Dungeon Crawl Stone Soup version 0.25-a0-1119-g28b6fd0c3b (webtiles) character file. Game seed: 15509342668490966118, levelgen mode: classic 12 Amnesiac the Ogre Mage (level 2, 0/24 HPs) Began as an Ogre Wizard on May 18, 2020. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:09 (243 turns). Amnesiac the Ogre Mage (Ogre Wizard) Turns: 243, Time: 00:01:09 Health: 0/24 AC: 3 Str: 10 XL: 2 Next: 33% Magic: 0/6 EV: 10 Int: 19 God: Gold: 9 SH: 5 Dex: 13 Spells: 3/8 levels left rFire . . . SeeInvis . g - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect + (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ c - amulet of reflection HPRegen 0.08/turn e - +6 ring of dexterity MPRegen 0.10/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles f - 18 poisoned darts (quivered) Armour a - a +0 robe (worn) b - a +0 hat (worn) Jewellery c - an amulet of reflection (around neck) e - a +6 ring of dexterity (left hand) Scrolls i - a scroll of identify {!r, unknown} Comestibles d - a ration h - 3 chunks of flesh Skills: - Level 1.7 Dodging - Level 1.4 Stealth + Level 3.8 Spellcasting * Level 1.7 Conjurations - Level 0.8 Summonings - Level 0.8 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 7% 1 None b - Call Imp Summ #....... 16% 2 ##..... v - Blink Tloc N/A 16% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 28% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 32% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History * * * LOW HITPOINT WARNING * * * The jackal completely misses you. Your white imp freezes the goblin. The goblin dies! The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. Your white imp disappears in a puff of smoke! The jackal barely misses you. You block the jackal's attack. Casting: Call Imp (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The jackal closely misses you. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. The jackal completely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You block the jackal's attack. Found 15 bolts. Casting: Call Imp (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The jackal closely misses you. The jackal bites you but does no damage. Your crimson imp blinks! You swap places. The jackal misses your crimson imp. Your crimson imp blinks! Casting: Call Imp (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) The magic dart hits the jackal. You kill the jackal! The jackal closely misses you. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You barely miss the jackal. The jackal is severely wounded. You block the jackal's attack. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your crimson imp blinks! The jackal bites you. You die... ### # ..#.# #.#.# # #.#.##.# #(########......# #...5..@h§.5.# #.########)### #.# #.# #.# #.# #.# #.###### ########......# You could see a jackal and 2 friendly crimson imps. Vanquished Creatures A dart slug (D:1) 2 hobgoblins A jackal (D:2) 2 goblins (D:1) A rat (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) 2 jackals (D:2) A goblin (D:2) A rat (D:2) 4 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Ogre Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 36 | D:1 | Reached skill level 1 in Conjurations 106 | D:1 | Reached XP level 2. HP: 16/24 MP: 0/6 110 | D:1 | Learned a level 2 spell: Blink 113 | D:1 | Learned a level 2 spell: Call Imp 243 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic, amethyst_killhole, minmay_rat_gold_closets D:2: layout_loops_ring, uniq_natasha, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.7 Dodging | | 1.7 Stealth | | 1.4 Spellcasting | | 3.8 Summonings | | 0.8 Translocations | | 0.8 Action || total -------------------------++------- Melee: Dagger || 27 Unarmed || 6 Cast: Magic Dart || 19 Call Imp || 3 Armor: Robe || 15 Dodge: Dodged || 31 Block: Other || 17 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 18 | 0 | 0.0 | 11 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 10 | 0 | 0.0 | 5 | 0 | 0.0 D:2 | 8 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------