Dungeon Crawl Stone Soup version 0.35-a0-336-gd5e08f372d (webtiles) character file. Game seed: 7311769066292868071 (classic levelgen) 114 Amnesiac the Magician (level 5, -11/35 HPs) Began as a Djinni Conjurer on May 3, 2026. Mangled by a kobold brigand ... wielding a +0 devious short sword (12 damage) ... on level 3 of the Dungeon. The game lasted 00:01:04 (1569 turns). Amnesiac the Magician (Djinni Conjurer) Turns: 1569, Time: 00:01:05 Health: -11/35 AC: 3 Str: 6 XL: 5 Next: 18% Gold: 127 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-12 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 127 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Magical Staves b - a staff of conjuration {!a} Scrolls c - 5 scrolls of teleportation {!r, unknown} e - a scroll of enchant armour {!r, unknown} h - a scroll of noise {!r, unknown} Potions d - 2 potions of attraction {!q, unknown} f - 2 potions of curing {!q, unknown} j - 2 potions of might {!q, unknown} k - 4 potions of lignification {!q, unknown} l - a potion of moonshine {!q, unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations + Level 4.8 Forgecraft + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 c - Freeze Ice 100% 1d10 1% 1 d - Grave Claw Necr 50% 2d10 2% 2 e - Searing Ray Conj 50% 2d6 2% 2 w - Fulminant Prism Conj/Alch 12% 3d9 16% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 devious short sword and quivering poisoned darts (heavily wounded, 50% to hit) You focus your ray upon the kobold brigand. The searing ray misses the kobold brigand. The searing ray hits the kobold brigand but does no damage. The kobold brigand is moderately wounded. The searing ray misses the kobold. (Press . to maintain the ray.) The kobold brigand closely misses you. The searing ray misses the kobold brigand. The searing ray hits the kobold brigand. The kobold brigand is heavily wounded. The searing ray hits the kobold. The kobold is severely wounded. The searing ray hits the kobold. You kill the kobold! The kobold brigand barely misses you. The searing ray hits the kobold brigand! The kobold brigand is severely wounded. The searing ray hits the kobold brigand. The kobold brigand is severely wounded. The searing ray misses the kobold. The kobold brigand closely misses you. The searing ray hits the kobold brigand. The kobold brigand is almost dead. The searing ray hits the kobold brigand. The kobold brigand is severely wounded. The searing ray hits the kobold. You kill the kobold! The searing ray hits the kobold. You kill the kobold! You finish channelling your searing ray. The kobold brigand hits you with a +0 devious short sword. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 devious short sword and quivering poisoned darts (almost dead, 50% to hit) You focus your ray upon the kobold brigand. The searing ray misses the kobold brigand. The searing ray hits the kobold brigand! You kill the kobold brigand! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The kobold brigand hits you with a +0 devious short sword! * * * LOW HITPOINT WARNING * * * You have reached level 4! You feel agile. You have reached level 5! The power to cast Grave Claw wells up from within. Spell assigned to 'd'. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 devious short sword and quivering poisoned darts (almost dead, 53% to hit) You focus your ray upon the kobold brigand. The searing ray hits the kobold brigand. The kobold brigand is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The kobold brigand hits you with a +0 devious short sword! You die... #+# #÷# #.# ##.## .# ####...###########.# +÷.÷.÷)))K@.....##.# ####...####.###.##.# ##.## ##.###.##.# #÷# #.........##### #.####..#..........# #K##.....>#......#.# KK.###..###.#...## ÷)KK÷ #..###.#..## ÷(÷.÷..#.........# You could see a kobold brigand. Vanquished Creatures A kobold brigand (D:3) An adder (D:2) A ribbon worm (D:2) 4 endoplasms A hobgoblin (D:2) 2 jackals (D:3) 2 quokkas 4 ball pythons 7 bats 2 frilled lizards 7 goblins 8 kobolds 4 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Amnesiac set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 364 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 887 | D:2 | Reached XP level 3. HP: 5/25 MP: 0/0 887 | D:2 | Learned a level 1 spell: Freeze 1551 | D:3 | Found the +7 Throatcutter {drain, coup de grace} 1551 | D:3 | Encountered a kobold brigand 1551 | D:3 | Encountered a kobold brigand 1568 | D:3 | Killed a kobold brigand 1569 | D:3 | Reached XP level 4. HP: 3/31 MP: 0/0 1569 | D:3 | Reached XP level 5. HP: 3/35 MP: 0/0 1569 | D:3 | Learned a level 2 spell: Grave Claw 1569 | D:3 | Mangled by a kobold brigand Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_boulevard, layout_loops_ring D:2: kennysheep_big_flooded_room, layout_basic D:3: layout_loops_corners, dilly_guarded_unrand_throatcut, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 74 | || 74 Searing Ray | 4 | 1 || 5 Armour: Robe | 4 | 1 || 5 Dodge: Dodged | 8 | || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1569 | 1527 | 42 | 80 | 1268 | 3 | 523.0 | Dungeon | 1569 | 1527 | 42 | 80 | 1268 | 3 | 523.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 698 daAuts D:1: 603 daAuts D:3: 267 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+