Dungeon Crawl Stone Soup version 0.35-a0-542-gedf2d32dfa (webtiles) character file. Game seed: 8548054975553014881 (classic levelgen) 6 Amnesiac the Charlatan (level 1, 0/15 HPs) Began as a Coglin Artificer on June 19, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (127 turns). Amnesiac the Charlatan (Coglin Artificer) Turns: 127, Time: 00:00:38 Health: 0/15 AC: 3 Str: 12 XL: 1 Next: 90% Magic: 1/1 EV: 10 Int: 10 God: Gold: 39 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . (100%) a - +0 spear {Nkonkoni} rCold . . . (100%) d - orb {Mayhem} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.07/turn %: mayhem @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) {Nkonkoni} c - a +0 dagger {Sinnashi} Armour b - a +0 leather armour (worn) d - an orb of mayhem (worn) Wands a - a wand of flame (15) (quivered) e - a wand of charming (15) c - a wand of iceblast (5) Scrolls c - a scroll of poison {!r, unknown} d - a scroll of identify {!r, unknown} Skills: - Level 1.0 Fighting - Level 1.7 Armour + Level 1.2 Dodging - Level 0.7 Stealth * Level 4.4 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You hear a loud squeak. Found a spear. You encounter a quokka. You see here 11 gold pieces. You now have 23 gold pieces (gained 11). You hit the quokka. The quokka is almost dead. The quokka twitches its whiskers. The quokka bites you. You hit the quokka. You kill the quokka! You see here a +0 spear. a - a +0 spear To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or c - a +0 dagger {Sinnashi}; > or d - an orb of mayhem You start parting from your weapon. You continue parting from your +0 dagger {Sinnashi}. x5 You finish parting from your +0 dagger {Sinnashi}. You whisper farewell to Sinnashi. You start attuning to your weapon. You continue attuning to your +0 spear. x5 You finish attuning to your +0 spear. You welcome your +0 spear "Nkonkoni" into your grasp. a - a +0 spear (weapon) {Nkonkoni} You now have 39 gold pieces (gained 16). HP restored. You encounter a jackal. You see here a scroll labelled LEXKUN ARAY {!r}. d - a scroll labelled LEXKUN ARAY {!r} You reach to attack! You hit the jackal. The jackal is almost dead. You encounter a jackal. The jackal bites you. You hit the jackal. You kill the jackal! The jackal flies into a frenzy! The jackal barks! You reach to attack! You hit the jackal. The jackal is severely wounded. The jackal barely misses you. You completely miss the jackal. The jackal is severely wounded. The jackal bites you. The jackal bites you but does no damage. The jackal bites you. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal barely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal misses you. The jackal bites you but does no damage. The jackal bites you. You die... #### .... #...## #... ###..... ... . ....?.#. ..# .◊ ##...#..####..##.#. #......◊...#....... .....◊◊........... ..#........†...... #.#.......@h...... ♣ #.#........?...... ♣◊. #.#...........[... ♣..####................. ♣..#....#..............# ◊..........)..........## .◊.#..#......###.##.### ◊.#......##.........## #........#...........## You could see a neutral jackal (frenzied). Vanquished Creatures A jackal (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) A goblin (D:1) 7 creatures vanquished. Vanquished Creatures (others) A rat (D:1) 1 creature vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Coglin Artificer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 54 | D:1 | Reached skill level 1 in Dodging 127 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_rooms, serial_forest, infiniplex_forest_clump_tiny, infiniplex_forest_lined_corner, infiniplex_forest_clump_C, infiniplex_forest_end_1, infiniplex_forest_clump_small, infiniplex_forest_straight_3, infiniplex_forest_corner_2 Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.2 Fighting | | 1.0 Armour | | 1.7 Stealth | | 0.7 Evocations | | 4.4 Action || total ---------------------------++------- Attack: Normal || 22 Melee: Dagger || 14 Spear || 8 Club || 2 Armour: Leather armour || 23 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 125 | 125 | 0 | 0 | 32 | 1 | 125.0 | Dungeon | 125 | 125 | 0 | 0 | 32 | 1 | 125.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 125 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+