Dungeon Crawl Stone Soup version 0.23-a0-143-g1adec7b (webtiles) character file. 23 Amnesiac the Ducker (level 2, 0/21 HPs) Began as a Mummy Wanderer on Sept 3, 2018. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:45 (785 turns). Amnesiac the Ducker (Mummy Wanderer) Turns: 785, Time: 00:02:46 Health: 0/21 AC: 3 Str: 14 XL: 2 Next: 75% Magic: 2/2 EV: 13 Int: 9 God: Gold: 67 SH: 0 Dex: 14 Spells: 1/1 levels left rFire x . . SeeInvis . c - +0 spear rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 leather armour rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons c - a +0 spear (weapon) Missiles b - 4 throwing nets f - 13 stones (quivered) Armour a - a +0 leather armour (worn) Scrolls d - a scroll of teleportation {!r} e - a scroll of remove curse {!r, unknown} g - a scroll of identify {!r, unknown} Skills: + Level 1.2 Fighting - Level 1.0(1.4) Polearms Level 1.5(1.7) Staves * Level 2.0 Throwing - Level 3.2 Dodging - Level 1.0 Stealth Level 1.0 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The adder barely misses you. The adder bites you. You barely miss the adder. The adder is lightly wounded. The adder bites you. You miss the adder. The adder is lightly wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder but do no damage. The adder is lightly wounded. The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You miss the adder. The adder is lightly wounded. The adder bites you but does no damage. You closely miss the adder. The adder is lightly wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Throwing (i - inventory. (/) - cycle) f - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (lightly wounded) You throw a stone. The stone barely misses the adder. The adder barely misses you. The adder bites you but does no damage. Throwing (i - inventory. (/) - cycle) f - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded) You throw a stone. The stone hits the adder. The adder is lightly wounded. The adder barely misses you. Throwing (i - inventory. (/) - cycle) f - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded) You throw a stone. The stone hits the adder. The adder is moderately wounded. The adder misses you. Throwing (i - inventory. (/) - cycle) f - 16 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded) You throw a stone. The stone completely misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder closely misses you. Throwing (i - inventory. (/) - cycle) f - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded) You throw a stone. The stone misses the adder. The adder barely misses you. Throwing (i - inventory. (/) - cycle) f - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded) You throw a stone. The stone closely misses the adder. The adder bites you. You die... ....................# ####.......<#.#.#.#. ###...####.#.#.# #...# #...#.# #...# ##....# #...# #..### #...#####..# ##.........# ..#######@# #.....S........ #.#####.####### ..# ### You could see an adder. Vanquished Creatures A worm (D:2) A leopard gecko (D:1) A ball python (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 bats (D:1) 3 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Vanquished Creatures (others) 4 toadstools (D:1) 4 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Amnesiac set off with: a +0 leather armour, 4 throwing | nets, a +0 spear, a scroll of teleportation {!r} 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 1/1 433 | D:1 | Reached XP level 2. HP: 15/20 MP: 2/2 452 | D:1 | Reached skill level 1 in Fighting 783 | D:2 | HP: 1/21 [adder (5)] 785 | D:2 | Slain by an adder Vault maps used: D:1: ldierk_water_garden D:2: nicolae_overflow_hidden_temple, led_sif_pool, chequers_ecumenical_altar_simple Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Throwing | 2 | 2.0 Polearms | | 1.0 Staves | | 1.5 Dodging | | 3.2 Stealth | | 1.0 Shields | | 1.0 Action || total -------------------------++------- Melee: Spear || 70 Throw: Stone || 8 Stab: Sleeping || 1 Armor: Leather armour || 13 Dodge: Dodged || 37 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 34 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 29 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 5 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------