Amnesiac Level 1 of the Dungeon (0, 0, D:1) a cursed -3 dagger (2, 13, D:1) a +0 flail (5, 13, D:1) a +0 leather armour (14, 4, D:1) a throwing net (23, -4, D:1) a +0 mace (26, 12, D:1) a +0 plate armour (28, 15, D:1) a +0 ring mail (36, -2, D:1) a +0 short sword (37, -5, D:1) a +0 club (42, 6, D:1) a +0 hunting sling (42, 12, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, -5, D:2) a +0 club a +0 hunting sling (8, -11, D:2) a +0 club (9, -15, D:2) a +0 club (16, -34, D:2) a +0 mace a +0 robe (39, 15, D:2) a +1 dagger of flaming (42, -6, D:2) a +0 club (66, 10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 whip (3, -3, D:3) a +0 club (14, -14, D:3) a +0 dagger (15, -19, D:3) 12 bolts (17, -14, D:3) a +0 dagger a +0 leather armour (18, -19, D:3) a +0 blowgun a +0 dagger 4 poisoned needles (19, -15, D:3) a +0 hand axe a +0 flail (19, -13, D:3) a +0 dagger (19, -11, D:3) 2 poisoned needles (20, -16, D:3) a +0 hand axe (23, -14, D:3) a +0 club a cursed -1 club Level 4 of the Dungeon (0, 0, D:4) a +0 robe (1, -14, D:4) a +0 mace a +0 ring mail (3, -18, D:4) a +0 hunting sling (3, 0, D:4) a +0 dagger a +0 leather armour (6, -21, D:4) a +0 scale mail (9, -29, D:4) a +0 war axe (10, 1, D:4) a +0 dagger (11, -28, D:4) a +0 quarterstaff (11, 2, D:4) a +0 club (12, -13, D:4) a +0 falchion (13, 6, D:4) a +0 dagger a +0 leather armour (15, 3, D:4) a +0 hunting sling (17, -37, D:4) a +0 trident (25, -33, D:4) a +0 spear (31, -16, D:4) a +0 short sword (35, -10, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 flail (2, -29, D:5) a +0 ring mail (8, -30, D:5) 3 needles of confusion (11, -18, D:5) a cursed -2 blowgun a +0 rapier (23, -14, D:5) a +0 hand axe (23, -13, D:5) a +0 dagger a +0 dagger a +0 robe (23, -12, D:5) a +0 scale mail (27, -14, D:5) a +0 dagger a +0 leather armour (32, -24, D:5) a +0 rapier (35, -28, D:5) a +0 shield (35, 4, D:5) a scroll of noise {!r} (38, 4, D:5) a potion of degeneration {!q} (39, -47, D:5) the +3 ring mail of Untruth {Str+3} It affects your strength (+3). (42, -34, D:5) 11 poisoned needles (44, -24, D:5) 21 sling bullets Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (15, -2, D:6) a +2 dagger of venom a +0 robe of positive energy (15, -1, D:6) a +0 short sword (16, -14, D:6) a +2 broad axe of chopping (16, 0, D:6) a +0 morningstar a +0 leather armour (17, 0, D:6) a +0 short sword (24, 5, D:6) 16 sling bullets (27, -17, D:6) a +0 hand axe (33, 21, D:6) a -2 ring of evasion a scroll of enchant armour {!r} 18 bolts a +0 giant spiked club (55, -19, D:6) a +0 leather armour (57, -25, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 helmet (8, 23, D:7) a +0 giant club (13, 2, D:7) a +0 scythe (15, 1, D:7) a +0 morningstar (18, -2, D:7) a +0 spear (19, 42, D:7) a +0 robe (20, -1, D:7) a +0 whip (20, 0, D:7) a +4 halberd Level 8 of the Dungeon [Shop] Tuhymmen's Antique Armour Shoppe a +0 scale mail (112 gold) the +2 robe of Miracles {rC++ Str-4} (750 gold) It affects your strength (-4). It greatly protects you from cold. a +0 ring mail (112 gold) a +4 scale mail of poison resistance (784 gold) a +0 pair of gloves (126 gold) a +0 helmet (126 gold) a +0 pair of gloves (126 gold) [Shop] Gozag's Platinum Reserve the +9 spear "Baps" {holy, *Rage rN++ MR+ Int+2} (7560 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It may make you go berserk in combat. the +12 dagger of Laufevec {antimagic, *Slow rPois rF+ Dex+2} (8280 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It protects you from fire. It protects you from poison. It may slow you when you take damage. the ring "Icoiphitu" {rC- Str+4 Dex+4 SInv} (3180 gold) [ring of see invisible] It affects your strength (+4). It affects your dexterity (+4). It makes you vulnerable to cold. It lets you see invisible. the cursed +2 hand axe "Spiderslayer" {freeze, rPois Str+7 Int-4} (2990 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It affects your intelligence (-4). It protects you from poison. It has a curse placed upon it. (4, -19, D:8) a +0 dagger (4, -18, D:8) a +0 leather armour a cursed +0 club (4, -17, D:8) a +0 morningstar a +0 dagger (5, -12, D:8) a +0 short sword (5, -5, D:8) an uncursed staff of conjuration (6, -14, D:8) a +0 short sword (7, -17, D:8) a +0 club (7, 3, D:8) a +0 robe a cursed +0 dire flail (7, 5, D:8) a +0 robe a +1 dagger (7, 6, D:8) a +0 robe a +0 hand axe (10, -19, D:8) a +0 war axe a +0 blowgun a +0 chain mail (12, -18, D:8) a +0 dagger (12, -13, D:8) a +0 flail (13, 20, D:8) a +0 giant club (15, -17, D:8) a +0 giant club a cursed -1 giant club (15, 6, D:8) a cursed -1 hand axe (16, -19, D:8) a +0 dagger (16, -17, D:8) 9 poisoned needles (16, 6, D:8) a +0 flail of crushing a +0 ring mail (17, 5, D:8) a cursed +0 dagger (17, 6, D:8) a +0 dagger of flaming a +0 leather armour (18, -16, D:8) a +0 robe a +0 dagger (19, -19, D:8) an uncursed ring of resist corrosion a +0 short sword (21, -21, D:8) a +0 club (21, -17, D:8) a +0 chain mail a +0 short sword (23, -17, D:8) a +0 short sword a +0 robe a +0 dire flail a +0 plate armour (23, 9, D:8) a poisoned needle (24, 15, D:8) a +0 dagger (25, 15, D:8) 15 poisoned needles a +0 blowgun (26, -24, D:8) a +0 cloak (27, -7, D:8) a +1 short sword of venom (30, -12, D:8) a +0 whip (33, -10, D:8) a +0 short sword (34, -8, D:8) a +0 club a +0 short sword (34, 0, D:8) a +0 dagger (34, 20, D:8) a +0 dagger (35, -17, D:8) a +0 short sword (36, -1, D:8) a +0 club (37, -1, D:8) a +0 dagger of draining (38, -11, D:8) a +0 leather armour (39, -10, D:8) a +0 robe a +2 dagger of venom (44, -4, D:8) a +0 dagger (49, -4, D:8) a +1 antimagic short sword (50, -13, D:8) a +0 shortbow (50, 5, D:8) a +0 club (51, -5, D:8) a +0 flail a +0 robe a cursed +0 dagger (51, -4, D:8) a +0 executioner's axe (52, 5, D:8) 23 bolts Level 9 of the Dungeon (0, 0, D:9) a +0 plate armour (1, -24, D:9) a book of Geomancy (3, -21, D:9) a +0 robe (3, 8, D:9) a +0 mace (3, 10, D:9) a +0 hand axe (11, -10, D:9) a scroll of enchant weapon (18, -9, D:9) a +0 chain mail a +0 glaive (26, 16, D:9) a +0 whip (28, 19, D:9) a +2 hat of see invisible (32, -3, D:9) a +0 falchion (37, 24, D:9) a cursed +0 plate armour (38, -11, D:9) 22 sling bullets (42, -13, D:9) a +0 giant spiked club Level 10 of the Dungeon (14, 6, D:10) 13 bolts (17, -8, D:10) a +0 dagger (17, -7, D:10) a +0 war axe (17, -5, D:10) a +0 chain mail a +0 whip (17, 6, D:10) a +0 ring mail (18, -8, D:10) a +0 robe a +0 dagger (19, -4, D:10) a +0 pair of gloves (20, -5, D:10) a +0 leather armour a +0 dagger (20, -3, D:10) a +0 mace (20, -2, D:10) a +0 chain mail a +1 short sword of draining (20, 14, D:10) 13 poisoned needles (26, -32, D:10) a +0 great sword (33, 3, D:10) a +0 war axe (35, -21, D:10) 18 sling bullets (35, -20, D:10) a +0 ring mail (35, -14, D:10) a +1 dagger of electrocution (36, -21, D:10) a +0 club (36, -11, D:10) a +0 hunting sling Level 11 of the Dungeon [Shop] Diczookk's Changing Room a potion of mutation (128 gold) a wand of polymorph (8) (160 gold) a book of Transfigurations (880 gold) a wand of polymorph (5) (112 gold) a wand of polymorph (6) (128 gold) 2 potions of mutation (256 gold) (0, 0, D:11) a bolt (13, 2, D:11) 2 large rocks (14, 3, D:11) a +0 hand crossbow 17 bolts (15, 0, D:11) a bolt (15, 2, D:11) a +0 dagger a +0 leather armour (16, 2, D:11) a large rock a +0 club (16, 3, D:11) a bolt (28, 24, D:11) 13 poisoned needles (29, -2, D:11) a +0 dagger a +0 leather armour a +0 flail (30, -11, D:11) a scroll of noise (31, 0, D:11) a +0 shortbow (31, 1, D:11) a +3 dagger of electrocution a +0 robe (33, 25, D:11) 4 curare-tipped needles (34, 25, D:11) an uncursed staff of poison (35, 25, D:11) a +0 falchion (36, 1, D:11) a +0 long sword a +0 chain mail (36, 2, D:11) a +0 battleaxe a +0 chain mail a +0 club (36, 23, D:11) a +0 club (37, 0, D:11) a +0 hand axe (38, 4, D:11) a +0 falchion a +0 leather armour (41, 5, D:11) 4 large rocks (43, 2, D:11) a +0 club a cursed +0 leather armour (43, 3, D:11) a +0 short sword (51, 0, D:11) a +0 trident a +0 leather armour Level 12 of the Dungeon (0, 0, D:12) a +0 mace a +0 robe (1, 0, D:12) a +4 short sword a +0 robe (1, 1, D:12) a +0 scimitar a +0 robe (1, 2, D:12) a +0 battleaxe a +0 robe (4, 50, D:12) a cursed -3 halberd (6, 48, D:12) a +0 shortbow a +0 shortbow (7, 48, D:12) a +0 shortbow (26, 20, D:12) a +0 helmet (27, 19, D:12) a scroll of immolation {!r} (40, 50, D:12) a scroll of enchant armour (44, 21, D:12) an uncursed amulet of rage (47, 0, D:12) a +0 falchion (52, 17, D:12) 17 bolts (54, 23, D:12) a +0 scale mail (60, 3, D:12) a +0 cloak (61, 10, D:12) a +0 dagger a +0 scale mail (62, 26, D:12) a +0 giant club a +0 giant spiked club (63, 44, D:12) a +0 quarterstaff of freezing a +2 robe of cold resistance (64, 17, D:12) a +0 ring mail a +0 mace (64, 18, D:12) a +0 mace a cursed +0 plate armour Level 13 of the Dungeon [Shop] Anguyluri's General Store a wand of enslavement (11) (169 gold) an uncursed ring of magical power (260 gold) a +0 blowgun (32 gold) a potion of ambrosia (104 gold) a +0 chain mail (58 gold) a ration (65 gold) a potion of might (52 gold) 6 stones (7 gold) a +0 robe (9 gold) a +0 robe (9 gold) (0, 0, D:13) a +0 giant spiked club (3, 25, D:13) a +0 spear (5, 35, D:13) a cursed +0 robe (7, 3, D:13) a +0 plate armour (8, 3, D:13) a +0 pair of boots (25, 43, D:13) a +0 mace a +0 leather armour (26, 42, D:13) a +0 hand axe (26, 43, D:13) a +0 dagger a +0 robe (27, 43, D:13) a +0 club a +0 ring mail (47, -13, D:13) a scroll of immolation {!r} (53, -14, D:13) a +0 long sword (55, 7, D:13) 16 bolts (68, 41, D:13) a +0 pair of boots (69, -5, D:13) the +8 hand axe of Nuyxt {venom, *Rage rF+++ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It renders you almost immune to fire. It may make you go berserk in combat. Level 14 of the Dungeon (0, 0, D:14) a +0 hand axe (2, 9, D:14) 26 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (0, 16, Lair:1) a -1 halberd a +0 animal skin (5, -4, Lair:1) 22 sling bullets (5, -2, Lair:1) 20 poisoned needles (9, 4, Lair:1) a cursed -1 flail (11, 4, Lair:1) an uncursed staff of air (15, 16, Lair:1) a +0 helmet (19, 15, Lair:1) 7 bolts (30, -14, Lair:1) 27 sling bullets (36, 15, Lair:1) 4 javelins (38, -3, Lair:1) 10 sling bullets (40, -30, Lair:1) 27 gold pieces (42, -18, Lair:1) the +0 robe "Onwaz" {rN+ Int+2} It affects your intelligence (+2). It protects you from negative energy. Level 2 of the Lair of Beasts (0, 0, Lair:2) 10 sling bullets (1, -11, Lair:2) 13 sling bullets (16, 3, Lair:2) a potion of heal wounds (16, 4, Lair:2) 18 stones (20, -43, Lair:2) a spiny frog corpse (38, -44, Lair:2) a +0 ring mail (45, -20, Lair:2) a water moccasin corpse (skeletalised by now) (52, -8, Lair:2) a +4 eveningstar 3 silver javelins a +0 scale mail (54, -8, Lair:2) a silver javelin (56, -7, Lair:2) 2 silver javelins