Dungeon Crawl Stone Soup version 0.35-a0-364-g274e6c4f07 (webtiles) character file. Game seed: 1269564622114636779 (classic levelgen) 130 Amnesiac the Magician (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on May 11, 2026. Slain by a gnoll ... wielding a +0 whip ... led by a gnoll bouda (6 damage) ... on level 3 of the Dungeon. The game lasted 00:01:56 (1856 turns). Amnesiac the Magician (Deep Elf Conjurer) Turns: 1856, Time: 00:01:56 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 90% Magic: 5/15 EV: 11 Int: 25 God: Gold: 201 SH: 0 Dex: 13 Spells: 14/17 levels left rFire . . . (100%) d - +0 dagger (venom) rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 201 gold pieces. Inventory: Hand Weapons d - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) b - quicksilver dragon scales Jewellery c - a ring of positive energy (worn) Wands e - a wand of paralysis (3) Scrolls c - a scroll of blinking {!r, unknown} d - 2 scrolls of identify {!r, unknown} e - a scroll of torment {!r, unknown} h - a scroll of teleportation {!r, unknown} k - 3 scrolls of summoning {!r, unknown} m - 2 scrolls of revelation {!r, unknown} o - a scroll of immolation {!r, unknown} q - a scroll of amnesia {!r, unknown} u - a scroll of noise {!r, unknown} Potions g - a potion of magic {!q} f - a potion of cancellation {!q, unknown} j - 2 potions of lignification {!q, unknown} l - 2 potions of heal wounds {!q, unknown} n - a potion of enlightenment {!q, unknown} p - a potion of attraction {!q, unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.0 Spellcasting - Level 4.3 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 e - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Borgnjor's Vile Clutch Necr/Erth 4% N/A 88% 5 Summon Horrible Things Summ 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the gnoll. You kill the gnoll! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (82% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda. The gnoll bouda is lightly wounded. (Press . to maintain the ray.) You hear the brisk rusting of a distant drain. The searing ray misses the gnoll bouda. The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. The gnolls pick up the pace! You hear a shout! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (severely wounded, 82% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll bouda calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! The gnoll hits you with a +0 whip! The searing ray hits the gnoll bouda. You kill the gnoll bouda! The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 7! You stop channelling your searing ray. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (covering ground quickly, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. You die... .P....PPB. .. .#.P..PP.P.. ###### .. . .....# ##.#. .###.##### #...# .. ...j ........)# #...# .. jj.. .........# #:..# .#.#.# ..##.#...# #...# .#j..# .....##)## #.j@# .)o.. ..#..##)######..j####..# . ..#..##.........jj.j...#.... ............................ #.#..###...............###.. #.#..# #######...#####.# .....# #...# ... #.#### #...# ### #.# #...# You could see 4 gnolls. Vanquished Creatures An orc priest (D:3) A gnoll bouda (D:3) A gnoll (D:3) 2 adders (D:2) 2 dart slugs (D:2) 2 orcs (D:3) 2 ribbon worms (D:2) 4 hobgoblins 2 quokkas (D:1) 4 ball pythons 6 bats 3 endoplasms 4 frilled lizards 5 goblins 4 kobolds 8 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 303 | D:1 | Found a faded altar of an unknown god. 319 | D:1 | Reached skill level 4 in Spellcasting 319 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 1124 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/11 1166 | D:2 | Reached skill level 5 in Spellcasting 1234 | D:2 | Found a broken altar of Ashenzari. 1518 | D:2 | Learned a level 2 spell: Searing Ray 1708 | D:3 | Reached skill level 6 in Spellcasting 1708 | D:3 | Reached XP level 4. HP: 12/24 MP: 3/14 1853 | D:3 | Reached skill level 7 in Spellcasting 1856 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, serial_bayou, serial_bayou_lake_a, serial_bayou_shore_a, serial_bayou_pond_d, serial_bayou_ford_a, serial_bayou_pond_c, serial_bayou_lagoon_a, shapermc_ecumenical_altar_mp_vishouse D:2: layout_rooms, basic_altar, serial_curves, eino_curves_01, eino_curves_02 D:3: layout_loops_cross, mainiacjoe_overflow_tiny_flanked, lightli_sewer_entry_pipes, nicolae_grassy_gnolls Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 6 7 | 7.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 82 | 14 || 96 Searing Ray | 2 | 3 || 5 Armour: Robe | 5 | 6 || 11 Dodge: Dodged | 4 | 6 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1933 | 1866 | 67 | 0 | 1606 | 3 | 644.3 | Dungeon | 1933 | 1866 | 67 | 0 | 1606 | 3 | 644.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1003 daAuts D:2: 589 daAuts D:3: 341 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+