Dungeon Crawl Stone Soup version 0.35-a0-364-g274e6c4f07 (webtiles) character file. Game seed: 15009713230648200736 (classic levelgen) 399 Amnesiac the Magician (level 6, -8/32 HPs) Began as a Deep Elf Conjurer on May 13, 2026. Mangled by an ogre ... wielding a +0 giant spiked club (17 damage) ... on level 5 of the Dungeon. The game lasted 00:05:02 (3262 turns). Amnesiac the Magician (Deep Elf Conjurer) Turns: 3262, Time: 00:05:03 Health: -8/32 AC: 6 Str: 4 XL: 6 Next: 53% Magic: 13/16 EV: 11 Int: 25 God: Gold: 157 SH: 0 Dex: 13 Spells: 6/16 levels left rFire + . . (50%) c - +9 sling "Orb Guardian's Death" {freeze, Bane Fly rF+ rCorr} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) d - +2 helmet rElec . (100%) (no cloak) rCorr + (50%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 157 gold pieces. Inventory: Hand Weapons c - the +9 sling "Orb Guardian's Death" (weapon) {freeze, Bane Fly rF+ rCorr} (You found it on level 2 of the Dungeon) Bane: It inflicts you with a random bane when you equip it. Fly: It grants you flight. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) d - a +2 helmet (worn) Talismans e - an inkwell talisman Scrolls c - a scroll of enchant weapon {!r, unknown} e - a scroll of fog {!r, unknown} h - a scroll of blinking {!r, unknown} m - 3 scrolls of fear {!r, unknown} n - 2 scrolls of noise {!r, unknown} o - 2 scrolls of identify {!r, unknown} q - a scroll of immolation {!r, unknown} Potions g - a potion of magic {!q} d - a potion of resistance {!q, unknown} f - a potion of moonshine {!q, unknown} j - 2 potions of curing {!q, unknown} k - a potion of enlightenment {!q, unknown} l - a potion of invisibility {!q, unknown} p - a potion of brilliance {!q, unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.5 Spellcasting - Level 5.0 Conjurations * Level 3.9 Translocations * Level 3.9 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 76% 1d7 2% 1 b - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 13% 4 c - Magic Dart Conj 100% 1d8 1% 1 s - Fulminant Prism Conj/Alch 14% 3d8 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 62% 2d6 1% 2 Kiss of Death Conj/Necr 76% 2d11 2% 1 Lesser Beckoning Tloc 52% N/A 2% 2 Poisonous Vapours Alch/Air 64% 1d3 3% 1 Kinetic Grapnel Frge 24% 1d4 8% 1 Fugue of the Fallen Necr 6% N/A 24% 3 Vampiric Draining Necr 6% 2d6 24% 3 Eringya's Noxious Bog Alch 13% 4d6 94% 6 Spellspark Servitor Conj/Frge 9% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Fedhas Qazlal Zin Shops: D:1 =?: D:2 [ D:3 ? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 100% to hit) The magic dart hits the bombardier beetle! You kill the bombardier beetle! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a scorpion. A scorpion is nearby! There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Your magical contamination has completely faded away. There is a stone staircase leading down here. You fly downwards. Found a robe and a parchment of Shock. Found a stone staircase leading down. There is a stone staircase leading up here. You pick up a parchment of Shock and begin reading... You add the spell Shock to your library. You reach down and open the door. There is an open door here. You encounter an ogre. It is wielding a +0 giant spiked club. The ogre shouts! An ogre is nearby! You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'c'. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? c - Shock Adjust to which letter? a - Shock; c - Magic Dart Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (86% to hit) The zap hits the ogre. The ogre is lightly wounded. The zap misses the ogre. You encounter a bombardier beetle. There is an open door here. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (86% to hit) The zap hits the ogre. The ogre is lightly wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ogre. The ogre is moderately wounded. The zap hits the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! You die... ..... ... #.# #.# #.# ##'## ##...## ##..O..## ##...@...## #.....[...# +....<....+ #....>....# ##.......## ##.....## ##...## ##+## You could see an ogre. Vanquished Creatures A steam dragon (D:4) 2 bombardier beetles An orc priest (D:3) 2 orc wizards 5 adders 2 dart slugs 2 ribbon worms (D:3) 7 endoplasms 10 hobgoblins 3 jackals (D:1) 10 orcs 3 quokkas 5 ball pythons 6 bats A frilled lizard (D:1) 5 goblins 7 kobolds 6 rats 78 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 159 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 236 | D:1 | Found Haul's Book Shoppe. 395 | D:1 | Found Nugerph's Magic Scroll Shoppe. 401 | D:1 | Found Tatsod's Jewellery Emporium. 775 | D:2 | Found a blossoming altar of Fedhas. 888 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1029 | D:2 | Identified the +9 sling "Orb Guardian's Death" {freeze, | Bane Fly rF+ rCorr} 1360 | D:2 | Found Dangipegg's Antique Armour Shop. 1448 | D:2 | Reached skill level 5 in Spellcasting 1448 | D:2 | Reached skill level 5 in Conjurations 1491 | D:3 | Found a snail-covered altar of Cheibriados. 1536 | D:3 | Found a stormy altar of Qazlal. 1705 | D:3 | Reached XP level 4. HP: 24/24 MP: 11/13 1710 | D:3 | Learned a level 4 spell: Fulminant Prism 1715 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1739 | D:3 | Reached skill level 1 in Alchemy 1751 | D:3 | Reached skill level 1 in Translocations 1884 | D:3 | Reached XP level 5. HP: 28/28 MP: 11/15 1963 | D:3 | Found a glowing silver altar of Zin. 2377 | D:3 | Found Witom's Magic Scroll Shop. 2856 | D:4 | Encountered a steam dragon 2881 | D:4 | Gained bane: Bane of Succour [Equipping an artefact] 2907 | D:4 | Killed a steam dragon 2908 | D:4 | Reached XP level 6. HP: 10/32 MP: 2/16 3208 | D:5 | Entered Level 5 of the Dungeon 3255 | D:5 | Learned a level 1 spell: Shock 3262 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_rooms, serial_shops, nicolae_shop_glassy, shop, nicolae_shop_glassy, minmay_liquid_box, roderic_lattice_a D:2: layout_loops_ring, basic_altar, serial_shops, shop D:3: layout_basic, nicolae_overflow_streaming_green_lines, mainiacjoe_overflow_alcove_1, nicolae_cheibriados_dopplering, serial_shops, nicolae_shop_rolled_up D:4: layout_rooms, item_on_display_a_b D:5: layout_loops_corners, uniq_pikel Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.5 Conjurations | 5 | 5.0 Alchemy | 1 3 | 3.9 Translocations | 1 3 | 3.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 7 | || 7 Melee: Unarmed | 7 | || 7 Cast: Magic Dart | 93 | 95 || 188 Fulminant Prism | | 5 || 5 Shock | | 3 || 3 Armour: Robe | 9 | 14 || 23 Dodge: Dodged | 5 | 15 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3266 | 3072 | 194 | 89 | 2503 | 5 | 653.2 | Dungeon | 3266 | 3072 | 194 | 89 | 2503 | 5 | 653.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1131 daAuts D:2: 792 daAuts D:1: 728 daAuts D:4: 578 daAuts D:5: 36 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+