Dungeon Crawl Stone Soup version 0.35-a0-364-g274e6c4f07 (webtiles) character file. Game seed: 13012839983061268237 (classic levelgen) 1736 Amnesiac the Conjurer (level 8, -5/41 HPs) Began as a Deep Elf Conjurer on May 14, 2026. Was a Believer of Vehumet. Shot with an arrow by a centaur (15 damage) ... on level 6 of the Dungeon. The game lasted 00:08:12 (3685 turns). Amnesiac the Conjurer (Deep Elf Conjurer) Turns: 3685, Time: 00:08:12 Health: -5/41 AC: 2 Str: 4 XL: 8 Next: 76% Magic: 19/19 EV: 11 Int: 31 God: Vehumet [**....] Gold: 396 SH: 0 Dex: 13 Spells: 0/19 levels left rFire . . . (100%) d - +4 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv + (boots unavailable) Will +.... b - amulet of magic regeneration Stlth ++ h - ring of willpower HPRegen 0.26/turn (no ring) MPRegen 0.72/turn c - quill talisman of Complete Protection {*Silence Int+5 SInv} %: no passive effects @: quill-form A: quills, magic regeneration a: Renounce Religion (0%) You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 396 gold pieces. Inventory: Hand Weapons d - a +4 whip (weapon) Armour a - a +0 robe (worn) e - the +0 ring mail of Pukari {rF++ rN+ rCorr} (You found it on level 5 of the Dungeon) rF++: It greatly protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Magical Staves f - a staff of alchemy Jewellery b - an amulet of magic regeneration (worn) g - an amulet of the acrobat h - a ring of willpower (worn) Talismans c - the quill talisman of Complete Protection (worn) {*Silence Int+5 SInv} (You found it on level 1 of the Dungeon) [quill talisman] *Silence: It may silence you when you take damage. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. i - an inkwell talisman Wands c - a wand of roots (18) Scrolls c - a scroll of immolation {!r, unknown} e - a scroll of amnesia {!r, unknown} h - 6 scrolls of identify {!r, unknown} j - 2 scrolls of fog {!r, unknown} k - a scroll of acquirement {!r, unknown} m - 2 scrolls of blinking {!r, unknown} n - a scroll of brand weapon {!r, unknown} q - a scroll of enchant armour {!r, unknown} u - 3 scrolls of revelation {!r, unknown} v - a scroll of fear {!r, unknown} Potions g - 3 potions of magic {!q} d - 2 potions of mutation {!q, unknown} f - a potion of invisibility {!q, unknown} l - a potion of berserk rage {!q, unknown} o - 2 potions of ambrosia {!q, unknown} p - a potion of lignification {!q, unknown} s - a potion of curing {!q, unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.4 Spellcasting * Level 7.0 Conjurations * Level 6.9 Translocations * Level 6.8 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 52% 2d11 (+2d62% 4 c - Gell's Gavotte Tloc 26% 2d(23-34) 38% 6 e - Searing Ray Conj 100% 2d8 1% 2 s - Fulminant Prism Conj/Alch 26% 3d14 2% 4 v - Blink Tloc 100% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 100% 3d10 1% 2 Call Imp Summ 20% N/A 7% 2 Petrify Alch/Erth 15% N/A 12% 4 Launch Clockwork Bee Frge 10% N/A 14% 3 Sigil of Binding Hex 10% N/A 14% 3 Cigotuvi's Putrefaction Necr/Air 10% N/A 43% 4 Metabolic Englaciation Hex/Ice 5% N/A 78% 5 Diamond Sawblades Frge 5% 4d5 100% 7 Sphinx Sisters Hex/Summ 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Ashenzari Dithmenos Fedhas Vehumet Shops: D:4 = Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History Aim: a bes kemwar (severely damaged, 79% to hit) You focus your ray upon the bes kemwar. The searing ray misses the bes kemwar. (Press . to maintain the ray.) The bes kemwar barely misses you. The searing ray hits the bes kemwar! The bes kemwar is almost destroyed. The bes kemwar completely misses you. The bes kemwar closely misses you. The searing ray misses the bes kemwar. The bes kemwar bites you. The searing ray hits the bes kemwar. You destroy the bes kemwar! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. Your spells return to their normal power. You encounter a jelly. A jelly is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jelly. The jelly is lightly wounded. The jelly quivers. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (lightly wounded, 100% to hit) The magic dart hits the jelly. The jelly is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (moderately wounded, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly! The jelly is severely wounded. (Press . to maintain the ray.) The searing ray hits the jelly! The jelly is almost dead. The searing ray hits the jelly! You kill the jelly! Vehumet accepts your kill. You feel your power returning. Your Conjurations skill increases to level 7! You stop channelling your searing ray. Found a blossoming altar of Fedhas. You encounter a centaur. It is carrying a +0 orcbow. The centaur leaves your sight. The centaur leaves your sight. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! You die... ##.≈.≈.._≈.≈. #.≈.≈.≈≈≈.≈. #...≈.....≈. ######## #.≈≈≈≈≈≈≈≈≈. ### #......######.≈.....≈... .....# #.#......##...≈.≈≈≈.≈.≈. ####.# #.#.##.#.##...≈.≈_..≈.≈. #.# #.#.##.#.##...≈.≈≈≈≈≈.≈. ## #.# #.#..c.@....#.≈.......≈. .# #.# #.#..#.#.####.≈≈≈≈≈≈≈≈≈. .# #.# #.#..#.#.# #........... .# #.#####.#......# ###.####.##. .###.##.........### #.# #.##. .....##.#####..## ##+## #.... ...####.# ##..# ##.[.######. ##.# #.# ##.÷.# ##.....## ## .#.# #.# #....## ##.......## # You could see a centaur. Vanquished Creatures 2 orc warriors (D:6) A kobold geomancer (D:6) An ogre (D:5) A phantom (D:6) 2 bullfrogs (D:6) 3 scorpions (D:5) A marrowcuda (D:6) 2 rock fish (D:6) A wight (D:6) A bes kemwar (D:6) 2 jellies (D:6) 3 orc priests (D:4) 4 hounds A drude (D:6) 6 iguanas Ijyb (D:2) A clockroach (D:5) 3 orc wizards 4 adders A shadow imp (D:4) 4 ufetubi 6 dart slugs 15 orcs 4 ribbon worms 7 endoplasms 3 jackals (D:2) 3 quokkas 9 ball pythons 5 bats 3 frilled lizards 15 goblins 8 hobgoblins 4 kobolds 3 rats 130 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 155 | D:1 | Identified the quill talisman of Complete Protection | {*Silence Int+5 SInv} 483 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 486 | D:2 | Learned a level 2 spell: Searing Ray 489 | D:2 | Learned a level 2 spell: Blink 634 | D:4 | Reached skill level 1 in Translocations 634 | D:4 | Reached XP level 3. HP: 5/19 MP: 5/10 636 | D:4 | Reached skill level 5 in Conjurations 636 | D:4 | Reached XP level 4. HP: 7/24 MP: 4/12 643 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 667 | D:4 | Reached skill level 5 in Spellcasting 672 | D:4 | Learned a level 4 spell: Fulminant Prism 760 | D:4 | Reached XP level 5. HP: 28/28 MP: 11/14 805 | D:4 | Reached skill level 1 in Alchemy 845 | D:4 | Found Ygiuseew's Jewellery Shoppe. 1213 | D:5 | Entered Level 5 of the Dungeon 1256 | D:5 | Reached XP level 6. HP: 4/32 MP: 10/15 1387 | D:5 | Identified the +0 ring mail of Pukari {rF++ rN+ rCorr} 1420 | D:5 | Reached skill level 5 in Translocations 1458 | D:5 | Reached XP level 7. HP: 36/36 MP: 11/16 1624 | D:5 | Reached skill level 5 in Alchemy 1914 | D:6 | Found a radiant altar of Vehumet. 1916 | D:6 | Found a shadowy altar of Dithmenos. 1957 | D:6 | Became a worshipper of Vehumet 1957 | D:6 | Offered knowledge of Sandblast by Vehumet. 2022 | D:6 | Reached XP level 8. HP: 33/41 MP: 8/18 2023 | D:6 | Reached skill level 6 in Conjurations 2420 | D:2 | Encountered Ijyb 2423 | D:2 | Killed Ijyb 2423 | D:2 | Reached * piety under Vehumet 3271 | D:3 | Offered knowledge of Momentum Strike by Vehumet. 3432 | D:3 | Learned a level 6 spell: Gell's Gavotte 3499 | D:6 | Reached ** piety under Vehumet 3539 | D:6 | Found a broken altar of Ashenzari. 3636 | D:6 | Reached skill level 7 in Conjurations 3653 | D:6 | Found a blossoming altar of Fedhas. 3685 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_rooms, minmay_misc_feat_diagonals D:2: kennysheep_the_goblin_king, layout_loops_ring D:3: layout_rooms D:4: layout_rooms, serial_shops, kennysheep_mini, chequers_garden, grunt_ministairs_15 D:5: layout_rooms D:6: layout_loops_corners, fedhas_bush_and_centaur_altar, nicolae_ashenzari_skybound, mainiacjoe_overflow_six_doors_small, mainiacjoe_overflow_catwalk_spiral, minmay_checkerbox Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 | 6.4 Translocations | 1 2 3 4 5 6 | 6.9 Conjurations | 5 7 | 7.0 Alchemy | 2 4 5 6 | 6.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | | 18 || 18 Melee: Whip | | | 18 || 18 Cast: Magic Dart | 39 | 55 | 73 || 167 Searing Ray | 3 | 19 | 33 || 55 Fulminant Prism | | 1 | 4 || 5 Iskenderun's Myst | | | 5 || 5 Stab: Sleeping | | | 2 || 2 Armour: Robe | | 16 | 44 || 60 Dodge: Dodged | 2 | 27 | 23 || 52 Form: Quill | | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3696 | 3532 | 164 | 141 | 2502 | 6 | 616.0 | Dungeon | 3696 | 3532 | 164 | 141 | 2502 | 6 | 616.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 752 daAuts D:6: 670 daAuts D:5: 622 daAuts D:4: 615 daAuts D:3: 554 daAuts D:1: 481 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 19622 | 15 | 17 | 0 | 0 | 0 | 1 | 1 Vehumet | 1 | 24325 | 30 | 21 | 0 | 0 | 0 | 1 | 1 Vehumet | 2 | 35310 | 50 | 4 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 33 || 33 Kill Undead | 0 | 0 | 3 || 3 Kill Demon | 0 | 0 | 2 || 2 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 54 || 54 Kill Undead | 0 | 0 | 4 || 4 Kill Demon | 0 | 0 | 3 || 3 ----------------------+-------+-------+-------++-------