Amnesiac Level 1 of the Dungeon (5, 2, D:1) a +0 club (8, -33, D:1) a +0 whip (16, -16, D:1) a hobgoblin skeleton (30, -44, D:1) a rat skeleton (30, -42, D:1) a bat skeleton (52, -5, D:1) a +0 leather armour (57, -23, D:1) a +0 scale mail Level 2 of the Dungeon (27, -33, D:2) a ball python skeleton (27, -17, D:2) a +0 ring mail (30, -38, D:2) an adder skeleton (38, -28, D:2) a bat skeleton (41, -45, D:2) a stone a +0 dagger (45, -52, D:2) a +0 robe (45, -8, D:2) a +0 dagger (46, -47, D:2) a quokka skeleton (56, 0, D:2) a quill talisman Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (9, -12, D:3) a +0 whip (17, 11, D:3) the +2 pair of gloves of Satisfaction {Rampage Will+} Rampage: It bestows one free step when moving towards enemies. Will+: It increases your willpower. It cannot be enchanted further. (27, -8, D:3) a +0 club (27, 9, D:3) a +0 halberd (38, 3, D:3) a +0 whip 4 stones (43, -19, D:3) a +0 trident (44, -11, D:3) a +0 spear (44, -10, D:3) a +0 hand axe (46, 16, D:3) a +0 dagger (54, 6, D:3) a +0 ring mail Level 4 of the Dungeon (1, 12, D:4) a +0 giant spiked club an ogre skeleton (8, 15, D:4) a +0 ring mail (10, -5, D:4) a +0 dagger (29, 15, D:4) a ball python skeleton (33, 4, D:4) a +0 robe a +0 scythe Level 5 of the Dungeon (0, 0, D:5) a frilled lizard skeleton a frilled lizard skeleton an adder skeleton (0, 1, D:5) a river rat skeleton (2, -8, D:5) a +2 mace a +0 robe (3, -23, D:5) a +0 robe a +0 great sword (7, 5, D:5) a +0 giant spiked club (8, -24, D:5) a +0 giant club (11, -17, D:5) a +0 robe (12, 10, D:5) an adder skeleton (15, -24, D:5) a +0 halberd a +0 robe (15, 8, D:5) a +0 dagger an orc skeleton (17, 24, D:5) a +0 ring mail (18, -21, D:5) a +0 trident a +0 ring mail a +0 short sword a +0 trident a +0 leather armour (27, -19, D:5) a +0 plate armour (36, -23, D:5) a +0 short sword a +0 robe (42, -10, D:5) a hound skeleton Level 6 of the Dungeon [Shop] Gil Deank's Weapon Shoppe a +0 short sword (30 gold) the +1 morningstar "Ystoxa" {concuss, rC+ Int+3} (313 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 glaive of freezing (200 gold) a +2 heavy hand axe (174 gold) a +0 sling (15 gold) a +0 club (5 gold) (4, 2, D:6) a +0 dagger a +0 robe (6, 2, D:6) a +0 robe a +0 dagger (6, 40, D:6) a +0 falchion (19, 20, D:6) a +0 dagger (23, 17, D:6) a parchment of Stone Arrow (23, 27, D:6) a +0 leather armour (24, 28, D:6) a +0 whip (30, 31, D:6) a +0 shortbow (32, 35, D:6) a water moccasin skeleton (37, 18, D:6) a +0 orcbow (45, -3, D:6) a +0 mace (47, 25, D:6) a +0 robe a +0 dagger (49, 23, D:6) a +0 rapier (49, 24, D:6) a +0 orcbow (64, 33, D:6) a +0 scale mail Level 7 of the Dungeon (3, -10, D:7) a +0 sling (3, -4, D:7) a +0 whip (4, -4, D:7) a +0 club (5, -7, D:7) a +2 flail of holy wrath (6, -31, D:7) a +0 ring mail (8, -29, D:7) a +0 whip (8, -23, D:7) a +0 hand axe (10, 16, D:7) a +0 robe a +0 dagger (12, -4, D:7) a +0 sling (12, -2, D:7) a +0 club (12, 12, D:7) a +0 ring mail a +0 dagger (13, 13, D:7) a +2 dagger of venom (14, 13, D:7) a +4 scale mail a +0 mace (27, 8, D:7) a scarab talisman (28, -15, D:7) a +0 dagger a +0 robe (31, -13, D:7) a +0 hand axe (45, -7, D:7) a +0 buckler (54, -11, D:7) a +0 leather armour (55, -11, D:7) a +0 club a +0 club (56, -7, D:7) a +0 cloak Level 8 of the Dungeon (0, 1, D:8) a +0 great sword (0, 7, D:8) 10 gold pieces (8, -14, D:8) a +0 trident the Ecumenical Temple (5, 3, Temple) a +0 club a +0 leather armour