow (39, 0, D:15) a +0 buckler a +0 ring mail a +0 long sword (41, 2, D:15) 5 large rocks (48, 30, D:15) a +0 buckler (49, 44, D:15) a +0 buckler the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 ring mail a +0 dagger (2, 3, Orc:1) a +0 robe a +0 dagger (2, 4, Orc:1) a +0 war axe a +0 chain mail a +0 hand axe a +0 club (3, 2, Orc:1) a +0 ring mail a +0 falchion a +0 club (4, 2, Orc:1) a +0 robe a +0 dagger (4, 3, Orc:1) a +0 ring mail a +0 scimitar a +0 robe a +0 dagger (4, 4, Orc:1) a +0 robe a +0 dagger a +0 leather armour a +0 dagger (20, 0, Orc:1) a +0 giant spiked club (20, 1, Orc:1) a +0 mace (20, 2, Orc:1) a +0 chain mail a +0 dagger (21, 1, Orc:1) a +0 chain mail a +0 hand axe (21, 2, Orc:1) a +0 plate armour a +0 short sword (22, -1, Orc:1) a +0 flail (22, 1, Orc:1) a +0 club (23, 0, Orc:1) a +0 plate armour a +0 great sword (25, 5, Orc:1) a +0 giant club a +0 giant club a +0 robe a +0 spear (26, -3, Orc:1) a +0 arbalest (26, 4, Orc:1) a +0 giant spiked club a +0 giant club (26, 6, Orc:1) a +0 giant club a +0 giant club (27, 5, Orc:1) a +0 giant spiked club a +0 giant club a +0 giant spiked club (30, 1, Orc:1) a +0 flail (31, 4, Orc:1) a +1 trident of protection (35, 4, Orc:1) a +0 flail a +0 robe Level 2 of the Orcish Mines [Shop] Ostruw's Distillery a potion of attraction (45 gold) a potion of mutation (120 gold) a potion of resistance (150 gold) 2 potions of curing (90 gold) a potion of heal wounds (120 gold) a potion of brilliance (60 gold) a potion of berserk rage (75 gold) [Shop] Fiab's Book Emporium a parchment of Anguish (156 gold) a parchment of Maxwell's Capacitive Coupling (501 gold) a parchment of Diamond Sawblades (393 gold) a parchment of Summon Seismosaurus Egg (156 gold) a parchment of Summon Cactus Giant (300 gold) a parchment of Vhi's Electric Charge (156 gold) a parchment of Fulsome Fusillade (501 gold) a parchment of Borgnjor's Vile Clutch (220 gold) a parchment of Orb of Destruction (393 gold) a parchment of Metabolic Englaciation (220 gold) a parchment of Ensorcelled Hibernation (69 gold) a parchment of Construct Spike Launcher (69 gold) a parchment of Swiftness (105 gold) [Shop] Tuna's General Store the inkwell talisman of Duty {Harm +Inv Str-2 Stlth+} (281 gold) [inkwell talisman] Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. a +4 ring mail of cold resistance (434 gold) a ring of poison resistance (unknown) (280 gold) a phantom mirror (560 gold) a scroll of fog (56 gold) a parchment of Summon Seismosaurus Egg (182 gold) a scroll of fear (56 gold) a +0 chain mail (84 gold) a parchment of Sublimation of Blood (81 gold) [Shop] Joelo's Jewellery Emporium a ring of protection from cold (350 gold) an amulet of chemistry (unknown) (420 gold) a +6 ring of strength (504 gold) an amulet of reflection (420 gold) a +5 ring of evasion (unknown) (504 gold) a ring of protection from cold (350 gold) the ring of Birdsong {Fly rC+ rCorr Dex+3} (607 gold) [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). [Shop] Diasmeyg's Antique Armour Emporium a +0 robe (18 gold) a +0 chain mail (126 gold) a +0 scale mail (84 gold) a +0 ring mail (84 gold) [Shop] Ceaptoge's Antique Weapon Shoppe a +0 mace (90 gold) a +0 quarterstaff (150 gold) a +0 morningstar (180 gold) a +0 orcbow of flaming (276 gold) the +8 mace "Evaubugu" {elec, Fly rCorr Stlth-} (1824 gold) Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +3 flail "Cehydd" {spect, rF+++ Int-5} (1656 gold) rF+++: It renders you almost immune to fire. Int-5: It affects your intelligence (-5). It cannot be enchanted further. a +0 quarterstaff (150 gold) a +2 long sword of electrocution (621 gold) a +0 long sword (105 gold) (0, 0, Orc:2) a +0 leather armour a +0 mace (1, 1, Orc:2) a +0 falchion (1, 3, Orc:2) a +0 ring mail a +0 hand axe (2, 0, Orc:2) a +0 leather armour a +0 short sword (2, 1, Orc:2) a +0 robe a +0 dagger a +0 hand axe a +0 giant club (3, 0, Orc:2) a +0 chain mail a +0 short sword (3, 2, Orc:2) a +0 giant spiked club a +0 ring mail a +0 short sword a +0 club (3, 4, Orc:2) a +0 leather armour a +0 hand axe (4, -26, Orc:2) a +0 ring mail a +0 whip (4, -1, Orc:2) a +2 robe of positive energy a +0 dagger (4, 0, Orc:2) a +0 giant club a +0 plate armour a +0 trident (4, 1, Orc:2) a +0 leather armour a boomerang a +0 club a +0 robe a +0 dagger (5, -33, Orc:2) a +0 club (5, -29, Orc:2) a +0 robe a +0 dagger (5, -28, Orc:2) a +0 chain mail a +0 war axe (5, -1, Orc:2) a +0 leather armour a +0 whip (5, 0, Orc:2) a +0 plate armour 3 boomerangs a +0 short sword (5, 1, Orc:2) a +0 dagger (6, -26, Orc:2) a +0 scale mail a +0 short sword (6, 0, Orc:2) a +0 ring mail a +0 hand axe a +2 robe of willpower a +1 dagger of venom (7, -2, Orc:2) a +0 war axe (7, -1, Orc:2) a +0 chain mail a +0 mace (7, 4, Orc:2) a +0 ring mail a +3 flail (8, -11, Orc:2) a +0 barding a +2 longbow of flaming (8, -10, Orc:2) a +0 short sword (8, -1, Orc:2) a +0 plate armour a +0 trident (9, 3, Orc:2) a +0 club (10, -1, Orc:2) a +0 chain mail a +0 flail (10, 7, Orc:2) a +0 club (12, 12, Orc:2) a +0 short sword (13, 1, Orc:2) a +0 dagger (14, 6, Orc:2) a +0 chain mail a +0 halberd (15, 6, Orc:2) a +0 leather armour a +0 club (15, 7, Orc:2) a +0 ring mail a +0 short sword (16, -3, Orc:2) a +0 trident (16, -2, Orc:2) a +0 dagger (17, 5, Orc:2) a +0 flail (18, -4, Orc:2) a +0 flail (18, 9, Orc:2) a +0 whip (19, -29, Orc:2) a +1 helmet of light the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. EV+5: It affects your evasion (+5). It cannot be enchanted further. (21, -7, Orc:2) a +0 leather armour of willpower a +0 dagger (21, -6, Orc:2) a +0 plate armour a +0 scimitar (21, 12, Orc:2) a +0 flail (21, 13, Orc:2) a +0 leather armour a +3 whip a +0 chain mail 3 boomerangs a +0 club (21, 14, Orc:2) a +0 leather armour a +0 hand axe (22, -10, Orc:2) a +0 hand axe (22, -8, Orc:2) a +0 chain mail 2 boomerangs a +0 scimitar (22, 12, Orc:2) a +0 plate armour a +0 battleaxe a +0 orcbow (22, 13, Orc:2) a +0 chain mail a +0 scimitar a +0 leather armour a +0 club a +0 short sword a +0 robe a +0 dagger (23, -6, Orc:2) a +0 robe a +0 dagger a +0 whip (23, -5, Orc:2) a +0 robe of willpower a +0 dagger (23, 13, Orc:2) a +0 ring mail 2 boomerangs a +0 club (23, 15, Orc:2) a +0 plate armour a +0 war axe a +0 orcbow (25, -12, Orc:2) 3 boomerangs a +0 club Level 1 of the Lair of Beasts (29, -17, Lair:1) an eel talisman (31, -13, Lair:1) a +0 orcbow (32, -44, Lair:1) a +0 club (32, -23, Lair:1) a parchment of Animate Dead (32, -20, Lair:1) an eel talisman (33, -33, Lair:1) a +0 club (45, -20, Lair:1) a parchment of Dimensional Bullseye (46, -44, Lair:1) a +0 dagger (53, -34, Lair:1) a +0 dagger (56, -33, Lair:1) a +0 buckler (56, -14, Lair:1) a +0 chain mail (60, -42, Lair:1) 5 poisoned darts (60, -15, Lair:1) a +0 long sword Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 chain mail (1, -13, Lair:2) a +0 flail (6, 17, Lair:2) a ring of willpower (10, -13, Lair:2) an amulet of faith (15, -17, Lair:2) 5 large rocks (44, 13, Lair:2) 3 poisoned darts (53, -9, Lair:2) a parchment of Kinetic Grapnel Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 ring mail (4, -21, Lair:3) a +0 shortbow (7, -23, Lair:3) a +1 heavy orcbow (7, 0, Lair:3) a scarf of resistance a +2 cloak of stealth the +4 ring mail of Hide-and-Seek {rC+ MP+6 Int+3} rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 helmet of intelligence a +2 helmet of light a +2 hat of stealth (8, -48, Lair:3) a +0 rapier (12, -25, Lair:3) a +0 shortbow (14, -41, Lair:3) a +0 club (19, -43, Lair:3) a -1 demon whip of venom (32, -44, Lair:3) a +0 short sword (46, -8, Lair:3) a +5 eveningstar of concussion 5 javelins a +0 chain mail (47, -18, Lair:3) a +0 ring mail (48, -27, Lair:3) a +0 robe (50, -53, Lair:3) a +0 quarterstaff of freezing a +2 robe of cold resistance a ring of protection from cold (50, -18, Lair:3) a +0 mace (54, -28, Lair:3) a +2 falchion of holy wrath (unseen) Level 4 of the Lair of Beasts (7, -1, Lair:4) a +0 hand axe (10, -39, Lair:4) a +0 quarterstaff (15, -36, Lair:4) 2 poisoned darts (29, -62, Lair:4) a +0 chain mail (61, -3, Lair:4) a +6 ring of intelligence (64, -17, Lair:4) a parchment of Poisonous Vapours (66, -42, Lair:4) 6 poisoned darts (70, -40, Lair:4) a +0 whip Level 5 of the Lair of Beasts (2, 4, Lair:5) 5 atropa-tipped darts (22, 6, Lair:5) a black bear skeleton (23, 22, Lair:5) a spriggan skeleton (24, 22, Lair:5) a +0 dire flail (25, 9, Lair:5) a spriggan skeleton (27, 9, Lair:5) a spriggan skeleton (28, -27, Lair:5) a +0 whip (28, 13, Lair:5) a +0 club (29, -23, Lair:5) a +0 whip of venom (30, 12, Lair:5) a wolf skeleton (30, 14, Lair:5) a wolf skeleton (32, 13, Lair:5) a +0 chain mail (35, 12, Lair:5) a ring of protection from cold (37, 11, Lair:5) a +0 heavy sling (45, 19, Lair:5) a spriggan skeleton (49, 14, Lair:5) a spore talisman (54, 13, Lair:5) 5 javelins Level 1 of the Shoals (0, 0, Shoals:1) a +0 short sword (15, -29, Shoals:1) a +0 shortbow (25, -12, Shoals:1) a +0 falchion (27, -8, Shoals:1) a +0 trident (28, -9, Shoals:1) 5 large rocks (32, -3, Shoals:1) a +0 robe a +6 rapier of venom (39, -18, Shoals:1) a +0 quarterstaff (40, -9, Shoals:1) a +0 mace (41, -17, Shoals:1) a +0 flail (42, -9, Shoals:1) a +0 war axe (42, -3, Shoals:1) 4 atropa-tipped darts (44, -28, Shoals:1) a +0 war axe (45, -26, Shoals:1) a +0 trident a boomerang (45, -8, Shoals:1) a ring of resist corrosion (46, -35, Shoals:1) a +0 trident (51, 9, Shoals:1) a +0 trident 3 boomerangs Level 2 of the Shoals (9, -17, Shoals:2) 5 large rocks (15, -4, Shoals:2) a +0 trident (19, -25, Shoals:2) a +0 chain mail (20, -14, Shoals:2) a +0 trident of flaming (29, -4, Shoals:2) a ring of protection from cold (30, -24, Shoals:2) 7 stones (30, -23, Shoals:2) a +0 kite shield of reflection (30, -13, Shoals:2) a +0 ring mail of poison resistance (30, 8, Shoals:2) a +0 robe (33, -23, Shoals:2) 6 stones (33, -3, Shoals:2) a parchment of Ozocubu's Armour (36, -16, Shoals:2) a staff of fire (36, 1, Shoals:2) a +0 trident (37, -12, Shoals:2) a +0 ring mail (38, 0, Shoals:2) a +0 spear (39, -27, Shoals:2) the +6 athame "Usaigol" {flame, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (39, -25, Shoals:2) a +0 trident (39, -1, Shoals:2) a +0 spear (42, 10, Shoals:2) a +0 leather armour Level 3 of the Shoals (6, -31, Shoals:3) a +0 plate armour (8, 3, Shoals:3) 3 potions of moonshine {!q} (10, 6, Shoals:3) a +0 trident (11, -35, Shoals:3) a +0 sling (11, -29, Shoals:3) a +0 spear (13, 4, Shoals:3) 2 potions of moonshine {!q} (14, -20, Shoals:3) a +0 trident (15, -21, Shoals:3) a +0 spear (15, 8, Shoals:3) a +0 hand axe (16, -6, Shoals:3) a +0 shortbow (16, 6, Shoals:3) a +0 robe a +0 rapier of venom (23, -9, Shoals:3) a +0 robe a +0 rapier (32, -24, Shoals:3) a +0 trident a boomerang (40, -10, Shoals:3) a +0 trident Level 4 of the Shoals (1, 26, Shoals:4) 2 boomerangs a +1 trident of venom (3, 31, Shoals:4) a +2 hand cannon of freezing a +0 robe a +0 trident (7, 27, Shoals:4) the +1 hand cannon of the Winnowing Gods {penet, +Blink rPois Int+2 Dex-3} +Blink: It lets you blink. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (9, 18, Shoals:4) a +0 spear (9, 23, Shoals:4) a +0 trident (11, 44, Shoals:4) a +0 robe a +0 rapier of venom (13, 21, Shoals:4) a +0 trident (15, 24, Shoals:4) a +0 cloak (17, -6, Shoals:4) a +0 spear (17, -5, Shoals:4) a +0 spear 2 javelins a +0 leather armour (17, -3, Shoals:4) a +0 trident of freezing a +0 robe (20, -5, Shoals:4) a +2 spear of venom 3 javelins a +0 leather armour (22, 25, Shoals:4) a ring of wizardry (26, -4, Shoals:4) a +3 orcbow of draining (30, 27, Shoals:4) a +0 robe (31, 9, Shoals:4) a potion of moonshine (32, 23, Shoals:4) a +0 trident a +4 ring of slaying (36, 11, Shoals:4) a boomerang a +0 trident (37, 20, Shoals:4) 3 large rocks (37, 22, Shoals:4) a boomerang a +0 trident (37, 28, Shoals:4) a +0 robe a +3 trident of freezing (38, 11, Shoals:4) a +0 trident a +0 spear (38, 19, Shoals:4) a +0 robe a +1 trident of entangling (38, 21, Shoals:4) a +0 leather armour a silver javelin a +0 spear (39, 8, Shoals:4) a boomerang a +0 spear (39, 23, Shoals:4) a +0 tower shield (40, 14, Shoals:4) a +0 robe a +3 trident of protection a +0 robe a +0 rapier (40, 37, Shoals:4) a ring of wizardry (41, 26, Shoals:4) a +3 spear a silver javelin a +0 leather armour (42, 15, Shoals:4) a +2 heavy sling Level 1 of the Snake Pit (5, 13, Snake:1) a +3 halberd (6, 12, Snake:1) a +0 arbalest a +0 morningstar (7, 11, Snake:1) a +0 mace (8, 13, Snake:1) a +0 flail a +0 robe (10, 6, Snake:1) a parchment of Iskenderun's Mystic Blast (16, -7, Snake:1) a +2 helmet (18, 14, Snake:1) a +0 quarterstaff (19, -10, Snake:1) a parchment of Olgreb's Toxic Radiance (21, -14, Snake:1) a +0 robe (24, 26, Snake:1) a parchment of Summon Ice Beast (30, 22, Snake:1) the medusa talisman of the Ten Invaders {+Inv Will- Str+6} [medusa talisman] +Inv: It lets you turn invisible. Will-: It decreases your willpower. Str+6: It affects your strength (+6). (32, -2, Snake:1) a +0 trident (36, 16, Snake:1) a +0 ring mail (36, 24, Snake:1) a +0 scimitar a +0 flail (47, -3, Snake:1) a parchment of Anguish (54, -15, Snake:1) a +0 halberd (56, -2, Snake:1) a +0 flail a +0 robe (57, -15, Snake:1) a +0 partisan (59, 4, Snake:1) a +0 scimitar a +0 robe a +0 halberd a +2 scimitar of freezing a +0 whip a +0 robe (61, -5, Snake:1) a parchment of Airstrike (61, 2, Snake:1) a +0 spear Level 2 of the Snake Pit (0, 0, Snake:2) a +0 rapier (3, -19, Snake:2) a +0 leather armour (11, -27, Snake:2) a +0 halberd a +0 robe (21, -15, Snake:2) a +0 mace (24, 1, Snake:2) 10 gold pieces (26, -3, Snake:2) a +0 sling (27, -34, Snake:2) a +0 shortbow a +0 scimitar (30, 12, Snake:2) a blade talisman (34, -13, Snake:2) a +0 club a +0 robe (44, 8, Snake:2) a +0 flail a +0 robe Level 3 of the Snake Pit (0, 0, Snake:3) 15 gold pieces (8, -8, Snake:3) 18 gold pieces