Dungeon Crawl Stone Soup version 0.35-a0-364-g274e6c4f07 (webtiles) character file. Game seed: 16426414328514075492 (classic levelgen) 3732 Amnesiac the Thaumaturge (level 9, -10/37 (45) HPs) Began as a Deep Elf Conjurer on May 14, 2026. Was a Follower of Vehumet. Shot with a sling bullet by Joseph (13 damage) ... on level 7 of the Dungeon. The game lasted 00:11:51 (6110 turns). Amnesiac the Thaumaturge (Deep Elf Conjurer) Turns: 6110, Time: 00:11:51 HP: -10/37 (45) AC: 7 Str: 4 XL: 9 Next: 92% MP: 10/28 EV: 11 Int: 28 God: Vehumet [*.....] Gold: 312 SH: 0 Dex: 13 Spells: 7/35 levels left rFire + . . (50%) a - staff of alchemy rCold . . . (100%) (no offhand) rNeg . . . (100%) g - +2 robe {Will+} rPois + (33%) j - +0 helmet rElec . (100%) k - +1 cloak {Air} rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ e - ring of protection from fire HPRegen 0.26/turn d - ring of poison resistance MPRegen 0.42/turn %: no passive effects @: studying 2 skills, drained A: magic regeneration a: Renounce Religion (0%) You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 312 gold pieces. Inventory: Hand Weapons b - the +3 sling of Makhleb's Inspiration {speed, ^Drain rCorr Int+3} (You found it on level 5 of the Dungeon) ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Missiles f - a throwing net l - a curare-tipped dart Armour g - a +2 robe of willpower (worn) h - a scarf of repulsion j - a +0 helmet (worn) k - a +1 cloak of air (worn) Magical Staves a - a staff of alchemy (weapon) Jewellery c - a ring of positive energy d - a ring of poison resistance (worn) e - a ring of protection from fire (worn) i - a ring of flight Wands c - a wand of warping (12) a - a wand of flame (41) p - a wand of polymorph (14) Scrolls c - 8 scrolls of identify {!r, unknown} e - 8 scrolls of teleportation {!r, unknown} h - 3 scrolls of vulnerability {!r, unknown} m - a scroll of torment {!r, unknown} n - a scroll of noise {!r, unknown} o - a scroll of immolation {!r, unknown} q - 3 scrolls of enchant weapon {!r, unknown} u - a scroll of acquirement {!r, unknown} v - 2 scrolls of fear {!r, unknown} y - 2 scrolls of blinking {!r, unknown} Potions g - a potion of magic {!q} d - 2 potions of berserk rage {!q, unknown} f - 5 potions of curing {!q, unknown} j - a potion of ambrosia {!q, unknown} k - a potion of haste {!q, unknown} l - 2 potions of enlightenment {!q, unknown} p - a potion of heal wounds {!q, unknown} s - a potion of resistance {!q, unknown} t - a potion of mutation {!q, unknown} x - a potion of brilliance {!q, unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 13.8 Spellcasting - Level 10.0 Conjurations - Level 3.0 Translocations - Level 3.0 Fire Magic + Level 0.5 Ice Magic - Level 3.0 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 54% 2d12 (+2d61% 4 c - Searing Ray Conj 100% 2d8 1% 2 d - Ozocubu's Refrigerat Ice 11% 4d9 100% 7 e - Fireball Conj/Fire 27% 3d12 5% 5 s - Fulminant Prism Conj/Alch 35% 3d17 1% 4 w - Irradiate Conj/Alch 35% 3d23 5% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 100% 1d4 1% 1 Flame Wave Conj/Fire 54% 2d13 1% 4 Kinetic Grapnel Frge 76% 1d7 2% 1 Call Imp Summ 38% N/A 4% 2 Inner Flame Hex/Fire 27% N/A 4% 3 Vampiric Draining Necr 19% 2d7 9% 3 Dimensional Bullseye Hex/Tloc 13% N/A 14% 4 Summon Seismosaurus Egg Summ/Erth 19% N/A 26% 4 Nazja's Percussive Temp Frge 9% 4d5 58% 5 Enfeeble Hex 9% N/A 100% 7 Splinterfrost Shell Ice/Frge 10% 6d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:6 ( Annotations: D:7 Joseph Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History An orc warrior is nearby! Casting: Fireball (quite dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (quite dangerous; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (wandering, hasn't noticed you) The fireball explodes! The fireball engulfs the orc warrior! The orc warrior is heavily wounded. The orc warrior shouts! Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. You hear a shout! x6 Casting: Fireball (quite dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (quite dangerous; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (heavily wounded) The fireball explodes! The fireball engulfs the orc warrior!! You kill the orc warrior! Vehumet accepts your kill. You encounter an orc. It is wielding a +0 flail. Found a trident and a dagger. Found a stone staircase leading down. Items here: $ ) [ †. Casting: Fireball (quite dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (quite dangerous; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 chain mail The fireball explodes! The fireball engulfs the orc! You kill the orc! Vehumet accepts your kill. You hear a shout! x2 You encounter an orc priest. It is wielding a +0 falchion. You encounter Joseph, a Mercenary. He is wielding a +0 quarterstaff, wearing a +2 ring mail of poison resistance and carrying a +0 sling. You start resting. HP restored. You encounter an orc. It is wielding a +0 falchion. Joseph hits you with a +0 quarterstaff! Items here: $ ) [ †. Casting: Fireball (quite dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a fountain of uncontrolled magic! Joseph is blasted with magical radiation!! Joseph is moderately wounded. The orc wizard barely misses you. Joseph hits you with a +0 quarterstaff! * * * LOW HITPOINT WARNING * * * Joseph unwields a +0 quarterstaff. Joseph wields a +0 sling. Joseph shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * Casting: Irradiate (quite dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (quite dangerous; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Joseph, wielding a +0 sling, wearing a +2 ring mail of poison resistance and carrying a +0 quarterstaff (moderately wounded) The fireball explodes! The fireball engulfs Joseph!! Joseph is severely wounded. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. The fireball engulfs the orc priest! You kill the orc priest! Vehumet accepts your kill. You feel your power returning. Joseph shoots a sling bullet. The sling bullet hits you! You die... ..........# ####.####.######## ###...# #........# ......# #.######.# #####.# #.# #># #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #@# #.###.## #$# #.##...# #.@o.o)># #......# ###)##... ####...# .# ##.## # #.#### #....# ####.# You could see Joseph. Vanquished Creatures Pikel (D:5) Maurice (D:7) A troll (D:7) Sigmund (D:3) Blorkula the orcula (D:5) A wyvern (D:6) A water moccasin (D:3) A kobold geomancer (D:6) An orc warrior (D:7) 2 ice beasts (D:7) An ogre (D:4) 2 centaurs (D:7) A lemure (D:5) A phantom (D:4) A kobold brigand (D:5) 3 bullfrogs A scorpion (D:7) 5 vampire bats (D:5) A howler monkey (D:6) 6 bombardier beetles 5 jellies A hound (D:4) 3 orc priests (D:7) A gnoll bouda (D:6) A drude (D:6) A sleepcap (D:5) 4 iguanas A clockroach (D:4) Natasha (thrice) (D:3) 6 orc wizards 5 gnolls (D:6) 7 adders A shadow imp (D:5) 3 training dummies (D:6) A white imp (D:4) An ufetubus (D:4) 3 dart slugs 4 ribbon worms 9 endoplasms 14 hobgoblins 6 jackals 11 orcs 4 quokkas 11 ball pythons 5 bats 4 frilled lizards 4 goblins 9 kobolds 8 rats 169 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 288 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 291 | D:1 | Learned a level 2 spell: Searing Ray 518 | D:1 | Reached skill level 5 in Conjurations 641 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1053 | D:2 | Reached skill level 4 in Spellcasting 1114 | D:2 | Found a glowing silver altar of Zin. 1797 | D:3 | Encountered Natasha 1799 | D:3 | Reached XP level 4. HP: 24/24 MP: 10/12 1802 | D:3 | Killed Natasha 1809 | D:3 | Learned a level 4 spell: Fulminant Prism 1814 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2044 | D:3 | Encountered Sigmund 2051 | D:3 | Killed Sigmund 2052 | D:3 | Reached skill level 5 in Spellcasting 2052 | D:3 | Reached XP level 5. HP: 28/28 MP: 5/14 2138 | D:3 | Reached XP level 6. HP: 32/32 MP: 13/16 2210 | D:3 | Encountered a water moccasin 2217 | D:3 | Killed a water moccasin 2218 | D:3 | Reached skill level 6 in Spellcasting 2224 | D:3 | Learned a level 5 spell: Fireball 2388 | D:3 | Encountered Natasha 2393 | D:3 | Killed Natasha 2522 | D:3 | Encountered Natasha 2526 | D:3 | Killed Natasha 2590 | D:4 | Reached skill level 1 in Fire Magic 2608 | D:4 | Reached XP level 7. HP: 32/36 MP: 10/18 3145 | D:4 | Reached skill level 7 in Spellcasting 3303 | D:5 | Entered Level 5 of the Dungeon 3383 | D:5 | Encountered Pikel 3413 | D:5 | Killed Pikel 3414 | D:5 | Reached skill level 8 in Spellcasting 3414 | D:5 | Reached XP level 8. HP: 22/41 MP: 5/22 3471 | D:5 | Reached skill level 10 in Conjurations 3472 | D:5 | Reached skill level 1 in Alchemy 3802 | D:5 | Encountered Blorkula the orcula 3810 | D:5 | Learned a level 5 spell: Irradiate 3819 | D:5 | Killed Blorkula the orcula 3820 | D:5 | Reached skill level 9 in Spellcasting 3913 | D:5 | Identified the +3 sling of Makhleb's Inspiration {speed, | ^Drain rCorr Int+3} 4027 | D:5 | Found a statue of an orb of winter. 4027 | D:5 | Found a statue of an orb of winter. 4035 | D:5 | Found a staircase to the Ecumenical Temple. 4299 | Temple | Entered the Ecumenical Temple 4314 | Temple | Became a worshipper of Vehumet 4314 | Temple | Offered knowledge of Poisonous Vapours by Vehumet. 4472 | D:6 | Reached XP level 9. HP: 45/45 MP: 12/24 4597 | D:6 | Reached skill level 10 in Spellcasting 5047 | D:6 | Found Geen's Firing Range. 5363 | D:7 | Learned a level 7 spell: Ozocubu's Refrigeration 5516 | D:7 | Reached skill level 11 in Spellcasting 5519 | D:7 | Reached * piety under Vehumet 5641 | D:7 | Encountered Maurice 5646 | D:7 | Killed Maurice 5647 | D:7 | Reached skill level 12 in Spellcasting 5795 | D:7 | Reached skill level 13 in Spellcasting 5836 | D:7 | Found a shimmering altar of Xom. 5837 | D:7 | Found a blossoming altar of Fedhas. 5838 | D:7 | Found a shimmering blue altar of Sif Muna. 5840 | D:7 | Found a stormy altar of Qazlal. 6104 | D:7 | Encountered Joseph 6110 | D:7 | Shot with a sling bullet by Joseph Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_loops_cross D:2: layout_basic, basic_altar, grunt_decor_fettered, corexii_item_surrounded_by_moat, chequers_serial_rivers_small_3 D:3: layout_basic, chequers_serial_rivers_micro_b, uniq_sigmund, uniq_natasha D:4: minmay_opposing_rooms, layout_loops_ring, minmay_misc_feat_roman, minmay_manual_monolith D:5: layout_loops_ring, temple_hall_moat, uniq_pikel, uniq_blorkula_the_orcula D:6: layout_basic, minmay_hedge_maze, nicolae_shop_firing_range D:7: layout_loops_ring, chequers_temple_overflow_statue_of_worship, uniq_crazy_yiuf_cottage, uniq_joseph, uniq_maurice Temple: eino_temple_rhombus Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Conjurations | 5 7 9 10 | 10.0 Spellcasting | 4 5 6 8 9 13 | 13.8 Fire Magic | 1 3 | 3.0 Alchemy | 3 | 3.0 Translocations | 2 3 | 3.0 Dodging | | 2.4 Stealth | | 2.4 Ice Magic | | 0.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | | | 73 || 73 Cast: Magic Dart | 91 | 13 | 80 || 184 Searing Ray | 3 | 9 | 26 || 38 Fireball | | | 36 || 36 Irradiate | | | 6 || 6 Armour: Robe | 3 | 4 | 50 || 57 Dodge: Dodged | | 8 | 30 || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6110 | 5666 | 444 | 238 | 4562 | 8 | 763.8 | Dungeon | 6082 | 5659 | 423 | 238 | 4562 | 7 | 868.9 | Temple | 27 | 6 | 21 | 0 | 0 | 1 | 27.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1153 daAuts D:6: 1083 daAuts D:5: 1036 daAuts D:2: 777 daAuts D:4: 741 daAuts D:7: 654 daAuts D:1: 637 daAuts Temple: 27 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 43186 | 15 | 16 | 0 | 0 | 0 | 0 | 0 Vehumet | 1 | 55500 | 30 | 11 | 0 | 0 | 0 | 2 | 2 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 26 || 26 Kill Demon | 0 | 0 | 1 || 1 Kill Nonliving | 0 | 0 | 2 || 2 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 41 || 41 Kill Demon | 0 | 0 | 1 || 1 Kill Nonliving | 0 | 0 | 3 || 3 ----------------------+-------+-------+-------++-------