Dungeon Crawl Stone Soup version 0.31-a0-1008-g5b978dac0e (webtiles) character file. Game seed: 10060024008892765925 (classic levelgen) 97 Amnesiac the Magician (level 5, 28/35 HPs) Began as a Djinni Conjurer on Nov 12, 2023. Quit the game in the Ecumenical Temple. The game lasted 00:02:19 (635 turns). Amnesiac the Magician (Djinni Conjurer) Turns: 635, Time: 00:02:20 Health: 28/35 AC: 2 Str: 6 XL: 5 Next: 0% Gold: 89 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . g - +1 dagger (drain) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Ecumenical Temple. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons g - a +1 dagger of draining (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of poison {!r, unknown} d - a scroll of silence {!r, unknown} e - a scroll of vulnerability {!r, unknown} f - 2 scrolls of identify {!r, unknown} h - 2 scrolls of enchant armour {!r, unknown} k - a scroll of brand weapon {!r, unknown} Potions c - a potion of resistance {!q, unknown} i - a potion of mutation {!q, unknown} j - 2 potions of degeneration {!q, unknown} l - 2 potions of haste {!q, unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations + Level 4.7 Hexes Level 0.0 Charms + Level 4.7 Summonings + Level 4.7 Necromancy + Level 4.7 Translocations + Level 4.7 Transmutations + Level 4.7 Fire Magic + Level 4.7 Ice Magic + Level 4.7 Air Magic + Level 4.7 Earth Magic + Level 4.7 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 25% 2d7 16% 4 c - Fulminant Prism Conj/Hex 12% 3d8 16% 4 d - Dazzling Flash Conj/Hex 50% N/A 4% 3 e - Searing Ray Conj 50% 2d6 2% 2 f - Shock Conj/Air 100% 1d9 1% 1 g - Poisonous Vapours Pois/Air 50% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Qazlal Ru Uskayaw Wu Jian Xom Yredelemnul The Shining One Shops: D:3 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Searing Ray Adjust to which letter? e - Searing Ray; b - Iskenderun's Mystic Blast Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a short sword. The howler monkey howls! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (77% to hit) The searing ray misses the howler monkey. (Press . to maintain the ray.) The searing ray hits the howler monkey! The howler monkey is moderately wounded. The searing ray hits the howler monkey. The howler monkey is heavily wounded. The howler monkey barely misses you. The searing ray hits the howler monkey. The howler monkey is severely wounded. You finish channelling your searing ray. The howler monkey hoots and howls with incredible vigour! The howler monkey barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (severely wounded, 77% to hit) The searing ray hits the howler monkey! You kill the howler monkey! (Press . to maintain the ray.) You have reached level 5! The power to cast Poisonous Vapours wells up from within. Spell assigned to 'g'. You start resting. HP restored. k - a scroll labelled SOEMIA FUIRGH {!r} f - 2 scrolls labelled JOLUIRH XOAP {!r} (gained 1) l - 2 green potions {!q} You now have 70 gold pieces (gained 7). You now have 89 gold pieces (gained 19). Found a staircase to the Ecumenical Temple. j - 2 inky potions {!q} (gained 1) Found a leather armour. Found a spear and a chain mail. An orc wizard comes into view. It is wielding a +0 dagger of holy wrath. The orc wizard shouts! You hear a shout! x3 An orc comes into view. It is wielding a +0 flail. An orc comes into view. It is wielding a +0 mace. There is a staircase to the Ecumenical Temple here. The orc wizard points at you and mumbles some strange words. The magic dart hits you! You fly downwards. Welcome to the Ecumenical Temple! Found a shimmering altar of Xom. Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ♣♣._~~♣.....~~..._. ♣♣~..~.~._.......... ♣≈~........♣........ ♣♣~.♣..........♣..~~. ♣≈≈.♣..♣.........♣♣.. ♣♣≈~..♣...~......♣♣... ♣≈≈..~.♣..♣._......♣._ ♣♣≈≈....♣.......♣♣..... ♣≈≈≈~.@...........~~... ♣≈≈≈~.~§♣♣......~~~~≈~. ♣≈≈≈~~....._...~~~~~~~~ ♣♣≈≈≈≈~.~.....~~~♣♣♣~~≈ ♣≈≈≈≈~≈~§..~~~♣♣♣ ♣♣~~ ♣♣≈≈≈≈≈~~~~~♣♣♣ ♣♣♣ ♣♣≈≈≈≈≈♣♣♣♣♣ ♣♣≈≈♣♣♣ ♣♣♣♣ There were no monsters in sight! Vanquished Creatures A howler monkey (D:5) 5 adders A bat (D:3) A giant cockroach (D:4) A goblin (D:2) A hobgoblin (D:2) 2 jackals (D:2) 3 kobolds A frilled lizard (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Amnesiac set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 81 | D:2 | Reached XP level 2. HP: 10/21 MP: 0/0 199 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 199 | D:2 | Learned a level 1 spell: Shock 454 | D:3 | Reached XP level 4. HP: 28/31 MP: 0/0 479 | D:3 | Found Tuufaeri's Book Shop. 532 | D:5 | Entered Level 5 of the Dungeon 539 | D:5 | Reached XP level 5. HP: 28/35 MP: 0/0 539 | D:5 | Learned a level 2 spell: Poisonous Vapours 618 | D:5 | Found a staircase to the Ecumenical Temple. 634 | Temple | Entered the Ecumenical Temple 635 | Temple | Quit the game Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_basic D:2: layout_loops_cross, corexii_corridor_pit, nicolae_elevator_lobby_plus D:3: minmay_diamond_boxcup, layout_basic, mainiacjoe_overflow_chevrons, serial_shops, nicolae_book_shop_shelving, nicolae_shop_back_alley_shop, nicolae_shop_rolling_square, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_bridge_square [aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_fake, aquarium_window_fake, aquarium_view_2d, aquarium_view_2c, minmay_misc_feat_nine_boxes, uniq_robin, uniq_jessica D:4: layout_loops_cross, ebering_ghost_reflecting_pool, uniq_crazy_yiuf_cottage D:5: layout_cave_pods, trog_three_pillars_becter, temple_pool_b Temple: nicolae_temple_bog_church Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Transmutations | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Poison Magic | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 34 | 7 || 41 Searing Ray | | 2 || 2 Armour: Robe | 1 | 3 || 4 Dodge: Dodged | 10 | 2 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 633 | 633 | 0 | 76 | 281 | 6 | 105.5 | Dungeon | 633 | 633 | 0 | 76 | 281 | 5 | 126.6 | Temple | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 374 daAuts D:5: 101 daAuts D:4: 57 daAuts D:3: 51 daAuts D:1: 48 daAuts Temple: 0 daAuts