Dungeon Crawl Stone Soup version 0.22.0-6-g71bd7aa (webtiles) character file. 8 Amnesiac the Gusty (level 2, 0/19 HPs) Began as a Mummy Air Elementalist on Aug 15, 2018. Hit by a stone thrown by a kobold (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:00 (211 turns). Amnesiac the Gusty (Mummy Air Elementalist) Turns: 211, Time: 00:01:01 Health: 0/19 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 0/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 2.8 Spellcasting - Level 0.7 Conjurations * Level 2.9 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 11% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Lightning Bolt Conj/Air #......... 96% 5 N/A Swiftness Chrm/Air #....... 19% 2 N/A Airstrike Air ##........ 54% 4 N/A Static Discharge Conj/Air #....... 30% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Aim: a leopard gecko (heavily wounded, clinging) The zap hits the leopard gecko. You kill the leopard gecko! Training target 2.7 for Air Magic reached! You need to enable at least one skill for training. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. Magic restored. You start resting. The hobgoblin is too close now for your liking. A goblin comes into view. It is wielding a club. Found a ration. The goblin shouts! You hear a shout! The hobgoblin barely misses you. Found 29 bolts. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin You miscast Shock. You are very lightly contaminated with residual magic. There is a short, sharp shower of sparks. The hobgoblin closely misses you. Unknown command. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin The zap hits the hobgoblin. The hobgoblin is heavily wounded. The zap hits the hobgoblin. You kill the hobgoblin! Unknown command. The goblin hits you with a club. * * * LOW HITPOINT WARNING * * * You see here a hobgoblin corpse. A kobold comes into view. It is wielding a short sword. The kobold throws a stone. The stone closely misses you. You see here a stone. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a club The zap hits the goblin. The goblin is severely wounded. The kobold throws a stone. The stone hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a club (severely wounded) The zap hits the goblin. You kill the goblin! You have reached level 2! The kobold throws a stone. The stone hits you. You die... ........## .K.......# (%.......# .........# .........# .?......†# .........## .........)# ...........@# ............# .. ............# ... #..........# #....#.........## #....#........######### .....PPPPPPPP.PPPPPPPP# #....PPPPPP..†..PPPPPP# ..#..PPPP..PPPPP..PPPP# You could see a kobold. Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) A goblin (D:1) A hobgoblin (D:1) A bat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Mummy Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 211 | D:1 | Reached XP level 2. HP: 3/19 MP: 0/5 211 | D:1 | Hit by a stone thrown by a kobold Action || total -------------------------++------- Melee: Unarmed || 12 Cast: Shock || 15 Armor: Robe || 1 Dodge: Dodged || 9