Dungeon Crawl Stone Soup version 0.31-a0-1005-gfbdfbacc72 (webtiles) character file. Game seed: 4157651821203524548 (classic levelgen) 194 Amnesiac the Magician (level 6, 0/40 HPs) Began as a Djinni Conjurer on Nov 11, 2023. Was a Follower of Ashenzari. Killed by their own static electricity (3 damage) ... on level 4 of the Dungeon. The game lasted 00:06:35 (2849 turns). Amnesiac the Magician (Djinni Conjurer) Turns: 2849, Time: 00:06:36 Health: 0/40 AC: 3 Str: 6 XL: 6 Next: 3% Gold: 183 EV: 12 Int: 22 God: Ashenzari [*.....] SH: 0 Dex: 11 rFire + + . j - staff "Bound Pantheism" (curse) {rPois Poison, Dev, Range} (curse) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . e - +0 cloak of Star-Bound Wisdom {Fort, Alch} (curse) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Shatter the Chains You were on level 4 of the Dungeon. You worshipped Ashenzari. Ashenzari was aware of your devotion. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 183 gold pieces. Inventory: Missiles n - a throwing net Armour a - a +0 robe (worn) e - the cursed +0 cloak of Star-Bound Wisdom (worn) {Fort, Alch} (You found it on level 1 of the Dungeon) It has a curse which improves the following skills: Fortitude: Armour and Shields. Alchemy: Poison Magic and Transmutations. Magical Staves j - the cursed staff "Bound Pantheism" (weapon) {rPois Poison, Dev, Range} (You found it on level 3 of the Dungeon) [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-handed weapon. It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Ranged Combat: Ranged Weapons and Throwing. Scrolls c - a scroll of blinking {!r} f - a scroll of enchant weapon {!r} h - a scroll of fog {!r} k - a scroll of vulnerability {!r} m - a scroll of enchant armour {!r} Potions b - 2 potions of heal wounds {!q} d - a potion of brilliance {!q} g - a potion of berserk rage {!q} i - 2 potions of degeneration {!q} l - a potion of enlightenment {!q} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.3 Spellcasting + Level 5.3 Conjurations + Level 5.3 Hexes Level 0.0 Charms + Level 5.3 Summonings + Level 5.3 Necromancy + Level 5.3 Translocations + Level 5.3(6.1) Transmutations + Level 5.3 Fire Magic + Level 5.3 Ice Magic + Level 5.3 Air Magic + Level 5.3 Earth Magic + Level 5.3(6.1) Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 29% 2d7 11% 4 c - Fulminant Prism Conj/Hex 14% 3d8 11% 4 d - Dazzling Flash Conj/Hex 58% N/A 3% 3 e - Searing Ray Conj 58% 2d6 1% 2 f - Sting Tmut/Pois 100% 1d8 1% 1 w - Static Discharge Conj/Air 58% 3-6/arc 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Fedhas Hepliaklqana Qazlal Uskayaw Wu Jian Shops: D:3 ( Annotations: D:4 Menkaure Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka! You kill the quokka! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 183 gold pieces (gained 19). HP restored. n - a throwing net Menkaure, Prince of Dust comes into view. Menkaure is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 90% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ogre is struck by an arc of lightning. You kill the ogre! You are struck by an arc of lightning. You die... ###......# .........# #..# #..# ###..# ####....####.#### #<..............M #.##)##.####.#### #.##@##.#### #..........# #.##.##.##.# #.##.##.##.# #.......##.# #.##.#####.# #.##.### #.# #.##...###.# #.####.....# There were no monsters in sight! Vanquished Creatures An ogre (D:4) An orc priest (D:3) An orc wizard (D:3) 4 gnolls (D:4) 4 adders A worm (D:4) A dart slug (D:1) 3 orcs (D:3) 5 bats 5 endoplasms 2 giant cockroaches 2 goblins (D:1) 9 hobgoblins 6 quokkas 4 ball pythons A frilled lizard (D:3) 4 kobolds 7 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Amnesiac set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 44 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 151 | D:2 | Reached XP level 3. HP: 9/25 MP: 0/0 151 | D:2 | Learned a level 1 spell: Sting 527 | D:4 | Found a staircase to the Ecumenical Temple. 546 | D:4 | Reached XP level 4. HP: 22/31 MP: 0/0 640 | Temple | Entered the Ecumenical Temple 650 | Temple | Became a worshipper of Ashenzari the Shackled 1013 | D:1 | Found a faded altar of an unknown god. 1374 | D:2 | Reached XP level 5. HP: 34/35 MP: 0/0 1374 | D:2 | Learned a level 2 spell: Static Discharge 2150 | D:3 | Reached skill level 5 in Spellcasting 2150 | D:3 | Reached skill level 5 in Conjurations 2150 | D:3 | Reached skill level 5 in Hexes 2150 | D:3 | Reached skill level 5 in Summonings 2150 | D:3 | Reached skill level 5 in Necromancy 2150 | D:3 | Reached skill level 5 in Translocations 2150 | D:3 | Reached skill level 5 in Transmutations 2150 | D:3 | Reached skill level 5 in Fire Magic 2150 | D:3 | Reached skill level 5 in Ice Magic 2150 | D:3 | Reached skill level 5 in Air Magic 2150 | D:3 | Reached skill level 5 in Earth Magic 2150 | D:3 | Reached skill level 5 in Poison Magic 2342 | D:3 | Found Maevast Jadd's Antique Weapon Shop. 2444 | D:3 | Reached * piety under Ashenzari 2663 | D:3 | Reached XP level 6. HP: 37/40 MP: 0/0 2828 | D:4 | Noticed Menkaure 2836 | D:4 | Noticed an ogre 2849 | D:4 | Killed an ogre 2849 | D:4 | Killed from afar by themself Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_loops_ring, shapermc_ecumenical_altar_notcrosses D:2: layout_basic, basic_altar D:3: layout_loops_ring, serial_shops, nicolae_square_shop D:4: layout_loops_ring, nicolae_yredelemnul_ghost_church, nicolae_overflow_squiral, minmay_temple_entry_stoned_glass, uniq_menkaure Temple: hellmonk_temple_rainy Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.3 Conjurations | 4 5 | 5.3 Hexes | 4 5 | 5.3 Summonings | 4 5 | 5.3 Necromancy | 4 5 | 5.3 Translocations | 4 5 | 5.3 Transmutations | 4 5 | 5.3 Fire Magic | 4 5 | 5.3 Ice Magic | 4 5 | 5.3 Air Magic | 4 5 | 5.3 Earth Magic | 4 5 | 5.3 Poison Magic | 4 5 | 5.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 35 | 27 || 62 Sting | 3 | 37 || 40 Searing Ray | 2 | 12 || 14 Static Discharge | | 2 || 2 Invoke: Curse Item | | 2 || 2 Armour: Robe | 5 | 20 || 25 Dodge: Dodged | 7 | 13 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2850 | 2677 | 173 | 238 | 1985 | 5 | 570.0 | Dungeon | 2829 | 2656 | 173 | 238 | 1985 | 4 | 707.2 | Temple | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1115 daAuts D:3: 810 daAuts D:1: 700 daAuts D:4: 202 daAuts Temple: 20 daAuts