Dungeon Crawl Stone Soup version 0.31-a0-1009-g454b1f1e0a (webtiles) character file. Game seed: 14342880050845299426 (classic levelgen) 29 Amnesiac the Magician (level 3, -5/25 HPs) Began as a Djinni Conjurer on Nov 13, 2023. Slain by a lemure (6 damage) ... led by Pikel ... on level 4 of the Dungeon. The game lasted 00:03:29 (771 turns). Amnesiac the Magician (Djinni Conjurer) Turns: 771, Time: 00:03:30 Health: -5/25 AC: 2 Str: 6 XL: 3 Next: 32% Gold: 30 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons e - a +2 dagger of flaming Missiles b - a throwing net Armour a - a +0 robe (worn) k - an orb of guile Scrolls d - a scroll of fear {!r, unknown} f - a scroll of enchant weapon {!r, unknown} h - a scroll of identify {!r, unknown} Potions c - a potion of mutation {!q, unknown} g - 3 potions of enlightenment {!q, unknown} i - 2 potions of curing {!q, unknown} j - a potion of brilliance {!q, unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes Level 0.0 Charms + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Transmutations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 c - Fulminant Prism Conj/Hex 10% 3d9 22% 4 d - Dazzling Flash Conj/Hex 42% N/A 7% 3 e - Searing Ray Conj 42% 2d6 3% 2 f - Necrotise Necr 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:5 Altars: Annotations: D:2 1 runed translucent door, exclusion: orc wizard, Crazy Yiuf D:5 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a lemure (heavily wounded, 72% to hit) Okay, then. The searing ray hits the lemure! The lemure is almost dead. The searing ray hits the lemure. The lemure is almost dead. The lemure hits you. The searing ray misses the lemure. You finish channelling your searing ray. The lemure closely misses you. You fly upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - lemure Aim: a lemure (almost dead, 72% to hit) The searing ray hits the lemure. You kill the lemure! That felt strangely unrewarding. (Press . to maintain the ray.) You start resting. HP restored. You now have 30 gold pieces (gained 2). There is a stone staircase leading down here. You fly downwards. The lemure hits you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - lemure Aim: a lemure (72% to hit) The searing ray hits the lemure. The lemure is lightly wounded. (Press . to maintain the ray.) The lemure barely misses you. The searing ray hits the lemure. The lemure is moderately wounded. The lemure closely misses you. The searing ray hits the lemure. The lemure is heavily wounded. The lemure hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the lemure. The lemure is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The lemure hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (severely wounded, 72% to hit) The searing ray hits the lemure! The lemure is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The lemure barely misses you. The searing ray misses the lemure. * * * LOW HITPOINT WARNING * * * The lemure misses you. The lemure attacks as it pursues you! The lemure hits you. You die... .....# #..#.## ..)...# # #..#..# #.####..#..# ##.......#..# #......>##..# #...###.5...# #...###@##).# ....##.##..# # #..##.##..# #.#..##.##..# #.......##..# # ####.##.#...## #. ######.##......# # #.###...##.##......# #.##?....#.##5##......# You could see a lemure. Vanquished Creatures A lemure (D:3) A worm (D:2) 4 endoplasms 2 giant cockroaches (D:2) 5 goblins 4 ball pythons A bat (D:2) A frilled lizard (D:2) 3 kobolds 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Amnesiac set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 190 | D:2 | Noticed an orc wizard 219 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 276 | D:2 | Found a runed translucent door. 277 | D:2 | Noticed Crazy Yiuf 494 | D:2 | Reached XP level 3. HP: 15/25 MP: 0/0 494 | D:2 | Learned a level 1 spell: Necrotise 600 | D:5 | Entered Level 5 of the Dungeon 603 | D:5 | Found a staircase to the Ecumenical Temple. 605 | D:5 | Noticed Sigmund 673 | D:4 | Noticed a lemure 673 | D:4 | Noticed a lemure 706 | D:3 | Killed a lemure 771 | D:4 | Slain by a lemure Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic D:2: kb_forest_paths, layout_basic, serial_bayou_pond_a, uniq_crazy_yiuf_cottage D:3: layout_basic, uniq_robin, uniq_grinder D:4: layout_loops_ring, serial_shops, nicolae_square_shop, shop, fountainhead, uniq_pikel D:5: layout_loops_cross, nicolae_overflow_crystal_walls, tgw_trog, minmay_temple_entry_grid, gammafunk_ghost_nasty_kobolds, nicolae_figureground_sparkle, uniq_blork_the_orc, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Transmutations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Poison Magic | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 8 Armour: Robe || 6 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 771 | 771 | 0 | 81 | 387 | 5 | 154.2 | Dungeon | 771 | 771 | 0 | 81 | 387 | 5 | 154.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 324 daAuts D:1: 188 daAuts D:3: 142 daAuts D:4: 104 daAuts D:5: 11 daAuts