Dungeon Crawl Stone Soup version 0.33-a0-163-g6f3bd40977 (webtiles) character file. Game seed: 11474232104713255286 (classic levelgen) 74 Amnesiac the Apothecary (level 4, -6/30 HPs) Began as a Merfolk Alchemist on Oct 6, 2024. Mangled by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:39 (1349 turns). Amnesiac the Apothecary (Merfolk Alchemist) Turns: 1349, Time: 00:02:40 Health: -6/30 AC: 3 Str: 8 XL: 4 Next: 28% Magic: 10/17 EV: 12 Int: 19 God: Gold: 112 SH: 0 Dex: 20 Spells: 2/8 levels left rFire . . . j - +2 spear (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . k - +1 hat {Int+3} rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... d - amulet of magic regeneration Stlth ++ f - +6 ring of dexterity HPRegen 0.25/turn h - ring of magical power MPRegen 0.55/turn %: no passive effects @: lethally poisoned (-6 -> -21), weakened, very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons j - a +2 spear of venom (weapon) Missiles g - 2 throwing nets Armour a - a +0 robe (worn) k - a +1 hat of intelligence (worn) Jewellery d - an amulet of magic regeneration (around neck) f - a +6 ring of dexterity (left hand) h - a ring of magical power (right hand) Scrolls c - 2 scrolls of identify {!r} Potions b - a potion of magic {!q} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.8 Spellcasting - Level 0.7 Conjurations * Level 5.8 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Mercury Vapours Alch/Air 26% N/A 7% 2 b - Sting Conj/Alch 60% 1d6 4% 1 e - Mephitic Cloud Conj/Alch/Air 11% N/A 19% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Alch 25% N/A 14% 4 Alistair's Intoxication Alch 16% N/A 36% 5 Sticky Flame Fire/Alch 13% 2d5 43% 4 Eringya's Noxious Bog Alch 12% 4d6 91% 6 Borgnjor's Vile Clutch Necr/Erth 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Fedhas Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The gnoll hits you with a +2 spear of venom! You are poisoned. Casting: Mercury Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +2 spear of venom (lightly wounded, very poisoned, chance to weaken: 100%) You miscast Mercury Vapours. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel very sick. The gnoll hits you with a +2 spear of venom. You are more poisoned. Casting: Mercury Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +2 spear of venom (moderately wounded, very poisoned, chance to weaken: 100%) Fumes of mercury billow around the gnoll! The gnoll looks even sicker. The gnoll looks weaker. You feel very sick. The gnoll hits you with a +2 spear of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! Casting: Mercury Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +2 spear of venom (moderately wounded, very poisoned, weak, chance to weaken: 100%) Fumes of mercury billow around the gnoll! The gnoll looks as sick as possible! The gnoll looks even weaker. You feel your attacks grow feeble. * * * LOW HITPOINT WARNING * * * You feel very sick. The gnoll hits you with a +2 spear of venom. * * * LOW HITPOINT WARNING * * * Okay, then. Press: ? - help, v - describe, . - travel Here: a gnoll, wielding a +2 spear of venom (heavily wounded, extremely poisoned, weak) The floor. Okay, then. Casting: Mercury Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +2 spear of venom (heavily wounded, extremely poisoned, weak, chance to weaken: 100%) Fumes of mercury billow around the gnoll! The gnoll looks as sick as possible! The gnoll looks even weaker. * * * LOW HITPOINT WARNING * * * You feel very sick. The gnoll hits you but does no damage. You are more poisoned. Casting: Mercury Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +2 spear of venom (severely wounded, extremely poisoned, weak, chance to weaken: 100%) Fumes of mercury billow around the gnoll! The gnoll looks as sick as possible! The gnoll looks even weaker. You feel as though you will be weak longer. * * * LOW HITPOINT WARNING * * * You feel very sick. The gnoll hits you with a +0 flail! You die... ##.##.# #.#PP #..<#.# #..P♣ #..##.# #..♣♣ #[....# #...♣ ### .....## ##..♣ ..# ..(..# #.P♣ ..# .....# #..♣♣ ..# .....#######..♣♣♣g.# .............P♣.@..# ##.##########)P.g#.# #.# ##...# # #.# ###.# ##.#############.# #................## ...###########....# >.................# #.#.##########.##.# You could see 2 gnolls. Vanquished Creatures An adder (D:2) 2 gnolls (D:2) A ribbon worm (D:2) A dart slug (D:1) An orc (D:2) 5 endoplasms 3 giant cockroaches 4 hobgoblins 6 ball pythons 3 bats (D:1) 3 frilled lizards 4 goblins 2 kobolds (D:1) 2 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 156 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 587 | D:2 | Reached skill level 5 in Alchemy 587 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 591 | D:2 | Learned a level 3 spell: Mephitic Cloud 714 | D:2 | Found a blossoming altar of Fedhas. 913 | D:2 | Learned a level 2 spell: Mercury Vapours 1105 | D:2 | Reached XP level 4. HP: 30/30 MP: 8/8 1349 | D:2 | HP: 1/30 [poisoned by a gnoll] 1349 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_rooms, skrybe_limestone_x, minmay_door_square D:2: layout_basic, basic_altar, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_lined_3_way, infiniplex_forest_end_3, infiniplex_forest_straight_2, infiniplex_forest_clump_long, infiniplex_forest_clump_medium, infiniplex_forest_clump_long Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 5 | 5.8 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.8 Conjurations | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Punch | 1 | || 1 Spear | | 2 || 2 Cast: Sting | 72 | || 72 Mercury Vapours | 7 | 11 || 18 Use: Scroll | | 2 || 2 Armour: Robe | 13 | 9 || 22 Dodge: Dodged | 16 | 2 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1347 | 1319 | 28 | 168 | 860 | 2 | 673.5 | Dungeon | 1347 | 1319 | 28 | 168 | 860 | 2 | 673.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 750 daAuts D:1: 597 daAuts